00:11 < minus> something not quite as explosive as c4 00:42 < bridge> [teeworlds] cant build latest client on windows 00:43 < bridge> [teeworlds] ah nvm 09:24 < bridge> [teeworlds] <#6909> funny, laugh 12:22 < Oy> omg xmas hats are evil 12:52 < Dune_> Are they? :D 12:54 < bridge> [teeworlds] @Dune, in this commit ||https://github.com/teeworlds/teeworlds/commit/d2806e7ededab6a495ea92b8bc096d5e86720ad6|| you have added this line: `https://github.com/teeworlds/teeworlds/blob/d2806e7ededab6a495ea92b8bc096d5e86720ad6/src/game/client/components/stats.cpp#L376`, what is it for? 12:54 < bridge> [teeworlds] @Dune, in this commit ||https://github.com/teeworlds/teeworlds/commit/d2806e7ededab6a495ea92b8bc096d5e86720ad6|| you have added this line: https://github.com/teeworlds/teeworlds/blob/d2806e7ededab6a495ea92b8bc096d5e86720ad6/src/game/client/components/stats.cpp#L376, what is it for? 12:56 < Dune_> Oh. compile-time assert that num_weapons is 6 12:56 < Dune_> There is a comment even :p 12:56 < Dune_> Know a better way? 12:58 < bridge> [teeworlds] Why do you need it 13:06 < Oy> according to the github issue they are :D 13:06 < Oy> seems some people just dislike coca cola :( 13:09 < bridge> [teeworlds] Yes xmas is the worst 13:09 < bridge> [teeworlds] And the hats look weird while spinning 13:16 < Dune_> Tees should hold a beer for new year :p 13:17 < Oy> :D 13:17 < Oy> add a new drunk mode :P 13:18 < bridge> [teeworlds] Seriously a fireworks menu theme would be sick 13:19 < Dune_> Well it's just a map to craft 13:19 < bridge> [teeworlds] Ikr 13:19 < Dune_> Don't you know any that has this animation? 13:20 < Dune_> Oy: didn't the fake 1.0 have it? 13:20 < bridge> [teeworlds] No I Think I never saw that 13:20 < bridge> [teeworlds] Don’t think so 13:20 < bridge> [teeworlds] Wasn’t it like teewars menu 13:20 < bridge> [teeworlds] i always wanted to make a firework bg 13:20 < bridge> [teeworlds] With pixels 13:20 < Dune_> Isn't that drunk mode :P 13:20 < bridge> [teeworlds] isnt there any map with fireaorks? 13:21 < bridge> [teeworlds] i have one in my mind 13:21 < bridge> [teeworlds] Idk 13:21 < bridge> [teeworlds] Time to get some top animators involved 13:21 < bridge> [teeworlds] xd 13:21 < bridge> [teeworlds] Saavik and HDB 13:22 < Oy> Dune_: no, don't think it had a drunk mode 13:45 < Dune_> Heard chat command selection is bugged when you remove a client command, should investigate that 13:48 < bridge> [teeworlds] yea 13:48 < bridge> [teeworlds] i said that 13:58 < bridge> [teeworlds] @Dune whats with this one now? 13:58 < bridge> [teeworlds] https://github.com/teeworlds/teeworlds/pull/2344 14:01 < Dune_> Would impact vanillla. Anyway even if you pass that someone will ask why not 100,000? 14:01 < Dune_> My opinion is there has to be a limit at some point and mods should work around it 14:01 < bridge> [teeworlds] Adding one more digit there won't hurt anyone. Right now it's rather inconsistent since no other UI element had a clamp for the score 14:02 < bridge> [teeworlds] well, 9999 is already 10 times more than 9999. 100,000 would be a very large number again, but with 10,000 you can work nicely, 1000 is reached very fast in many mods 14:02 < bridge> [teeworlds] E.g. the HUD score or the server browser 14:02 < bridge> [teeworlds] I wouldnt clamp any of the others 14:03 < Dune_> Should be an issue :p 14:03 < bridge> [teeworlds] Just the scoreboard, so it doesnt get too big 14:09 < bridge> [teeworlds] @redix oh really, there are unclamped elements? 14:11 < bridge> [teeworlds] I think there is no clamp for the HUD score. I'm not absolutely sure about the server browser... There might be one when the get info request is processed, but not in the rendering code 14:11 < bridge> [teeworlds] response* 14:16 < Oy> when the server browser doesn't clamp it to 999 and one more digit wouldn't overlap in the scoreboard it would be ok to add that pr i guess 14:27 < bridge> [teeworlds] > and one more digit wouldn't overlap in the scoreboard 14:27 < bridge> [teeworlds] so this is about extending to 1000, not 999? 14:29 < bridge> [teeworlds] no, 9999 14:40 < bridge> [teeworlds] I think the server browser just has a limit for the text width. It can even display times with the format XX:XX 16:14 < Oy> what's the problem with the command selection? 16:17 < bridge> [teeworlds] Oy: it acts like the client command is still there when you use arrow keys, allegedly 16:17 < Oy> ok 17:09 < Dune_> I think we should add an empty function that does something like AddServerCommands for illustratory purposes. People get confused 17:31 < Oy> yeah sure