00:09 < bridge> [teeworlds] yea well you mean using kicks and set_team to kill players on specific log events like flag caps and pickups 00:12 < Dune> yes 01:04 < bridge> [teeworlds] are there any shortcuts/hotkeys to select a section in the browser like All/Teeworlds/Favorites 01:04 < bridge> [teeworlds] the keys A F and T would be awesome o.O 01:20 < Dune> no, especially since you can create and change the name of filters 01:31 < bridge> [teeworlds] about ipv6... the gameserver should support it or am i missing something? 01:31 < bridge> [teeworlds] is anybody working on a http master (if it's still a thing)? might be a good oppertunity to add dual stack support 🙂 02:27 < bridge> [teeworlds] yes, still working on it™️ 02:28 < bridge> [teeworlds] dual stack support is already in the design 03:32 < bridge> [freenode] so rand my thinking on this is for the score rather than raw kill to be the basis for adjustment in ctf 03:33 < bridge> [freenode] so if you do this a lot but don't score, it nerfs you up, but if you start scoring that nerfing comes off, and if you're REALLY successful at it you get less HP from it to compensate for that so the noobs can catch up, or at least this is the idea 04:34 < bridge> [freenode] also on the raspi thing it looks like there's a broadcom chip that nobody has written a proper driver for? 09:25 < day> Dune: "nades are balanced in highlevel gameplay" I kek'd 12:09 < bridge> [teeworlds] goläng rüst http masterserver >:D 12:14 < minus> did someone say rewriting mastersrv? 12:14 < minus> i did write one in python a long time ago 12:14 < minus> it would return servers in a different order, sending those where it thinks you have least latency first 12:38 < bridge> [teeworlds] I find it kinda bad to hide these kinds of projects... let people see them >:O tell the world! 12:58 < Dune> minus: oh that's clever :) 12:59 < Dune> "where it thinks you have least latency", how would you think this? 12:59 < Dune> you just send the servers to which you have the least latency right 13:15 < minus> Dune: it groups servers per continent and sends servers from the same continent first 13:15 < Dune> ah, geolocates IP? 13:16 < minus> yeah 13:45 < bridge> [teeworlds] oh, that's nice :D 14:43 < rand> one step from censoreship 14:51 < day> nice finally we can get rid of those brazilians! 14:51 < day> i never understood the us players complaining about them, i thought they are like our french. but no, they are worse :D 14:51 * day shouts out to dune <3 14:52 < Dune> at least we are located just over the ardennes 14:52 < day> on a more serious note, I really can't comprehend why these 200+ms players are playing 14:53 < Dune> brazil is the other hemisphere for them 14:53 < day> yeah 14:56 < day> Dune: frickn heater is down in the office 3: 14:56 < day> freezing my ass off D: 14:56 < Dune> day: we keep the window open at all times 14:56 < Dune> this is because there is no ventilation 14:56 < Dune> so while the temperature would be fine, we are short in oxygen 14:56 < Dune> can't have everything! 14:56 < day> yeah same here normally, but with a heater on max below the window :P 14:57 < Dune> well I thought germany was heating up because of the coal plants but it turns out it's all you 14:57 < day> luckily the building is spacious, so air isnt an issue 14:58 < Dune> it costs less to replace employees than to buy more space here 14:58 < Dune> feels like a ddrace map in here 14:58 < day> nah we import all your nice nuclear power, while we was our own hands in innocence <3 14:58 < day> was/wash 14:59 < day> Dune: the beauty of living rural. outside of my office i can see into a private garden. the guy breeds white pidgeons :D 15:00 < Dune> :( uni is outside the city or it's completely rural? 15:00 < day> pretty rural in general. we dont have much true nature though (it's a agriculture between the towns) 15:01 < day> a/all 15:01 < Dune> gotta feed the humans 15:01 < Dune> dont think we have any display of agriculture in teeworlds 15:01 < Dune> do the fees get food anywhere except from ctf1 bushes 15:01 < Dune> tees* 15:01 < day> oh im farming newbs every day :p 15:01 < Dune> ooh :D 15:02 < Dune> wait till JewZeus hear about that 15:02 < day> Dune: https://www.google.com/maps/@52.0108997,7.8631383,8781m/data=!3m1!1e3 15:02 < day> :D 15:03 < day> he's on a mission! 15:03 < Dune> looks pretty safe from terrorism 15:03 < day> :D 15:04 < day> they still take precautions though :| 15:05 < day> not in the towns, but theres a larger city nearby where they put up barriers during events 15:27 < bridge> [teeworlds] safe from terrorism, but not from teerrorism. 15:27 < bridge> [teeworlds] spread the game! 15:53 < day> teerible! 17:20 < Dune> should https://github.com/teeworlds/teeworlds/issues/2466 really be fixed in the chat, instead of in the console? what's the convention for text colors in teeworlds? 17:21 < Dune> any component has to maintain the white color? 17:21 < Oy> yeah, if you change it you have to reset it at the end 17:21 < Dune> okay 21:41 < CrisGallar2> Hola 21:42 < CrisGallar2_> Hola 21:42 < CrisGallar2_> Hi 21:43 < Dune> CrisGallar2, moin 21:45 < CrisGallar2> hola 21:46 < Dune> yes? 21:46 * CrisGallar2 slaps CrisGallar2 around a bit with a large fishbot 21:47 < CrisGallar2> how can i update cell phone teeworlds? 21:47 < Dune> teeworlds is PC only 21:50 < rand> but there exists an android version ^^ I guess it was not update since 6.3 21:53 < CrisGallar2> when he got on the phone to teeworlds he says that version 7.3 is available 21:55 < rand> because it doesn't ask for the last android version but the last teeworlds version 21:59 < rand> you may ask pelya on github https://github.com/pelya/commandergenius/tree/sdl_android/project/jni/application/teeworlds (with an issue) 22:00 < rand> * https://github.com/pelya/teeworlds 22:03 < bridge> [teeworlds] I think I have read somewhere that therw on't be an android update to 0.7- 22:03 < bridge> [teeworlds] won't 22:03 < bridge> [teeworlds] but might as well try first 22:09 < bridge> [teeworlds] @redix you here? 22:20 < CrisGallar2> bye