11:08 < wavi> hmm, looks like the clan of the player isn't available via econ 11:25 < bridge> [teeworlds] yep, clan, client version and maybe flag would be nice to have when the player joins. 12:04 < wavi> client version is available 12:04 < wavi> what do you mean by flag? 12:46 < bridge> [teeworlds] country flag 12:47 < bridge> [teeworlds] client version is available, I mean shown when a player joins the game, not via the status command. 12:47 < bridge> [teeworlds] client version available? 13:00 < bridge> [freenode] yeah true, can't get client version mid game 14:06 < bridge> [teeworlds] having to constantly execute the status command when a player joins would spam the logfiles with garbage... would be nice to have some more info when a player joins, I opened an issue for that kinda problem, where I discuss in (more or less) a monologue this problem. 21:38 < wavi> interesting, I just got a "[5e8cd4cc][assert]: src/engine/shared/network_server.cpp(286): errornous client id" on the server 21:39 < wavi> followed by segfault 21:48 < bridge> [teeworlds] yeah, the new asserts, is that compiled from the master branch? 21:49 < bridge> [teeworlds] the hashed timestamp means it's 074 or lower