00:02 < bridge> [teeworlds] What about choosing a random or first best map from maps directory when sv_map is not found? Would be easier to help others when the error description would be „how change map not work!!“ instead of „server not work“ 00:02 < bridge> [teeworlds] Also it could make most configs one line shorter since any map from the own map pool is mostly something people would put in sv_map anyways 00:04 < bridge> [teeworlds] Oh and also there is sv_map and change_map we could make it that sv_map actually can’t change the map so admins can savely exec autoexec.cfg without interrupting the game with a map change 00:41 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/673674477556465664/unknown.png 00:41 < bridge> [teeworlds] working on something... 13:49 < bridge> [teeworlds] 64 player is definitely good for some gametypes but why even more? The UI elements already look cluttered with 64 players. It also doesn't work very well without a modified client. The dynamic id mapping used by ddnet in 0.6 is harder to implement in 0.7 since you cannot change the names anymore... And new stuff like whispering won't work for all players 😕 13:52 < bridge> [teeworlds] true, the id map is the biggest issue right now 13:52 < bridge> [teeworlds] to get correct information 13:52 < bridge> [teeworlds] otherwise its working already 13:52 < bridge> [teeworlds] I am really hating 0.7 for that they made the snap less mod friendly and made everything with those net objects 13:58 < bridge> [teeworlds] Not sure if there is already a problem with 128 players but with 256 players the snapshots would overflow (or rather stop working) if the skins and names were in the snap 13:59 < bridge> [teeworlds] true, 0.7 skins are larger 13:59 < bridge> [teeworlds] in 0.6 256 worked 13:59 < bridge> [teeworlds] Demos might stop working with a higher player count since they still use snap object for the name and skin 14:00 < bridge> [teeworlds] oh, right 14:00 < bridge> [teeworlds] :/ 14:00 < bridge> [teeworlds] @redix why more than 64? Because the servers are full 14:00 < bridge> [teeworlds] And the map is still empty 14:01 < bridge> [teeworlds] Yeah the 0.7 skins are pretty big. After compression it's not an issue anymore but when the snap is created they need the whole space 14:03 < bridge> [teeworlds] The easier solution is spawning a second server 😅 14:03 < bridge> [teeworlds] I see the point but without breaking compatibility there will always be issues =\ 14:04 < bridge> [teeworlds] true 14:18 < bridge> [teeworlds] Yea but imo it is nice to have a big map that can be explored all day long. And having as many tees in there as possible. With a max of 64 you have to choose between small boring map or being lonely most of the time. 15:02 < bridge> [freenode] you know, I have been thinking about this suggestion for fairness some more, and I want to ammend it 15:02 < bridge> [freenode] I think instead of raw kill streak adjustment, it should be average kill streak adjustment 15:03 < bridge> [freenode] ie, if you average 3 kills per life, you get 3 less hearts, but as that average decreases your hearts go back to normal, and if you get more kills per life enough to set your average below 1, you start getting more hearts 15:04 < bridge> [freenode] that means, everybody starts out at normal vanilla levels, and I think approximately every 2 kills lose a heart, down to a minimum 5/5 (or up to a max 15/15 or maybe 20/20, since the noobs that GET that far just won't live much longer because of it) 16:20 < day> i think the opposite should happen. you should spawn with less hp when you die 16:20 < day> respawn frags are a pest 16:21 < day> tees spawn way to strong 18:35 < bridge> [teeworlds] Did anything about the map format change? Seems like the editor can only open maps in one way from 0.6 to 0.7 but not the other way around. 18:40 < Learath2> that was a quick merge 18:41 < Learath2> Oy: did you like the ui? I wasn't quite certain about the scrollbar 18:42 < Oy> Learath2: didn't check that out :P 18:42 < Oy> could be done later, when people complain 18:53 < bridge> [teeworlds] @ChillerDragon there are definitely new elements. Some 0.7 maps might work in 0.6, others won't. At least bezier curves for envelopes are new... Not sure about other things 18:55 < bridge> [teeworlds] No... I guess no 0.7 map works in 0.6. The tile layers have a new compression mechanism 19:19 < bridge> [teeworlds] 0.6 maps work in 0.7 19:19 < bridge> [teeworlds] and that should not get broken 19:23 < bridge> [teeworlds] Yes it was very helpful that 0.6 maps work in 0.7 19:23 < bridge> [teeworlds] Good to know thanks @redix 🙂 19:24 < bridge> [teeworlds] Do you have the commits by chance? Maybe we could add some forwards compatibility in the old clients 19:43 < bridge> [teeworlds] Loading code is here: https://github.com/teeworlds/teeworlds/blob/ffe839d8b61b42286f478058dffb8da4bf119024/src/engine/shared/map.cpp#L56-L85 19:47 < bridge> [teeworlds] Thanks 19:50 < bridge> [teeworlds] Saving: https://github.com/teeworlds/teeworlds/commit/787035a27ac86affc26563f481cb772043b5db1f 19:52 < Learath2> Oy: What was the concern with the Values() thing btw? 20:00 < Oy> what values thing? 20:08 < Learath2> Moving the config variables into a struct 20:19 < Oy> making it non-global, so server and client can use it when build together 22:03 < bridge> [teeworlds] how do i remove a password from my server <.< 22:04 < bridge> [teeworlds] here is no indicator: 22:04 < bridge> [teeworlds] https://github.com/teeworlds/documentation/blob/master/server_settings.md 22:09 < bridge> [teeworlds] password "" 22:29 < bridge> [freenode] day, the spawning thing is a good thought, I like the idea of it, but I think in practice that this will negate any benefit of it, because the problem is the advanced players outliving those without the years of built-up reflexes 22:30 < bridge> [freenode] also can anyone recommend a mapping tutorial 22:41 < bridge> [teeworlds] @Dune thx, now i just need sv_maprotation explained >.< 23:20 < bridge> [teeworlds] @Assa list of maps separated by spaces 23:20 < bridge> [teeworlds] well, that is too easy xD 23:20 < bridge> [teeworlds] thank you ❤️