13:57 < ChillerDragun> @Ryozuki new chat options when? https://zillyhuhn.com/cs/.1587038205.png 13:57 < bridge> [teeworlds] never 13:58 < bridge> [teeworlds] i dont think ill code for tw 13:58 < ChillerDragun> rq 13:58 < bridge> [teeworlds] :0 13:58 < bridge> [teeworlds] :dedpepe: 13:58 < bridge> [teeworlds] "Dragun" 13:58 < ChillerDragun> ye big fake 13:59 < bridge> [teeworlds] :ban: 13:59 < ChillerDragon> seriously who is this guy? 13:59 < ChillerDragun> i am u 14:00 < bridge> [teeworlds] he is you from an earlier era. 14:00 < ChillerDragon> ur zcatch server rocks btw 14:00 < ChillerDragon> i play on it daily currently 14:01 < bridge> [teeworlds] why, I wonder 14:03 < bridge> [teeworlds] ChillerDragun: *insert japanese gibberish* 14:05 < Ryozuki> ChillerDragon https://github.com/teeworlds/teeworlds/pull/2277 14:05 < Ryozuki> and its already coded 14:05 < Ryozuki> but its bloat according to tw 14:05 < Ryozuki> we have already been through this 14:06 < bridge> [teeworlds] had a non gui version. 14:06 < bridge> [teeworlds] also a pr, if I remember correctly 14:07 < bridge> [teeworlds] people want, but people don't get 14:09 < Ryozuki> ChillerDragon https://cdn.discordapp.com/attachments/682188623101165653/695222187472453722/unknown.png this is the mindset i dont agree with 14:10 < bridge> [teeworlds] chat sounds are annoying. the client should at least add spl0k's gui stuff. where one can turn off HUD elements and change sound options. 14:10 < bridge> [teeworlds] There is literally an accepted issue about adding more chat options, I don't know what you're ranting about 14:10 < bridge> [teeworlds] pereonalization is king. 14:10 < bridge> [teeworlds] its no just chat 14:10 < bridge> [teeworlds] but its always like this 14:11 < bridge> [teeworlds] I know, it's wasted effort. 14:11 < bridge> [teeworlds] sometimes it's more satisfying to do your own projects. 14:11 < bridge> [teeworlds] or to work on projects with more common sense 14:11 < bridge> [teeworlds] * 14:11 < bridge> [teeworlds] also easier to talk shit about what others do :) 14:11 < bridge> [teeworlds] this is not about what others do 14:12 < bridge> [teeworlds] its about what others forbid to do 14:12 < bridge> [teeworlds] I don't talk shit, I have the same experience here. 14:12 < bridge> [teeworlds] and you are always offended by everything, Dune. 14:12 < bridge> [teeworlds] dune is to prideful 14:13 < bridge> [teeworlds] you gotta chill 14:13 < bridge> [teeworlds] its useless to argue 14:13 < bridge> [teeworlds] we will just get banned 14:15 < bridge> [teeworlds] spl0k's HUD settings tab would be neat :/ that's like the basic of the basics that all clients since 0.6 had. would make vanilla more versatile. 14:17 < bridge> [teeworlds] I also think that adding an option is the easy way out 14:18 < bridge> [teeworlds] I would prefer to make sensible defaults or sensible, but *few* options 14:19 < bridge> [teeworlds] toggle hud, toggle sound, there was some third commontly requested ootion, that I forgot 16:25 < bridge> [teeworlds] (server message + global/team chatmessage) as one checkbox. (nickname highlight + whisper) as second checkbox for sounds maybe. 16:27 < ChillerDragun> yea hiding chat would be very nice as a hud option 16:47 < Dune> ChillerDragun: the most difficult part is to design this stuff for the GUI :/ 16:47 < Dune> chat-related options should be tuneable at one place, and none really fits or has much room, so a bit of redesign seems mandatory 17:09 < bridge> [teeworlds] are there multiple tabs like one tab for graphics, one tab for sound? 17:12 < bridge> [teeworlds] hiding chat(still readable from f1) one checkbox, hiding rest of the GUI(maybe time visible for race?) second checkbox 17:12 < bridge> [teeworlds] crosshair visible in any case 17:15 < bridge> [teeworlds] broadcast should also be visible in any case 19:51 < Oy> https://github.com/teeworlds/teeworlds/pull/2562 fixes all chat command issues? 19:52 < Dune> Oy: we iterated a bunch with Learath2, I think it's alright, should test more 19:52 < Dune> the problems that I know of are all solved at least 19:53 < Oy> ok then i merge it :) 19:53 < Oy> it's just that there were lots of problems with that feature so far :P 19:53 < Dune> yeah that's very unfortunate 19:54 < Dune> I share part of the faults for the hasty code design 19:54 < Dune> but it's a tricky feature in general 19:54 < Dune> and many different people stacked features on top of it :p 19:55 < Oy> should probably refactor that stuff someday 19:55 < Dune> definitely 19:55 < Oy> chat got bloated since 0.6 ;) 19:55 < Dune> oh yeah 19:56 < Dune> I'll try to do some qcheck tomorrow :) 19:57 < Dune> 11 languages done 19:57 < Oy> great :) 19:57 < Dune> need italian, spanish, norwegian 19:57 < Dune> @MertenNor 19:58 < Oy> what else need to be done for a release? 19:58 < Dune> any bug introduced since 074 should be fixed 19:58 < Dune> not sure if any is left 19:59 < Dune> https://github.com/teeworlds/teeworlds/issues/2559 probably maybe 19:59 < Dune> -probably 19:59 < Dune> I forgot when we changed warmups 19:59 < Dune> probably at every release :D 19:59 < Oy> wonder when that got introduced 19:59 < Dune> https://github.com/teeworlds/teeworlds/issues/2552 is a must have 20:00 < bridge> [teeworlds] @Dune is there a deadline? Real busy these days 20:00 < Dune> @mertennor this weekend 20:00 < Dune> there's like 10 strings to translate though 20:01 < Oy> i'll fix the 2552 one 20:01 < Dune> ah, right 20:01 < Dune> so yeah we're good 20:01 < Dune> just need some qcheck on recent UI changes 20:03 < Oy> https://github.com/teeworlds/teeworlds/issues/2380 no clue what's up with that 20:04 < Dune> huh oh, did we change the submodule commit since 074? 20:04 < Dune> for maps 20:05 < Dune> or was the packaging script that was downloading it and setting it to master commit? 20:05 < Oy> no, will update it 20:12 < Oy> not sure about https://github.com/teeworlds/teeworlds/pull/2383/files 20:12 < Oy> it changes behaviour 20:12 < Oy> it expects and integer 20:15 < ChillerDragun> can we get demo cutting Oy? <3 20:16 < Oy> nope 20:16 < ChillerDragun> yikes why? 20:17 < Oy> at least not in 0.7.5 20:17 < ChillerDragun> any reason? 20:17 < Oy> prevent possible bugs 20:18 < ChillerDragun> i see 20:18 < ChillerDragun> I mean i am using it since a few days and it works superb 20:19 < ChillerDragun> it for sure has bugs but is better than nothing 20:21 < Oy> :P 20:21 < Oy> should be pretty stable for a release 20:22 < Oy> on a different note: a test team could be good 20:28 < ChillerDragun> we have nightly testing since a lot of people use gamer,zilly or fokko client which update to master here and then 20:29 < ChillerDragun> also server side a bit 21:19 < Dune> what do you mean by nightly testing? 21:20 < Dune> Oy: not sure about 2383 either 21:21 < Dune> the PR is well split in commits so it's possible to cherry pick a few though 21:22 < Oy> yeah, will probably pick the rest then 21:44 < ChillerDragun> Dune isnt nightly a term to use for builds from master that are not official releases? 21:44 < ChillerDragun> so tw master is currently tested by active players 21:53 < bridge> [teeworlds] yes, but i didnt know people play on nightly?