00:21 < bridge> [teeworlds] vinegar vending machine 00:30 < bridge> [teeworlds] missing cucumbers 01:42 < bridge> [teeworlds] https://ifunny.co/fun/ughl3thQ7?s=cl 01:43 < bridge> [teeworlds] https://img.ifunny.co/images/b975c23e98b38578ea483d4005ad1d6de451a6e2b57274b92dd36a6e8e78d682_1.jpg 01:44 < bridge> [teeworlds] maybe i broke irc now, idk 01:56 < rand> irc is fine 13:49 < kilitr> Hello everyone ! :) 13:49 < Dune> hey kilitr 13:50 < kilitr> i was wondering, why my teeworlds stutters, when compiling under linux. I use the proprietary nvidia drivers and also the debugging fps graph says, that fps are constant - however, the experience is by far not fluent 13:51 < kilitr> i was compiling the master branch 13:51 < Dune> kilitr, try tweaking vsync and fullscreen 13:52 < Dune> we had some bad experiences on linux mint, not sure why 13:53 < kilitr> i'm on ubuntu 18.04 13:53 < kilitr> will try Dune, thanks 13:53 < kilitr> however, i was hoping to get it working in windowed mode 13:53 < Dune> do you have several monitors? 13:53 < kilitr> yes 13:53 < kilitr> may that be a proble 13:54 < Dune> when I start teeworlds with some other applications that use GPU on windows, it stutters for ~1.5s every 10s 13:54 < Dune> (windowed, with two monitors) 13:54 < kilitr> i didnt watch for a pattern... imma look for that right now 13:55 < Dune> fullscreen may solve the probel 13:55 < kilitr> well the menu works without a problem 13:56 < kilitr> no the "lags" are shorter than 1.5s and appear randomly and more often than every 10s 13:57 < Dune> well the menu doesn't move, how would you figure? 13:58 < Dune> I guess the background does 13:58 < Dune> does fullscreen help? 13:59 < kilitr> yes, fullscreen is alright 13:59 < kilitr> however, the monitor doesnt change when i select a different one in the menu 13:59 < kilitr> it's always the left one 14:15 < Dune> f1 -> gfx_screen 1 ? 14:15 < Dune> (or other numbers) 14:17 < kilitr> this works, thanks 14:17 < kilitr> :D 14:18 < Dune> interesting though, the GUI doesn't? 14:19 < kilitr> no, when i change it in the guiit may work, when the first screen was selected during start... but if i close the game and restart then its the initial screen again 14:19 < kilitr> and also it wont change at all if i click the option then 14:20 < kilitr> kind of confusing and hard to explain i hope you understand what i just said haha 14:20 < Dune> huh 14:21 < kilitr> lets say i have [0] configured and change it to [1] -> works 14:21 < kilitr> now [1] is configured, i restart it shows on screen [0] 14:21 < kilitr> i change the option form [1] to [0] -> nothing happens but if i change it without restarting from [0] to [1] again also nothing happens 14:22 < kilitr> so basically it only works if 0 was configured, i start the game fresh and change it to 1 14:22 < kilitr> in all other cases it doesnt work 14:40 < Dune> kilitr, I understand, weird 14:40 < kilitr> there is already a Todo in SwitchWindowScreen because it is bugged 14:41 < kilitr> as a workaround they tried to toggle fullscreen, change the index of the monitor and toggle fullscreen again 14:41 < Dune> indeed I see the TODO 14:41 < kilitr> but that doesnt seem to work with me haha 14:41 < Dune> the bug only happens in fullscreen? 14:41 < kilitr> well it wouldn make sense to change the monitor via such an option if in windowed mode, i guess 14:42 < Dune> ah right 14:42 < kilitr> or you mean borderless ? 14:42 < Dune> nah stupid question :p 14:42 < Dune> probably borderless works fine yeah 14:42 < kilitr> ill try haha 14:42 < Dune> so you don't see the ToggleFullscreen happening? 14:42 < kilitr> no not at all 14:43 < kilitr> and borderless doesnt work any differently 14:43 < Dune> okay.. 14:43 < kilitr> but its more laggy 14:43 < Dune> toggle fullscreen works manually though? 14:43 < kilitr> because there even the menu lags for whatever reason 14:43 < kilitr> im starting to think, the error is in my system 14:44 < Dune> the likelihood of bugs in teeworlds is not low :P 14:45 < kilitr> what imma do is compile ddnet with the same system and see, if i run into the same problems 14:45 < kilitr> if not we may be able to take some code from there 14:45 < bridge> [teeworlds] trying vanilla 0.6 might help 14:45 < bridge> [teeworlds] less ≠ 14:46 < Dune> I think ddnet uses SDL2 as well(?) 14:47 < kilitr> SDL 2.0.8 14:47 < kilitr> yep 14:47 < kilitr> im not really familiar with teeworlds source code at all as im just now starting to look into it :x :D 14:51 < kilitr> well it works in ddnet 14:58 < kilitr> this is weird 14:59 < Dune> yeah, not sure why though ^^ 15:00 < kilitr> omg... shame on me - i compiled via CLion and somehow it must have made something different 15:00 < kilitr> i just compiled teeworlds via commandline again and apparently it works 15:00 < Dune> not sure if that's the difference 15:00 < kilitr> sorry 15:01 < kilitr> ls 22:14 < bridge> [teeworlds] i think my debian 10 update killed the mapeditor shortcut. ctrl+shift+e seems to be trapped by my os and does set my cursor to a different application. I guess its a debian update thing. Anyone having similar problems? 22:24 < minus> that's a window manager thing, not a OS thing 22:28 < bridge> [teeworlds] yea well i mean my debian update probably updated my wm but ye ur right 22:29 < bridge> [teeworlds] so anyone using gnome here? 23:02 < fstd> bitch, please. 23:14 < bridge> [teeworlds] ^this