00:31 < bridge> [teeworlds] So it’s just a lag and the Client predicts locally until the server snaps it back? 00:42 < bridge> [teeworlds] probably 00:58 < bridge> [teeworlds] it looks like that @ChillerDragon 11:34 < bridge> [teeworlds] for the server you probably never unhooked 11:35 < bridge> [teeworlds] i find this bug more with playerhooks, where the client gives me hook sound and animation and it snaps back to missed hook 11:36 < bridge> [teeworlds] there is nothing you can do against package loss 19:13 < bridge> [teeworlds] well he insists on the bug being 0.7 only.. idk i cant reproduce