14:02 < day> Dune: was that bridge collapse in toulouse anywhere near you? 15:27 < bridge_> [teeworlds] day: it's some 30km away in the countryside, and I'm in London 16:22 < bridge_> [freenode] you know when a player picks up the enemy flag, the team gets 1 point? 16:22 < bridge_> [freenode] can that be disabled? 16:25 < bridge_> [teeworlds] richrd: not with a command, you have to change the sourcecode and change it yourself 16:25 < bridge_> [freenode] right, I was hoping for some config option 16:26 < bridge_> [teeworlds] and you have to change the modname, because you can technically get banned for naming a modded game like a vanilla one 16:26 < bridge_> [teeworlds] richrd: i can program this into my ctf+ mod 16:26 < bridge_> [freenode] do you think such an option might be accepted in the core game? 16:27 < bridge_> [freenode] i'd like to have that option but it's i'm not so desperate to start building the game from source myself :/ 16:27 < bridge_> [teeworlds] hmm, no, simply because the next person asks why we can't make caps just score 10, the next wants +10 for every kill 16:27 < bridge_> [teeworlds] list goes on 16:28 < bridge_> [freenode] right, yeah 16:28 < bridge_> [freenode] I know what you mean 16:28 < bridge_> [teeworlds] sorry for my denglish 16:29 < bridge_> [freenode] no don't worry, your english is fine! 17:17 < Dune> richrd: I think the CTF gametype is supposed to ensure one unique gameplay 17:24 < bridge_> [teeworlds] Dune english > my english 17:49 < bridge_> [freenode] Dune, what about other options such as teamdamage? 17:50 < bridge_> [freenode] also the score and time limits can be tweaked 17:51 < richrd> test 18:11 < bridge_> [teeworlds] sv_teamdamage 1 18:11 < bridge_> [teeworlds] sv_timelimit 123 18:11 < bridge_> [teeworlds] sv_scorelimit 42 18:12 < bridge_> [teeworlds] https://github.com/teeworlds/documentation/blob/master/server_settings.md 18:16 < bridge_> [freenode] Yes I know those options, my point was that CTF isn't unique because all those can be changed. It would be nice to be able also change something like sv_flagpickupscore 18:45 < bridge_> [teeworlds] can sb explain what inp_grab does? 18:46 < bridge_> [teeworlds] sounds a lot like raw input 19:28 < Dune> richrd: you are correct, yes, teamdamage breaks that rule 19:31 < bridge_> [teeworlds] Dune, you could make teamdamage a tuning parameter... well thinking about it, it would break a lot more 19:43 < Dune> It might make sense. Team hooking is a tuning parameter 22:23 < bridge_> [teeworlds] @Assa yea I highly assume it’s the raw mouse input. It says something about warping in the Code but idk what that means tho