19:28 < Dune> wait, jungle was never the default map? (other than during the week between 071 and 072) 19:37 < bridge> [teeworlds] ? 19:43 < bridge> [teeworlds] no idea 20:08 < Oy> jungle was only default map in the 0.7 pre release 20:09 < Oy> 0.7.1 already had heavens as default 23:35 < bridge> [teeworlds] How do you think Oy would like me to fix 2554? 23:39 < bridge> [teeworlds] link? 23:40 < bridge> [teeworlds] https://github.com/teeworlds/teeworlds/pull/2554 23:50 < bridge> [teeworlds] @Learath2 do you know if there are double-clears ever ingame? 23:55 < bridge> [teeworlds] nope, don't need to clear ingame 23:55 < bridge> [teeworlds] there aren't even clears ingame if you don't set gfx_clear 23:56 < bridge> [teeworlds] (the background of the map does the "clear") 23:56 < bridge> [teeworlds] I actually wonder why the menu background needs the clear 23:59 < bridge> [teeworlds] @Learath2 well otherwise you get pointer lag I guess? 23:59 < bridge> [teeworlds] @Learath2 well otherwise you get pointer ghosting I guess? 23:59 < bridge> [teeworlds] unless you use a map theme 23:59 < bridge> [teeworlds] yeah, but the background is rendered before anything, that should be taking care of "clearing" the frame 23:59 < bridge> [teeworlds] no? 23:59 < bridge> [teeworlds] yes, when a background is rendered 23:59 < bridge> [teeworlds] but with "none" the background is transparent 23:59 < bridge> [teeworlds] but don't we render that checker thing?