14:13 < FrozenFox> Hello world. 14:13 < FrozenFox> https://teeworlds.com/?page=docs&wiki=rules/server_rules 14:14 < FrozenFox> The server rules say a modified teeworlds cannot host the standard gametypes. Is this rule so strict as to deny a modified server from adding additional gametypes without modifying the original? 14:16 < FrozenFox> I'd like to host a multi-mode server with the standard and a few extra gametypes. The standard being completely vanilla and unmodified. 14:17 < FrozenFox> The alternative would require running the vanilla server alongside it and being forced to switch over manually to the other server for the standard modes. 14:19 < bridge_> [teeworlds] you mean as long as sv_gametype is a standard gametype the server behaves exactly as vanilla but there is also sv_gametype mod? 14:19 < bridge_> [teeworlds] sounds legal to me 14:20 < FrozenFox> ChillerDragon: Awesome. I've seen your name around a fair bit. Safe to say your approval suffices? :D 14:20 < bridge_> [teeworlds] But idk the border somewhat is to actually not modify the server code at all :/ 14:20 < bridge_> [teeworlds] no 14:20 < bridge_> [teeworlds] not save 14:21 < bridge_> [teeworlds] im not your lawyer :/ 14:21 < FrozenFox> Hehe 14:21 < bridge_> [teeworlds] i am just guessing 14:21 < FrozenFox> Okay 14:22 < FrozenFox> Next question. Why would the ddnet client fail to connect to a new vanilla teeworlds server? 14:22 < FrozenFox> Was there a breaking change between versions? 14:24 < bridge_> [teeworlds] well ddnet is still for 0.6 and vanilla updated to 0.7 which is a breaking realease last year 14:25 < bridge_> [teeworlds] time to advertise my crappy and incomplete ddnet client port to 0.7 again https://zillywoods.github.io/ZillyWoods-web/ 14:25 < bridge_> [teeworlds] xd 14:25 < FrozenFox> ooo 14:26 < FrozenFox> Any chance of the non-entities features going vanilla? 14:27 < FrozenFox> and non-dummy 14:27 < bridge_> [teeworlds] not really 14:27 < bridge_> [teeworlds] most of them do not fit vanilla 14:27 < bridge_> [teeworlds] The greensward skin might get vanilla 14:27 < bridge_> [teeworlds] also cl_showpred could fit in vanilla 14:27 < bridge_> [teeworlds] there was a no already to 64p scoreboard 14:28 < FrozenFox> showpred is my main interest from that list 14:28 < Dune> Hello FrozenFox 14:28 < FrozenFox> and zoom and showhookcoil :) 14:28 < FrozenFox> Hello Dune 14:28 < bridge_> [teeworlds] i can do a pr for showpred 14:28 < Dune> It's a bit of an edge case but you'll be fine :) thanks for taking a thorough read through the rules 14:28 < bridge_> [teeworlds] zoom and hookcoll are considered cheats in vanilla 14:29 < bridge_> [teeworlds] and gameplay changing that wont happen 14:29 < bridge_> [teeworlds] also zillywoods zoom does not work on non ddrace servers 14:29 < FrozenFox> They can be blocked by the client on the official modes 14:29 < bridge_> [teeworlds] to avoid cheating 14:29 < FrozenFox> Just like that 14:29 < FrozenFox> ddnet's client restricts zoom too 14:29 < bridge_> [teeworlds] yes 14:29 < bridge_> [teeworlds] zilly works like ddnet 14:29 < Dune> @ChillerDragon: the 64p scoreboard is planned, but not the way ddnet did it 14:30 < Dune> just with pages 14:30 < bridge_> [teeworlds] https://github.com/teeworlds/teeworlds/issues/2262 14:30 < FrozenFox> How different is 0.6 -> 0.7 ? 14:30 < bridge_> [teeworlds] not too much 14:30 < bridge_> [teeworlds] info changes like name clan and skin are impossilbe without reconnect 14:30 < bridge_> [teeworlds] there is a new skin system and a new gametype 14:30 < Dune> skin is possible 14:30 < bridge_> [teeworlds] ok skin is now possible 14:30 < Dune> only name and clan are immutable identities 14:30 < bridge_> [teeworlds] but due to oudated servers and clients not too good 14:31 < Dune> full list of changes: https://www.teeworlds.com/?page=news&id=12605 14:31 < bridge_> [teeworlds] well it depends in what differences you are interested in the breaking protocol changes or all changes 14:31 < Dune> @ChillerDragon right but the clients and servers broadcast their version so you can tell 14:32 < FrozenFox> What about antiping? I'm in Australia... it is a life saver to have as there aren't even any aussie servers at the moment.. 14:32 < bridge_> [teeworlds] Dune go update ddr :p 14:32 < FrozenFox> **surrounded by lots of water** 14:32 < Dune> antiping is just "better predict" 14:32 < Dune> no one ported it to 0.7 yet 14:32 < bridge_> [teeworlds] antiping is very high on my todo but since i already failed porting it i do not expect to much very soon 14:32 < bridge_> [teeworlds] too* 14:32 < Dune> it is not an easy task 14:32 < bridge_> [teeworlds] much wowo english 14:33 < bridge_> [teeworlds] it really isn't 14:33 < bridge_> [teeworlds] it should just be copieng code from ddnet^ 14:33 < Dune> the last ddnet rewrite should be there: https://github.com/ddnet/ddnet/commit/0b3f3b 14:33 < Dune> good luck "just copying code from ddnet" :D 14:33 < bridge_> [teeworlds] well i usually go from bottom to top in the whole history 14:33 < bridge_> [teeworlds] to keep original commit authors 14:34 < bridge_> [teeworlds] but ye ikr i tried it already and it was a mess 14:34 < FrozenFox> It'd be really nice if network jitter and lag didn't contribute to solo play in races. 14:34 < bridge_> [teeworlds] yes i was told multiple times that ddnet antiping is a game changer and reason number 1 for not updating to 0.7 14:35 < FrozenFox> That it is.. 14:35 < Dune> @ChillerDragon: ah, you successfully merged? 14:36 < bridge_> [teeworlds] well it compiles 14:36 < bridge_> [teeworlds] but you know the one flag is used twice 14:36 < Dune> "compiles" is not that hard to achieve 14:36 < Dune> "doesnt break" is :p 14:36 < bridge_> [teeworlds] check pm for the issue 14:36 < bridge_> [teeworlds] and blamed commits 14:37 < Dune> ah, didnt see sry 14:37 < Dune> those flags are unrelated to my mods though afaik 14:38 < bridge_> [teeworlds] https://github.com/Dune-jr/teeworlds/commit/263f474c0256c0934b1849264c9dc09a3953e2f0 14:38 < bridge_> [teeworlds] its from race 14:38 < Dune> ahh 14:38 < Dune> then it's tricky 14:38 < bridge_> [teeworlds] ikr 14:38 < Dune> redix will suffer the merge too 14:39 < bridge_> [teeworlds] do it well ur fork is most forked 0.7 fork 14:39 < bridge_> [teeworlds] xd 14:39 < Dune> yeah I'll do it in time 14:39 < Dune> deadline for 0.7.4 major changes is the 10th, though :) 14:39 < FrozenFox> The biggest game changer for me at the moment would be to buy a mouse ;) 14:39 < FrozenFox> (trackpad play isn't as bad as you'd think...) 14:39 < bridge_> [teeworlds] haha i switched to touchpad again 14:39 < Dune> huuuh 14:39 < Dune> well you can use the joystick instead I guess :P 14:40 < Dune> (wouldnt recommend) 14:40 < bridge_> [teeworlds] i played my first full year tw with mousepad and i was way better with touchpad than mouse back then xxD 14:40 < bridge_> [teeworlds] now that im always travelin around with laptop i went back to touchpad 14:40 < bridge_> [teeworlds] touchpad not mousepad* 14:40 < Dune> huuuh 14:40 < Dune> impressuve 14:40 < bridge_> [teeworlds] just a matter of training 14:41 < FrozenFox> ChillerDragon: I mostly play ddnet so... trackpad + >200ms ping isn't too bad but I was much better with a mouse 14:41 < bridge_> [teeworlds] if you can trust sketchy unproofed sources some pro gores/ddrace players are touchpad mains 14:41 < FrozenFox> neat 14:41 < FrozenFox> But low latency probably.. 14:41 < bridge_> [teeworlds] oh yea i also play with hotspot from my phone xd 14:42 < FrozenFox> Anyone in here remember the n-lvl servers? 14:42 < Dune> o/ 14:42 < FrozenFox> I plan to bring that back as open source. Starting with clean 0.7 sources. 14:42 < bridge_> [teeworlds] nice 14:43 < FrozenFox> Was messing around on a monster server yesterday. So sad that noise is the closest we have to n-level today.... 14:44 < bridge_> [teeworlds] i dont think so 14:44 < bridge_> [teeworlds] lum lvl got open src latley as far as i know 14:44 < FrozenFox> Hm? 14:44 < Dune> 0.6 stuck around for an abnormal long time, and so it had exceptional community content 14:44 < FrozenFox> I heard something about LUM but didn't see any servers running or ...wait I searched from ddnet/0.6 14:44 < Dune> yeah thats 0.7 14:44 < FrozenFox> !!!!! 14:44 < bridge_> [teeworlds] !!!!! 14:44 * FrozenFox is on LUM now 14:46 < FrozenFox> one kill maybe..? 14:46 < FrozenFox> wow 14:55 < FrozenFox> ahh the memories.. okay.. so this is open you say? 15:01 < Dune> https://github.com/VeH-c/LUM-Lvl-0.7.2 maybe 15:16 < FrozenFox> Lookslike it:O 15:17 < FrozenFox> No git history :( 15:24 < Dune> you can still get the diff 15:24 < FrozenFox> yeah but not as nice