14:01 < rand> I have never seen easter eggs in teeworlds before :o 15:05 < Dune> Happy Easter rand :o 17:23 < wavi> Wow I was surprised about that too :D 18:55 < Dune> hi, hope all is fine 18:56 < bridge> [teeworlds] didn't find any at the bot of ctf5, so works fine i guess 18:56 < Dune> wavi: how is teeaster in finland :) 18:56 < bridge> [teeworlds] It’s ok but not perfect. It triggers my ocd when the eggs fly in the air 18:57 < bridge> [teeworlds] Is it still not fixed? xD 18:57 < bridge> [teeworlds] I remember complaining about this a year ago (exactly?) 18:58 < Dune> you mean, when they're triggered above death tiles in the bottom of ctf5? 19:00 < bridge> [teeworlds] yes and this looks fixed (in 0.7) 19:01 < Oy> hey 19:02 < Oy> happy easter :) 19:03 < bridge> [teeworlds] happy easter πŸ™‚ but isn't eastern at Sunday? 19:05 < Oy> dunno if i'm around then 19:14 < ChillerDragun> we still load the winter theme by default huh? Isnt it time to replace it by a summer theme? 19:16 < Oy> there's no summer one 19:16 < Oy> but heavens will do 19:17 < Dune> ChillerDragon: that's the 074 theme 19:18 < Dune> Oy: in past releases I think we would force a change to the new theme btw 19:20 < Oy> ? 19:22 < Dune> changing the default will only affect people who install teeworlds just now 19:23 < Oy> yeah 19:23 < Dune> I think that's not what we did in the past, just saying 19:23 < Oy> hm, don't think we forced that winter theme 19:31 < Dune> ah, right :) 19:46 < bridge> [teeworlds] thanks for updating the theme winter is the worst πŸ˜„ 19:46 < bridge> [teeworlds] can't you change the theme in settings? 19:46 < bridge> [teeworlds] its annoying to do that all the time 19:47 < bridge> [teeworlds] i switch os and device and so one quite often 19:47 < bridge> [teeworlds] that hurt 19:47 < bridge> [teeworlds] πŸ˜„ 19:47 < bridge> [teeworlds] its urs? 19:47 < bridge> [teeworlds] its not the theme 19:47 < bridge> [teeworlds] i dislike winter graphics in games 19:47 < bridge> [teeworlds] execpt the winter map in modern combat black pegasus ofc 19:47 < bridge> [teeworlds] its like ctf5 of modern combat 19:48 < bridge> [teeworlds] @Dune about the eggs they also spawn above textures that are smaller than one tiles and thus float. Like Edges of crass or the dirt that has transparency 19:49 < bridge> [teeworlds] Usually a good hack for that is mirroring doodads on the y axies 19:49 < bridge> [teeworlds] axis* 19:50 < wavi> Dune, it's pretty standard, not a very big event but some people do celebrate it, with various easter props. Not very visible this year you can imagine 19:51 < Dune> do you hide eggs in the forest, wavi? 19:51 < bridge> [teeworlds] @ChillerDragon they also spawn on invisible blocks if they have a hitbox, whats the point? 19:52 < bridge> [teeworlds] The point is that it looks weird 19:52 < wavi> not as far as I know but some people hide them around the house or maybe even in the garden 19:53 < bridge> [teeworlds] I hide them in my jeans 20:51 < rand> *two days later, after doing the laundry* shiiiiiiiiit 21:00 < bridge> [teeworlds] Yep I feel you πŸ˜„ 21:35 < Dune> hey @fokkonaut do you still get trouble with "oy's assert" on the current master? :) 21:36 < bridge> [teeworlds] ddnet7 servers are in big trouble because of the vanilla assert being so strict 21:36 < bridge> [teeworlds] Is there any reason that assert was added? I mean would it be bad if we just remove it? 21:36 < bridge> [teeworlds] I get it sometimes on my server, maybe it was just my stupidness, no idea whether it would happen in vanilla 21:36 < Dune> it used to cause trouble with dummies 21:36 < bridge> [teeworlds] I suggest keeping it, but adding an ingame check for the netserver.send 21:37 < bridge> [teeworlds] i suggest this check https://github.com/teeworlds/teeworlds/blob/master/src/engine/server/server.cpp#L524 21:37 < Dune> https://github.com/teeworlds/teeworlds/commit/c68402fa7e279d42886d5951d1ea8ac2facc1ea5 fixes the dummy crash though 21:37 < bridge> [teeworlds] here too https://github.com/teeworlds/teeworlds/blob/master/src/engine/server/server.cpp#L530 21:38 < Dune> which line is this bad assert already? 21:38 < Dune> network_server.cpp: three hundred something iirc 21:38 < bridge> [teeworlds] wait a sec 21:38 < bridge> [teeworlds] that commit is stupid 21:38 < bridge> [teeworlds] should have been done the way I suggested, to keep that stuff there 21:40 < bridge> [teeworlds] @Dune the commit of you should fix it already, but i really suggest doing it the other way 22:07 < Oy> nah that would just put invalid messages in the demo 22:39 < Learath2> eeeh, should we maybe be disabling asserts on release builds? or maybe introducing some kind of critical assert that crashes and others don't, oooor maybe not use asserts for things that are not critical but just log instead? 22:40 < bridge> [teeworlds] I think having asserts in release builds is fine 22:40 < bridge> [teeworlds] it catches bugs and makes bugs potentially less bad (rce β†’ dos) 23:49 < bridge> [teeworlds] well dos is a bigger problem in tw than rce but i get your point