01:37 < bridge> [teeworlds] I see a square blue/red quad instead of the race flag :/ 01:40 < bridge> [teeworlds] ok I just remembered about the "content" target, its fine now 12:18 < Dune> heyo 12:18 < Dune> it would be nice to make the 12:18 < Dune> winter theme the new default, to give the new version a new feel 12:18 < Dune> we can even change it back to heavens or jungle if we do a spring/summer release? :) 12:19 < Dune> this would imply we need a "default" option to not annoy people who change it 12:26 < Oy> hey 12:26 < Oy> yeah, sounds good 12:58 < Dune> as sonix pointed out, we could load a secondary font for icons... we'd get all the icons and stability we want 12:58 < Dune> not sure how to trim it from unnecessary stuff 13:13 < Oy> not sure if we can handle multiple fonts right now 13:14 < Dune> probably not :/ 15:31 < Oy> what's the status on the eye problem? 15:43 < Dune> good question 15:43 < Dune> different people with different opinions :D 15:44 < Dune> mine is that people should not be able to customize eyes that are not made to look good with any color (e.g. outline, only a small part is colored, etc.) 15:44 < Dune> by default, those eyes (rabbit eye etc) should have custom colors false 15:45 < Dune> alternative solution as evoked by @Sonix and @LordSk is to do something smart by comparing the body color 16:03 < Oy> hm, ok. dunno if doing it code wise is the way to go here 16:04 < Oy> what about https://github.com/teeworlds/teeworlds/pull/2314 ? use that toggle? 16:40 < Dune> Oy, this is a hard one too 16:40 < Dune> I personally use +toggle 16:40 < Dune> but I think that is a slightly more advanced option 16:41 < Dune> I'm ok with the Pr 16:41 < Dune> @ChillerDragon gotta fix the locale tho https://github.com/teeworlds/teeworlds/pull/2314 16:42 < Oy> ok, then i'll merge and do the locale string 16:42 < Dune> :+1: 16:43 < Dune> I'll pull and export strings then 16:43 < Oy> ok, any more possible strings? 16:43 < Dune> https://github.com/teeworlds/teeworlds/pull/2305 does Frags -> K 16:44 < Dune> I removed the locale from K 16:44 < Dune> not sure if that is wise, gotta check how it is in scoreboard 16:44 < Dune> yeah right it was disabled there - every language uses K and D 16:44 < Dune> so it doesn't matter 16:45 < Oy> ok 16:45 < Dune> i see nothing else 16:45 < Oy> good 16:46 < Oy> will you do a news post, calling people to words? :) 16:46 < Dune> yes, this evening 16:46 < Dune> should do some dev blogs too 16:47 < Oy> would be good yeah :) 16:47 < Dune> ideally we'd target the next weekend, so people can download a bit early and get hats :) 16:48 < Oy> yeah :D 16:54 < Dune> be home on friday and then I can do things 16:55 < Dune> when do we release 0.7.4.1 :D 16:57 < Dune> Transifex updated 16:58 < Oy> hopefully everything goes correct this time :) 16:58 < Oy> good :) 16:58 < Dune> 83 strings untranslated 17:00 < Dune> nvm, 27 strings, 83 words 17:15 < Oy> how about this one https://github.com/teeworlds/teeworlds/issues/2298 ? 17:16 < Dune> it should use the existing string right? 17:17 < Oy> yeah, just checked, there's one 17:17 < Oy> where to put it? below the timer? 17:21 < Dune> Shouldn't it be next to the score hud? 17:21 < Dune> above the score, maybe? 17:31 < Dune> redix Today at 4:30 PM 17:31 < Dune> Oy: what about server-side stats? netmsg just for initialization or snap items? 17:38 < bridge> [teeworlds] test 17:38 <@heinrich5991> bridge fixed 17:39 < Dune> somewhere in the void, the IRC bot still wanders :D 17:40 <@heinrich5991> I don't get it ^^ 17:41 < Dune> there was an IRC bot running on your server, but I could not get the source before it was shut down 17:42 <@heinrich5991> hummmm 17:43 < Dune> as I recall, you had added an exception for it in the bridge bot too 17:45 < Oy> netmsg would be good 17:45 < Oy> like that https://ibb.co/dkP11vj ? 17:45 < Dune> yeah, not sure how relevant the score hud is here 17:46 < Dune> > redixToday at 4:33 PM 17:46 < Dune> i think it won't need that much bandwidth but for 64 players with the info needed for the statboard it uses ~7kb of memory per snapshot 17:46 < Dune> so more then 10% of the max snapshot size =\ 17:47 < Oy> just noticed the win condition in lms is different than i thought it is 17:47 < Oy> every kill is a point 17:47 < Oy> so scorehud is useful like in dm 17:48 < Dune> isn't the win condition "kill everyone"? 17:48 < Oy> thought it was like the team survival, staying alive in a round gives u a point 17:48 < Oy> it's not 17:49 < Oy> just like dm, when u die u have to wait 17:49 < Dune> you don't get points? 17:50 < Oy> for every kill yeah 17:50 < Oy> not for staying alive? 17:50 < Dune> oh, okay 17:50 < Oy> yeah, init netmsg probably better option 17:53 < Oy> btw where does that bridge lead? 17:54 < Dune> freenode IRC and http://discord.gg/teeworlds 17:55 < Oy> ah alright 17:56 < Oy> https://github.com/teeworlds/teeworlds/pull/2305 dunno how u can improve the weapon stats 17:56 < Oy> except maybe colours (green, red) but probably looks bad 18:01 < Dune> I was thinking about this a lot 18:02 < Dune> weapon stats are cryptic 18:02 < Oy> yeah 18:02 < Dune> I wanted some colored bar brown/white/brown/red/blue that shows the favorite weapons instead of those exhaustive stats 18:03 < Dune> but not sure how I would represent deaths 18:03 < Dune> ratio could have green->white->red shades 18:04 < Oy> dunno if some hardcore players need the numbers 18:04 < Dune> merge K and D columns for K/D 18:04 < Dune> meh edge cases belong to custom clients 18:04 < Oy> they probably came up with the stats in the first place :) 18:05 < Dune> yeah well that statboard is copy pasted :P 18:06 < Dune> Easiest way would be to drop deaths by weapons 18:06 < Oy> @Sonix what do u think? :) 18:08 < bridge> [teeworlds] More stats! Damage per weapon, accuracy per weapon 😅 18:08 < Oy> if u merge k and d, you could increase the height of the header and have the weapon and below it k/d 18:08 < Oy> ahhhh:P 18:08 < bridge> [teeworlds] Just kidding 😁 18:09 < Dune> I mean, how would the death be displayed in this bar 18:09 < Dune> you'd need two bars? 18:13 < bridge> [teeworlds] https://translate.google.com/#view=home&op=translate&sl=auto&tl=ar&text=a%20axis 😛 18:13 < bridge> [teeworlds] but I had to look for a bit, it even seems to be x in japanese/chinese 18:13 < Dune> we don't support arabic anyway 18:14 < bridge> [teeworlds] (and given that we don't support rtl languages anyway) 18:14 < Dune> yeah 18:22 < Oy> like it's now "k/d" ? 18:23 < Dune> huuh 18:24 < Dune> so =====/===== ? 18:24 < Oy> yeah 18:24 < Oy> but with the header to could understand it more easily 18:26 < Dune> not sure what the header should look like 18:33 < Oy> the weapon and below it k/d 18:36 < Dune> so it should print k/d 5 times? 18:36 < bridge> [teeworlds] `(and given that we don't support rtl languages anyway)` hahaha 18:37 < Dune> hmm? 18:38 < bridge> [teeworlds] you can't understand the german asi-TV reference in it 18:42 < Oy> Dune: yeah, should test how it looks 18:43 < Dune> hammer and shotgun have the same color too :c 18:44 < Oy> rtl is a german tv channel, like the tv series little britain in real life 18:45 < bridge> [teeworlds] You know ger tv Oy? xd 18:47 < bridge> [teeworlds] Dune: interested in race ghosts for gamer client? 18:47 < Dune> oh sure :) but got plenty of plans for xmas already 18:48 < bridge> [teeworlds] as soon as you have migrated to 0.7.4 i'll just do a pr 😄 18:48 < Dune> hooo :) 18:48 < bridge> [teeworlds] most stuff already works. but i'd rather contribute to some existing client than releasing my own one 🙂 18:49 < Dune> makes sense, but other clients like chiller's will want to merge that too probably 18:49 < bridge> [teeworlds] shouldn't be too hard do merge 🙂 18:50 < Dune> I guess it would be nice to merge servers too 18:50 < Dune> if you want to maintain the ddr stuff (it's not a big diff) 18:50 < bridge> [teeworlds] most of the code lives in it's own files 😄 18:50 < Dune> that's nice :D I try to do that too 18:50 < Dune> didn't manage to with gamer 18:51 < Oy> @ChillerDragon sure, some :) 18:51 < bridge> [teeworlds] lol 18:51 < Oy> what about that autorecord for race? 18:52 < Dune> autorecord already works globally, not sure if you want a specific settings in the vanilla client... 18:52 < bridge> [teeworlds] i have some code from 0.6. but it includes a lot strange text parsing and it's a game component 18:52 < bridge> [teeworlds] it works but it's rather ugly ^^ 18:52 < Dune> sounds like that'd fit right in 18:53 < Oy> :P 18:54 < bridge> [teeworlds] doing the logic in the onrender method without even rendering anything is kinda odd =\ 18:55 < Dune> did I mention triple arrays of callbacks? :D 18:55 < bridge> [teeworlds] and it reads the time from the filename. when you do a new record the old file is deleted 18:55 < bridge> [teeworlds] ^^ 18:56 < bridge> [teeworlds] proper way would be some local db to store your best times... but that's just too much 18:57 < bridge> [teeworlds] the ghost (debug 1) is not transparent anymore 😮