00:13 < bridge> [teeworlds] You could use the information from the previous frame and have a 1 bad frame 00:13 < bridge> [teeworlds] But this looks like a bad idea overall 00:13 < bridge> [teeworlds] Proper way would be to buffer all textinput and print it at the end I guess 00:14 < bridge> [teeworlds] Hoping no quad needs to be on top of it 09:07 < bridge> [teeworlds] Learath2: this is a problem with immediate mode GUI 09:07 < bridge> [teeworlds] the layout is always one frame behind 09:29 < Learath2> Dune: SDL needs to know that we are doing textinput, before the input is processed 09:42 < bridge> [teeworlds] `CDataFileWriter::Open` returns true for success and false for failure, vice versa for `CDataFileWriter::Close`. opinions about the better way? @Learath2 maybe? 09:43 < Learath2> I think true for success is way more common in teeworlds code, except for system.h which follows the classic 0 for success 09:45 < bridge> [teeworlds] so `Close` will get true for success, ty 10:22 < bridge> [teeworlds] Learath2: here's what I meant with `NET_CTRLMSG_ACCEPT` and the datafile sizes 10:22 < bridge> [teeworlds] https://github.com/teeworlds/teeworlds/pull/2537