00:05 < Learath2> A github check for format could be implemented through actions so no PR with bad format would be merged. Anyone commiting directly could use a precommit hook to make sure format is fine. Heinrich and my scripts together could be used to verify variable naming conventions in both cases 00:21 < rand> fair enough 10:58 < rand> for later use: https://xkcd.com/1172/ 11:12 < bridge> [teeworlds] pretty relevant to teeworlds isn't it 11:14 < rand> I will use it in a weak hook PR :3 11:53 < bridge> [teeworlds] Hahaha 11:53 < bridge> [teeworlds] Though weak hook could be a tuneable physics 12:57 < rand> I think that solving the issue need a TickPreDefered :x 12:58 < rand> there are some edge cases, like hooking with Ninja 13:03 < rand> about tuenable physics, it looks possible, fair hook will use an additional velocity to compute thing while weak hook will use directly the old velocity 13:03 < rand> we add the additional velocity afterwards 13:04 < rand> easier said than done though 13:10 < bridge> [teeworlds] Makes sense 17:35 < bridge> [teeworlds] wait, you can write `sizeof aBuf` 17:35 < bridge> [teeworlds] wow 17:40 < bridge> [teeworlds] yes 17:54 < Learath2> Well sizeof is an operator not a function :P 19:03 < bridge> [teeworlds] more relevant: 19:03 < bridge> [teeworlds] https://xkcd.com/2030/ 19:18 < bridge> [teeworlds] > adapt to the codebase, don't wait for the other way around 19:18 < bridge> [teeworlds] @[quakenet] Dune#0000 19:20 < bridge> [teeworlds] oh,wrong channel, seems to have been in here then. Might have been incorrectly interpreter by me. 19:22 < bridge> [teeworlds] question was: can we put tw into a proper unique namespace(, as IStorage conflicts with windows crap) 19:49 < bridge> [teeworlds] `using namespace teeworlds;` 21:15 < bridge> [teeworlds] oh namespace would be nice for the annoying min() confilicts on windows 21:26 < bridge> [teeworlds] `#define NOMINMAX` 🙂 21:40 < bridge> [teeworlds] @ChillerDragon or we could use the standard `min` function: https://en.cppreference.com/w/cpp/algorithm/min 22:49 < bridge> [teeworlds] Oy: why put it behind `Values()`? this makes accessing config values a lot longer 22:53 < Oy> no possible conflict with real member variables 22:54 < bridge> [teeworlds] an actual conflict? 22:54 < bridge> [teeworlds] or a possible one? 22:54 < bridge> [teeworlds] if you're worried about a possible one, we could also rename its member variables or put them behind a struct 22:55 < bridge> [teeworlds] because we're accessing the config variables a lot more often than its own members 23:01 < Oy> a possible one 23:04 < Oy> dunno if that longer path is a problem