08:33 < bridge_> [teeworlds] redix, I wouldn't worry about that. As long as it's fixed in 0.7.4 08:40 < bridge_> [teeworlds] Sonix posted some icon sketch 12:49 < bridge_> [teeworlds] i guess i need some help with this one: 12:49 < bridge_> [teeworlds] https://github.com/AssassinTee/teeworlds/commit/4b70a577eae3624f5b319942c38afcc501d6c669/checks?check_suite_id=350997873 12:50 < bridge_> [teeworlds] mac says sdl2 is not installed when it clearly is, i remember why i don't compile mac with cmake 12:50 < bridge_> [teeworlds] windows on the other hand with bam: `Unknown Architecture 'unknown'. Supported: x86, x86_64` wtf? 13:41 < redix> Assa: use the latest bam version (master, not 0.5.1). Should fix the windows issue 14:24 < Learath2> huh, macOS is indeed a mess, but with cmake it does compile for me 15:03 < bridge_> [teeworlds] +1 what redix says 15:29 < bridge_> [teeworlds] Assa i have no clue about github actions and i find them very confuing but for circleci there is the issue that when you just do ``brew install sdl2`` it will fail if there is no ``brew update`` before that 15:45 < bridge_> [teeworlds] @redix thank you I will try 15:45 < bridge_> [teeworlds] @ChillerDragon sdl2 installation works, because bam is working but not cmake?! 15:46 < bridge_> [teeworlds] -DPREFER_BUNDLED_LIBS=ON ? 15:46 < bridge_> [teeworlds] idk just worth a try 15:57 < bridge_> [teeworlds] windows is now spitting out a list of other errors 15:57 < bridge_> [teeworlds] https://github.com/AssassinTee/teeworlds/commit/e5046c4a2d2bd2d2da6b1dfbad8d8032f4c7abb8/checks?check_suite_id=351327871 16:01 < redix> The header which are generated by the python script seem to be empty =\ 16:02 < bridge_> [teeworlds] yes, the protocol stuff is missing 😮 16:03 < redix> Bundled libs won't work for MacOS since vanilla only ships windows libs 16:03 < bridge_> [teeworlds] is there a difference between bam everything and bam all? 16:07 < redix> Does bam everything even work? 16:09 < bridge_> [teeworlds] no i am just confused with cmake, it's `bam all` and `make everything` 16:12 < redix> Maybe skip bam on windows for now and only try with cmake 16:12 < bridge_> [teeworlds] i have already done cmake on windows and it's working 16:13 < bridge_> [teeworlds] but @Dune said I should do it with bam, too 16:13 < bridge_> [teeworlds] same for mac: bam is working there, but cmake is hard for some reason 16:13 < redix> The appveyor windows build does not use bam either 16:14 < bridge_> [teeworlds] What errors @𝓔𝓼𝓼𝓲𝓰𝓪𝓾𝓽𝓸𝓶𝓪𝓽 ? 16:14 < bridge_> [teeworlds] redix: yeah and this is bad, we missed a bug for a long time 16:14 < redix> Dune: timer icon from sonix is fine :) 16:14 < bridge_> [teeworlds] @Dune the last 3: 16:14 < bridge_> [teeworlds] https://github.com/AssassinTee/teeworlds/actions 16:14 < bridge_> [teeworlds] Nice 16:15 < bridge_> [teeworlds] 404 16:15 < bridge_> [teeworlds] hmm 16:15 < redix> Well... There have always been issues with calling python from bam on windows 16:15 < bridge_> [teeworlds] CC or screenshit 16:16 < redix> Maybe it's Powershell related? Never tried using bam in it 16:18 < bridge_> [teeworlds] github actions probably uses the powershell on the run command 16:18 < bridge_> [teeworlds] Try bam content all 16:18 < bridge_> [teeworlds] I think you are lacking content Assa 16:19 < bridge_> [teeworlds] I don't have a computer so I can't check 16:19 < bridge_> [teeworlds] Does bam client work? 16:19 < bridge_> [teeworlds] I will check 16:20 < redix> Btw... What about updating the sdl windows libs to 2.0.10? Clang spits out lots of warnings for 2.0.8 :O 16:20 < redix> bam all should include content I think 16:21 < bridge_> [teeworlds] 2.0.9 was troublesome 16:21 < redix> According to the log the python scripts were called without errors but the output is probably not piped to the files 16:25 < redix> clang should be added to the CI stuff as well :D 16:30 < bridge_> [teeworlds] content all didn't work, too 17:00 < bridge_> [teeworlds] redix: so you think the errors are hidden or the output of python is just not used? 17:51 < redix> I guess the output is not used... But I'm not sure 18:06 < bridge_> [freenode] 3 days in and I can kind of tarzan my way around the maps but I'm still not aiming properly and I keep reverting to qwerty FPS reflexes, lol 18:13 < Dune> If it's a controls issue you can adjust that :) 18:39 < bridge_> [freenode] no no the controls are fine, I just have built-in reflexes I'm struggling to overcome 18:39 < bridge_> [freenode] jesus christ some of y'all are fast in this game tho 18:40 < bridge_> [teeworlds] some of them play this game for more than 10 years :o 18:41 < bridge_> [freenode] yeah it shows, lol 19:36 < redix> When I call the python script in the gh actions environment I have to create the output folder before. Then it works. 19:36 < redix> Bam still fails... The files are created but empty 20:09 < bridge_> [teeworlds] ehm, is it possible to fix the auto completion of nicknames while whispering, currently tab switches the target of your whispering message. 20:13 < bridge_> [teeworlds] @jxsl13 everything possible, but unbelievable much work 😮 20:16 < bridge_> [teeworlds] @heinrich5991 stop talking to yourself? 20:27 < bridge_> [teeworlds] xd 20:36 < Oy> Dune: we should postpone that feature deadline till friday. have some time on friday and would like to test the race stuff then :) 21:13 < bridge_> [teeworlds] deadline: 24.12.2019 23:59 21:20 < bridge_> [teeworlds] maybe race could make use of customly renderer entities/text 22:44 < Dune> I like the friday idea