00:00 <@Dune> well c++ lambdas... yeah. at least the notation isn't fantastically readable 00:00 <@Dune> it sounds cool when you have to write it, less so when you have to read it 00:19 < bridge> [freenode] ok new information 00:19 < bridge> [freenode] when the grappling hook drops there seems to be a residual effect after 00:19 < bridge> [freenode] like, drop + spike at near same time, and then spike spike spike 00:22 <@Dune> Wifi? 00:22 <@Dune> Happens on several servers ? 00:24 < bridge> [freenode] haven't tried multiple servers but dedicated land line 00:24 < bridge> [freenode] nothing else (should) be happening on network, no torrents, no streaming, tec 00:24 < bridge> [freenode] *etc 00:29 < bridge> [teeworlds] is the maps submodule up to date in the tw master ? 00:30 < bridge> [teeworlds] No change afaik? 00:31 < bridge> [teeworlds] JewZeus: strange:/ 00:31 < bridge> [teeworlds] june was a change by sonix 00:31 < bridge> [teeworlds] the hashed seem to be different 00:31 < bridge> [teeworlds] hashes 00:31 < bridge> [teeworlds] Eh but we can't do that with the hashchecker 00:31 < bridge> [teeworlds] I mean git hashes ._. 00:32 < bridge> [teeworlds] Ik 00:32 < bridge> [teeworlds] of tw master submodule and latest hash of tw-maps repository 00:32 < bridge> [teeworlds] I don't understand what you want to say ._. 01:21 < bridge> [teeworlds] man, one can actually go back when completing nicknames.. 01:21 < bridge> [teeworlds] nobody never knew 01:21 < bridge> [teeworlds] most likely 01:54 < bridge> [freenode] day: are you still interested in helping to moderate the ctf server? o.O 02:13 < bridge> [teeworlds] what's the goto sorting algorithm? 02:13 < bridge> [teeworlds] for a c array 02:14 < bridge> [teeworlds] of structs that implement operator< 05:55 < bridge> [freenode] I think, if I had to guess, this grappling hook thing is related to other people grappling at a time? 05:55 < bridge> [freenode] that seems to be what's correlated 09:22 < bridge> [teeworlds] JewZeus: not sure what you mean 09:35 < bridge> [teeworlds] @jxsl13 you've committed to teeworlds beforeโ€ฆ the PR has broken whitespace, doesn't adhere to the style (braces, variable naming, allocations) ๐Ÿ˜ฆ 13:18 < Dune> merry shortest-day-on-earth 13:29 < Dune> I think we're done with the issues? just the open PRs left :) 13:31 < bridge> [teeworlds] @heinrich5991 what kind of naming scheme should I use for array, there seem to be different ones used throughout the code 13:31 < Oy> https://github.com/teeworlds/teeworlds/pull/2331 has a todo black globe? 13:31 < Oy> https://github.com/teeworlds/teeworlds/pull/2305 has 3 todo's 13:33 < Dune> ah yeah, well a reverse-colored version would be nice for better hover effects @Sonix 13:35 < Dune> the todos on 2305 are just open discussions, that is I suggest this layout but we could add death bars, move the grabs column, change the width of the bar 13:35 < Dune> I'm fine with things as is 13:36 < Dune> need to review and smoothen things out now 13:37 < Dune> rip https://github.com/teeworlds/teeworlds/issues/2242 tho 13:37 < Dune> https://github.com/teeworlds/teeworlds/pull/2331#issuecomment-568258356 oh thanks :) 13:38 < bridge> [teeworlds] np ๐Ÿ™‚ 14:01 < bridge> [teeworlds] why is the RACE.png caps :/ 14:01 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/658293152347717653/unknown.png 14:02 < bridge> [teeworlds] is it to tell that its not standard? 14:03 < Oy> https://github.com/teeworlds/teeworlds/pull/2319 dunno about the icon 14:05 < bridge> [teeworlds] move it to lowercase 14:05 < bridge> [teeworlds] k 14:05 < bridge> [teeworlds] i assumed it has some meaning 14:05 < Oy> no 14:06 < bridge> [teeworlds] Oy: yeah the icon isn't great. Maybe @Sonix feels like making one 14:06 < bridge> [teeworlds] @Sonix * 14:09 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/658294942313218098/unknown.png 14:09 < bridge> [teeworlds] hue? i did not touch race_flag what happend there? 14:09 < bridge> [teeworlds] your computer automatically optimized the file to take up less space 14:09 < bridge> [teeworlds] yikes 14:09 < bridge> [teeworlds] ._. not 14:10 < Oy> hm 14:10 < Oy> hope it doesn't mess with the alphas 14:10 < bridge> [teeworlds] happend on Sonix change already 14:11 < bridge> [teeworlds] i first thought he deleted the file and then i was suprised its still there 14:11 < bridge> [teeworlds] it will shrink on every contribution until it disapears xxxxxxxxxD 14:11 < Oy> ? 14:11 < bridge> [teeworlds] https://github.com/teeworlds/teeworlds/commit/9a346e9b0d0348f6aa532cad955b05d8be1e8925 14:13 < Oy> yeah, replaced the race_flag with that flag too, probably just adds one entry for both 14:15 < Oy> Dune: should remove that old extend button in the browser :P 14:18 < bridge> [teeworlds] ah yikes merge to early xd 14:18 < bridge> [teeworlds] Oy: ooh i forgot 14:18 < bridge> [teeworlds] what the heck it worked fine locally for me 14:20 < bridge> [teeworlds] ah i messed up the force push omg 14:21 < bridge> [teeworlds] translations over 14:22 < bridge> [teeworlds] what a mess :/ Oy pls wait for ci to finish before merge. 14:24 < Oy> works 14:26 < Dune> I'll try to rewrite a bit the stats UI code (with no visible changes), it gets messy and difficult to change 14:26 < Dune> but that can wait a bit 14:27 < bridge> [teeworlds] ci rips ._. 14:29 < bridge> [teeworlds] im on it :/ 14:29 < bridge> [teeworlds] I'm getting git detached state errors 14:29 < bridge> [teeworlds] what the heck CI, I bet the only build that's gonna work is the windows one, even tho I'm not on windows 14:31 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/658300618393518080/Bildschirmfoto_2019-12-22_um_14.31.27.png 14:31 < bridge> [teeworlds] travis-ci ._. 14:31 < bridge> [teeworlds] it did work like 8 hours ago 14:33 < bridge> [teeworlds] ._. ok, it's everything due to data not containing assets. because assets are crucial for builds 14:36 < Dune> if https://github.com/teeworlds/teeworlds/pull/2331 does not make it to 0.7.4, then there should at least be a space between CallVote and Browser 14:43 < Dune> Updated the browser icon: https://github.com/teeworlds/teeworlds/pull/2331/commits/6d0782a592e05dd16fc1525adf37927afb00767d 14:43 < bridge> [teeworlds] the ingame browser of Santee looks kinda different from what's seemingly the ingame browser :/ 14:43 < Dune> I suggest to cherry-pick 22541c3 and 6d0782a 14:49 < Dune> guess I'll just change the PR 14:55 < Dune> @jxsl13 only the icon should differ :) 14:57 < bridge> [teeworlds] https://teeworlds.com/?page=journal&id=13348 :c santee screenshot 14:58 < Dune> hmm? 14:58 < bridge> [teeworlds] yikes ci was still broken 14:58 < bridge> [teeworlds] im confused how mac can fail while linux works 14:58 < bridge> [teeworlds] I mean the server details stuff look completely different 14:58 < Dune> linux uses bam probably? 14:59 < Dune> @jxsl13 click the little arrow ;) 14:59 < bridge> [teeworlds] nah 14:59 < bridge> [teeworlds] linux also uses cmake 14:59 < Dune> cmake needs to list race_flag.png or race.png most likely 14:59 < bridge> [teeworlds] both listed 14:59 < Dune> or it's not in the alphabetical order >< 14:59 < bridge> [teeworlds] and working fine on my linux 14:59 < bridge> [teeworlds] it also is sorted LC_ALL=C 14:59 < Dune> cmake doesn't even give a warning what file is the problem... 14:59 < bridge> [teeworlds] for me locally it does 15:00 < bridge> [teeworlds] but there is no error xd 15:00 < bridge> [teeworlds] i guess i will test it when i get my fingers on a mac again 15:00 < Oy> ci successful 15:00 < bridge> [teeworlds] wat? 15:00 < Dune> oh 15:00 < bridge> [teeworlds] travis said it failed or did i read wrong? 15:00 < bridge> [teeworlds] oh goodness, until I found the arrow 15:01 < Oy> was mentioning ci 15:01 < bridge> [teeworlds] yea circle works 15:01 < bridge> [teeworlds] but how can travis fail then :/ 15:01 < Dune> travis passed too 15:01 < bridge> [teeworlds] woot 15:02 < bridge> [teeworlds] ah i see 15:02 < Oy> travis probably worked with an old repo in ur pr 15:02 < Oy> didn't update 15:02 < bridge> [teeworlds] ok cool 15:02 < bridge> [teeworlds] didn't the glob stuff usually tell, what files are unexpectedly there? 15:02 < bridge> [teeworlds] yes 15:02 < bridge> [teeworlds] now it doesn't ._. 15:03 < bridge> [teeworlds] http://149.202.127.134:8080/Mc 15:03 < bridge> [teeworlds] ๐Ÿ™‚ 15:04 < Dune> a script to generate a script to generate a script to build teeworlds :D 15:04 < bridge> [teeworlds] ikr xd 15:04 < Oy> Dune: good work with the dev journal <3 15:05 < Dune> thanks <3 15:43 < Dune> Any issue with ryozuki's pr btw? 15:44 < Dune> Should run a modded server to test 15:58 < bridge> [teeworlds] gib custom server side commands pls 15:58 < bridge> [teeworlds] ๐Ÿ˜„ 15:59 < bridge> [teeworlds] ๐Ÿ˜ฎ 16:00 < Oy> looks good 16:01 < Oy> some cleanup and localization could be useful, but could be done after release 16:04 < Dune> start a new branch? :p 16:06 < bridge> [teeworlds] would be nice to have a usage exampl 16:07 < bridge> [teeworlds] I guess if he default commands would be sent, it would be a nice exampe, but I guess Ryozuki decided against that. 16:07 < bridge> [teeworlds] the* 16:07 < Dune> Not a good idea to rely on the server for that 16:08 < Dune> Modders gotta know how to read network.py :p or write up something 16:08 < bridge> [teeworlds] i wanted to add a server-side command on vanilla to show how it works, but i dont know any good 16:08 < bridge> [teeworlds] and current commands dont need server interaction 16:08 < bridge> [teeworlds] stuff like whisper needs to be explicitly supported by the server for example 16:08 < bridge> [teeworlds] but not the other client side only stuff 16:11 < bridge> [teeworlds] guess whisper/w is the only command that might make sense to be used as example. but yeah ._. poor people modding or starting to mod 16:12 < bridge> [teeworlds] well not like this changes the difficulty 16:12 < Dune> doesn't make sense to add stuff to the protocol just to give examples. If you really mind, write up a tutorial 16:12 < Oy> Dune: that icon overlapping looks odd http://www.solidfiles.com/v/VBAgDXq6n3vBR 16:13 < Dune> overlapping, Oy? 16:13 < bridge> [teeworlds] didn't intend to change the protocol, but yeah, I guess the proper way would be over the protocol to do the whisper support part. first thought was to simply send that command add message with whisper in it 16:14 < bridge> [teeworlds] without touching the protocol 16:14 < Dune> lots of braces style from Ryozuki's PR need to be fixed 16:14 < Oy> Dune: the extend icon box and the shadow above settings 16:14 < Oy> yeah 16:15 < Dune> ah 16:15 < Oy> and duplicate code server/client could be moved to seperate file 16:15 < bridge> [teeworlds] does anyone have some dunno, clan-format or astyle? files for tw, would make sense to push them to master 16:15 < Dune> well that icon doesn't have to be shown ingame imo Oy 16:15 < Dune> would remove it 16:16 < Oy> Dune: that's not ingame in the pic :P 16:16 < Dune> ah 16:16 < Dune> right 16:17 < Dune> don't display in settings then? :/ 16:19 < Oy> or move it a bit to the left so shadow and box have the same edge 16:23 < Dune> hm, eats up quite some space to do that 16:28 < Dune> reviewing translations 16:29 < Oy> really? looks like an additional third of the space that is there already between extend and quit box 16:29 < Oy> ok 16:29 < Oy> u look for that space? :P 16:29 < Oy> and check that nobody put ads in there 16:31 < Dune> some bad spacing here and there 16:33 < Dune> we will change that spaced string anyway so i don't fix it on transifex but locally 16:36 < Dune> lots of chinese stuff 16:40 < Oy> or move the extend box below quit? 16:41 < Dune> sounds ugly 16:41 < Dune> i'll try to increase the space on the sides 16:42 < Dune> not sure if the rectangle/square should be full 16:42 < Dune> on my OS it's not 16:47 < Dune> pushed languages, they should be fine 16:51 < Dune> ah, forgot to compile so it didn't copy the strings 16:52 < Dune> one bad string left 16:58 < Dune> Uploaded file: https://uploads.kiwiirc.com/files/8fed2f22d62ebe0327c821f0e8302306/screenshot_2019-12-22_16-57-36.png 16:59 < Dune> Oy: it's only bad with 4:3, so I think I need to add a `max(` in the calculation 17:00 < Oy> all except 16:9 overlap right? 17:01 < Dune> probably 17:02 < Dune> I have some strange stuff with translations 17:02 < Dune> https://pastebin.com/tfpncBsT 17:02 < Dune> Play is being displayed as "Lire" in the starts menus 17:02 < Dune> (which is bad) 17:07 < Oy> hm 17:10 < Oy> did it work in 0.7.3? 17:10 < Dune> the translation didn't change 17:10 < Dune> i think it did 17:11 < Oy> there was an update to the json parser, maybe that broke it 17:11 < Dune> 0.7.3 loading is so slow :D 17:12 < Dune> yep 073 works 17:12 < Dune> 074 doesn't 17:12 < Oy> don't think we touched the localization stuff beside that 17:12 < Dune> yeah we didn't 17:13 < Dune> well that's annoying 17:13 < Oy> https://github.com/teeworlds/teeworlds/commit/733d077bf5aca6a0589e225a92de75f931743cdc 17:13 < Oy> was in 0.7.3 17:13 < Oy> so hm 17:14 < Dune> ooh 17:16 < Dune> maybe it ignores context somehow now? 17:17 < Dune> if(rStr.m_ContextHash == ContextHash) return rStr.m_Replacement; else if(rStr.m_ContextHash == DefaultHash) DefaultIndex = i; 17:17 < Dune> looks fine (src/game/client/localization.cpp) 17:20 < Oy> probably some sideeffect 17:21 < Oy> could go back every commit and se which broke it 17:21 < Dune> I'm doing some debugging 17:26 < Dune> Okay so it seems like the localizer defaults to the first string it sees when it's an empty context :/ 17:27 < Dune> ah wait no, it doesn't return 17:29 < Dune> Okay, so it seems rather like the no-context string is erased by the context string and lost in the database 17:29 < Dune> [2019-12-22 17:28:31][locale]: localizing pStr=Play context=[2019-12-22 17:28:31][locale]: Context hash == 5381, Default hash == 5381[2019-12-22 17:28:31][locale]: rStr.m_Replacement = Lire 17:41 < Dune> The problem is there: https://github.com/teeworlds/teeworlds/blob/fd97717a37db63ce76fcd4a1b77d8061d38bc2da/src/game/client/localization.h#L18-L21 17:42 < Dune> when this is called: https://github.com/teeworlds/teeworlds/blob/fd97717a37db63ce76fcd4a1b77d8061d38bc2da/src/game/client/localization.cpp#L46 it erases previous entries 17:46 < Oy> redix: around? 17:46 < bridge> [teeworlds] Yep 17:47 < Dune> Oy: https://github.com/teeworlds/teeworlds/pull/2337 17:47 < redix> Oy: ^ 17:47 < Oy> https://github.com/teeworlds/teeworlds/commit/d86d576217eeb843c822568f6b8f97ac852ac0d7#diff-a53e0bf8bcb06917c9a41252f095fd3eL73 needed? 17:48 < Oy> oh 17:48 < redix> Well... Without it's not a binary search at all 17:48 < Oy> that change i linked broke it 17:48 < redix> Yeah probably 17:48 < Dune> Yeah 17:49 < redix> Didn't think about the context thing... Everything seemed to work 17:49 < Dune> not sure if operator< is used elsewhere 17:49 < Dune> might be safer to revert redix's change and apply #2337 after release 17:51 < redix> Just use linear search for the localization 17:51 < redix> Reverting this commit would require reverting a lot more stuff 17:52 < Dune> I mean, revert this specific line :) 17:52 < Dune> linear search is safe with that operator< ? 17:52 < redix> It basically was linear search before aswell 17:52 < Dune> might wanna add a big fat warning about not using another search there 17:53 < redix> Making binary search use linear partition again will make the snapshot code a lot slower 17:53 < Oy> i guess using Dunes pr is fine 17:53 < Oy> operator < wasn't specific before 17:53 < Dune> in comment 17:55 < redix> Yeah that looks good 17:58 < Dune> https://i.imgur.com/QIaYxVg.png 17:58 < Dune> making the wide screen *less wide* than the normal screen is not a good idea 17:59 < Dune> wrong link 17:59 < Dune> ah, right link :) 18:01 < Oy> yeah 18:02 < Oy> maybe just go with the overlap and figure out sth better later :) 18:03 < Dune> or - if(DoButton_MenuTabTop(&s_WideButton, g_Config.m_UiWideview ? "\xe2\x96\xaa" : "\xe2\x96\xac", false, &Button, 1.0f, 1.0f, CUI::CORNER_B)) + if((m_MenuPage == PAGE_INTERNET || m_MenuPage == PAGE_LAN || m_MenuPage == PAGE_DEMOS) && DoButton_MenuTabTop(... 18:03 < Dune> works fine too 18:06 < Oy> kinda odd that's it's just in these menus, but yeah that does it for now 18:06 < Dune> we can just move it to a checkbox in general if it's trouble 18:06 < Dune> that needs a locale tho :p 18:07 < Dune> pushed that fix 18:08 < Dune> need to update russian and we're good 18:09 < Oy> statboard? 18:09 < Dune> ah yeah that too :) 18:11 < Oy> is it ready? 18:11 < Dune> I hadn't fixed russian yet 18:11 < Dune> (there was a second fix) 18:11 < Dune> the statboard is ready 18:12 < Oy> oh 18:12 < Dune> code gets a bit spaghetti because of all the exceptions, there should be a proper array 18:21 < Oy> grr have to make a changelog 18:21 < Dune> think I have one around 18:22 < Dune> Well it needs some updates 18:22 < Dune> don't I usually write that? 18:25 < Oy> yeah, u should do that :D 18:25 < Dune> versionsrv needs minus? 18:25 < Oy> hm, didn't think about the new skins and santa hats 18:25 < Oy> yeah 18:26 < Dune> they seem alright 18:27 < Dune> I used them for the santee journal entries 18:29 < Dune> translations should be final 18:33 < Oy> ok 18:35 < Dune> with github build actions we could actually generate a number of screenshots that would be very hepful for translation checking :) 18:35 < Dune> ah, maybe there is no gpu 18:38 < Dune> > hey, can you explain the server sided chat commands feature a bit? I want to update my modsnetwork.py could use a comment, rn it looks like it's race stuff 18:41 < Dune> should make a dev journal entry on that one 18:41 < bridge> [teeworlds] So we've decided to keep the "extend" button? 18:41 < Dune> for the server browser only 18:41 < Dune> we can move that to a checkbox in General after release I guess 18:42 < Dune> unless someone has a better idea :) 18:42 < bridge> [teeworlds] What is the reason for making the change an option? 18:42 < bridge> [teeworlds] instead of forcing it 18:42 < Dune> some people prefer the modern small view 18:43 < Dune> would be simpler if everyone had the same tastes :D 18:44 < bridge> [teeworlds] that seems unnecessary to me 18:44 < bridge> [teeworlds] extended looks better, the Santee screenshot feels usability-wise worse :c just my feels 18:44 < Dune> "why aren't my tastes default" is a common complaint :p 18:45 < Dune> I agree though, @jxsl13 18:47 < bridge> [teeworlds] @jxsl13 nothing changed except the extended mode I believe 18:47 < bridge> [teeworlds] (bridge died) 18:47 < bridge> [teeworlds] @LordSk correct 18:49 < Oy> some prefer to see more of the background map 18:49 < bridge> [freenode] Dune, the "correlated to other people grappling" thing? I noticed that when I tend to fall off grappling hooks is when other people are also grappling, if it's a crowded server with 6-8 other grapples going I tend to not even see the grappling hook fully extend, it kind of pokes out a bit and doesn't go all the way out 18:49 < Dune> sonix for one 18:50 < Dune> JewZeus: I guess you gotta try with other servers 18:50 < Dune> looking into dimming the statboard colors 18:51 < bridge> [freenode] Dune, consistent experience across servers at this point :P 18:51 < Dune> okay :/ 18:51 < bridge> [freenode] again, not all the time, I've learned to swing around ok, but every time I try in a game? *splat* 18:52 < bridge> [freenode] kinda not fun to learn to play one game but have to play another :P 18:52 < Dune> play another? when is it fine? 18:53 < Oy> oh, then i don't have to upload releases yet :D 18:53 < Dune> ah, you built them? 18:53 < Oy> was about to start 18:53 < Dune> it should take a short while 18:53 < Dune> version number should change though 18:53 < Oy> created the 0.7.4 draft 18:54 < Dune> oh I missed that :) 18:54 < bridge> [freenode] dune, works fine when in an empty server 18:54 < bridge> [freenode] works fine in a small game, 2-3 people 18:54 < bridge> [freenode] works sometimes in a bigger game 18:54 < bridge> [freenode] but the bigger the game, the more I rocket jump instead 18:54 < Dune> https://i.imgur.com/BtQj8mE.png 18:54 < Dune> oy: fine? 18:54 < Oy> Dune: yeah 18:55 < bridge> [freenode] ctrl shift d g thing? 18:55 < Dune> sounds like some awful network issue, JewZeus :( 18:55 < Dune> somehow Teeworlds is sensitive to it? 18:56 < bridge> [freenode] hmm 18:58 < minus> Dune: dunno, i *think* it runs on teeworlds.com and heinrich5991 has access to that 19:05 < Dune> well I have to set up my old linux docker to build teeworlds there 19:05 < Dune> changed pc since 19:11 < Oy> Dune: u gonna change the statboard colours? 19:11 < Dune> it's done 19:12 < Oy> pr? 19:13 < Dune> I'm testing 19:14 < Dune> done testing 19:14 < minus> could just link teeworlds statically against musl 19:14 < Dune> but noted a header width bug in non-team game modes (like the flag capture column is still there) 19:14 < Dune> investigating a bit 19:15 < minus> how about just not providing linux binaries 19:15 < minus> distro repositories do exist 19:15 < Dune> what is user-friendliness? :D 19:15 < Dune> distro repositories tend to be outdated 19:15 < Dune> see https://repology.org/project/teeworlds/versions 19:17 < minus> pretty much all of the current versions of the respective distros have 0.7 19:17 < Dune> what about 0.7.4 19:18 < minus> that's not released? 19:18 < Dune> 0.7.3 then 19:18 < Dune> my ubuntu doesn't even have 0.7 19:18 < Oy> 0.7.3 was released in april 19:18 < minus> ubuntu 19.10 should have had it then 19:18 < Dune> damn this header bug 19:18 < minus> probably no one notified the maintainer 19:19 < Oy> could be yeah 19:19 < Oy> Dune: what header bug? 19:20 < Dune> Uploaded file: https://uploads.kiwiirc.com/files/e635e38b0afac18221cbf2a63945df4d/screenshot_2019-12-22_19-19-55.png 19:20 < Dune> there is room for the flags column, but this is DM 19:20 < Oy> oh 19:21 < Dune> ah it's a flag grab issues 19:22 < bridge> [teeworlds] what is the purpose of those two tees at the right side? 19:22 < bridge> [teeworlds] looks like a dm game 19:22 < Dune> it is! 19:22 < bridge> [teeworlds] hm 19:24 < Dune> Oy: https://github.com/teeworlds/teeworlds/pull/2339/ 19:24 < Dune> oops need to check against the flags flag :) 19:25 < bridge> [teeworlds] dont rush things guyz 19:25 < bridge> [teeworlds] ๐Ÿ™‚ 19:27 < Dune> Well, even when the release draft is ready, there are some write ups to do and thus some time to test things out 19:27 < Oy> and then there's 0.7.4.1 :D 19:28 < bridge> [teeworlds] lol 19:29 < Dune> or tag sliding! the debian guys love it 19:29 < Oy> :D 19:32 < Dune> should be good 19:32 < Dune> I'm not very happy with how long "Suicides" is but well 19:34 < bridge> [teeworlds] "Self" for self kills? 19:34 < Dune> sounds good but translations are sometimes even longer anyway 19:35 < Dune> https://github.com/teeworlds/teeworlds/blob/0103d0b8949ff7718b0e8ff75c78309b6e6d7443/src/game/client/components/stats.cpp#L215 should probably use a smaller font than 24 19:36 < Dune> https://imgur.com/a/yIvggGA 19:40 < Dune> all good, working on docker 19:44 < Dune> I'll build with bam, tell me if you prefer a cmake build 19:48 < Oy> building with bam too 20:00 < bridge> [teeworlds] do cmake! 20:00 < bridge> [teeworlds] we love cmake, vs code loves cmake nowadays too ๐Ÿ˜ฎ 20:07 < Oy> Dune: highlight me if u need sth :) 20:18 < bridge> [teeworlds] sure 20:20 < bridge> [teeworlds] Ah osx done 20:49 < Dune> reminder to release teeworlds sources for package managers (with maps & languages) 20:50 < Oy> already in the github draft :P 20:51 < Dune> oh :p 20:52 < Dune> uploading 20:52 < Oy> will be out soon, just go ahead then :) 20:53 < Dune> pop out the baby? :) 20:53 < Dune> see you tomorrow for 0.7.4.1? :) 20:57 < rand> *heavy breathing* 20:57 < Dune> ahh hold on, there's steam :/ 20:57 < Dune> never built for steam on linux 20:57 < Ryozuki> steam also has linux 20:58 < rand> but packaging is specific 20:58 < Ryozuki> i mean it has a linux package too :o 20:59 < Dune> my workflow is on my windows pc though 20:59 < Dune> heinrich5991: what's your business status? 21:01 < Dune> I'm not even sure I can package for steam on linux 21:09 < Dune> looks like I can 21:31 < Dune> minus: remember if there is any way to embed youtube on the frontpage? or if the trailer is hardcoded in 21:32 < minus> trailer is html 21:33 < Dune> ah rip 21:35 < bridge> [teeworlds] trailer is youtube too, just embedded via