12:18 < bridge_> [teeworlds] do you know that `restart 10` is broken btw? 12:32 < bridge_> [teeworlds] there are issues about that stuff 12:32 < bridge_> [teeworlds] countdowns are difficult 12:45 < bridge_> [teeworlds] I think it's an issue that derives from the (Game-)State-Machine 12:47 < bridge_> [teeworlds] what do you think about an ingame viewer number somewhere in the top right? 12:47 < bridge_> [teeworlds] like an eye-symbol and a number 12:56 < bridge_> [teeworlds] There are killmessages there 13:05 < bridge_> [teeworlds] > what do you think about an ingame viewer number somewhere in the top right? 13:05 < bridge_> [teeworlds] 13:05 < bridge_> [teeworlds] love that 🙂 13:06 < bridge_> [teeworlds] I think its awesome that you can already see who is spectating you when looking at the scoreboard. I play with scoreboard on all the time to celebrate my fame xd 13:07 < bridge_> [teeworlds] There are killmessages and cl_showfps and they even overlap lol 13:08 < bridge_> [teeworlds] In ddnet client the killmessages get shifted down a bit when cl_showfps is activated. Same could work with viewers. 13:12 < bridge_> [teeworlds] @Dune positioning is irrelavant, i mean the feature in general? 13:18 < bridge_> [teeworlds] then use the bottom right, maybe above the flagholder and the score thing 13:20 < bridge_> [teeworlds] I don't know, sounds good, gotta ask others 13:24 < rand> When spectating the flag, and asking again the same flag via spec menu, the server send "invalid spec id" 13:25 < Dune> huh 13:25 < bridge_> [teeworlds] yea could reproduce ti