00:58 < bridge> [teeworlds] it's like, you delete one post and instantly another spam post pops up... 01:01 < bridge> [teeworlds] that's how it is, yes. the forum gets cleaned twice a day, not much more one can do saved from migrating or locking 09:58 < bridge> [teeworlds] the teeworlds forum has captchas, right? 10:24 < bridge> [teeworlds] doesnt it have only some tw related questions? 10:29 < bridge> [teeworlds] Yeah, no captchas 13:34 < bridge> [teeworlds] @Dune double checked again. it definitely is the rcon auth 13:34 < bridge> [teeworlds] I don't think this issue is in vanilla 13:35 < bridge> [teeworlds] but why would this happen? 13:35 < bridge> [teeworlds] like 13:35 < bridge> [teeworlds] why is the register process fucked by a rcon login? 13:36 < bridge> [teeworlds] I don't know, seems like it affects the data you send to the masterservers somehow 13:36 < bridge> [teeworlds] `if(Now > m_RegisterStateStart+Freq*60)` what does this mean? 13:37 < bridge> [teeworlds] Is this to re-check every 60 seconds? 13:37 < bridge> [teeworlds] seems like it 13:41 < bridge> [teeworlds] @heinrich5991 I believe this bug was introduced in your Protocol Extension or Teehistorian 13:42 < bridge> [teeworlds] Could you check that? Just start a ddnet7 server, wait a minute, login to rcon and wait for the next master ping 13:42 < bridge> [teeworlds] You should in theory get an error, not responding. Then after that only warnings: no master servers 13:57 < fokkonaut> @Oy 13:57 < fokkonaut> when do we perform a new release? 14:02 < Dune> got an answer from Landil, so there's progress :) 14:02 < Oy> dunno 15:00 < Dune> this settings button is such a mystery 15:00 < Dune> no diff with master on that code chunk 15:07 < Oy> hm, maybe fontsize? 15:19 < Dune> it calls DoButton_MenuTabTop which uses the ms_FontmodHeight constant 15:19 < Dune> probably the height of the CUIRect is messed for some reason 15:47 < Ryozuki> the chat shadow makes the chat look rly ugly 15:48 < Ryozuki> would you accept a change? 15:48 < Ryozuki> it rly drives me mad 15:53 < Oy> LordSK ping ^ 15:54 < Oy> Ryozuki: what's the specific problem with it? 15:54 < Ryozuki> it looks really ugly 15:54 < Ryozuki> idk how to describe it 15:54 < Ryozuki> its like you made menus more modern but the chat went back 20 years 15:55 < Ryozuki> just make the chat text looks like the ones in menus 15:56 < Ryozuki> the reason its so ugly is that you use a shadow and not just a outline 15:56 < Ryozuki> like in the text elsewhere 15:58 < Dune> @LordSk 15:58 < Dune> iirc there was an outline in 0.7.0 and it wasn't good at all 15:58 < Ryozuki> why did you change the way its rendered from 0.6? 15:59 < bridge> [teeworlds] Why am I getting pinged here? 16:00 < Dune> I assumed that's because you changed the chat shadows 16:03 < Oy> can't remember what the reason was 16:05 < bridge> [teeworlds] I don't either, we would have to dig up the PR. Either way, we can't please everybody unfortunately. The new look was well received. 16:06 < Ryozuki> thats surprising to me 16:06 < Dune> https://github.com/teeworlds/teeworlds/pull/1590 16:10 < Ryozuki> looks rly ugly 16:17 < Oy> new chat is more readable 17:22 < rand> maybe it could be even better 17:42 < bridge> [teeworlds] ööööö Landil!! 18:50 < Dune> thinking of something, rand? 18:54 < rand> no, I appreciate the work on chat, but I dont use it enough to really notice the changes 18:59 < Dune> does ddnet have rocketjump prediction? 19:00 < bridge> [teeworlds] no 19:01 < bridge> [teeworlds] well @Dune 19:01 < bridge> [teeworlds] what exactly do you mean 19:01 < Dune> if you have a lot of ping and try to rocket jump, the rocketjump will take forever 19:02 < bridge> [teeworlds] yea 19:02 < Dune> there was no work to help with that? 19:04 < bridge> [teeworlds] well ddnet has a very good antiping system 19:04 < bridge> [teeworlds] @nuborn made that 19:04 < bridge> [teeworlds] antiping predicts very much since the last update from a few weeks ago 19:05 < bridge> [teeworlds] it should also help for grenade jumps 19:05 < Dune> I see, thx 19:09 < ym> Sup. The game works with some issues after major release (don't know exactly which - the one that changed GUI). When I start it from my ordinary WM (StumpWM), there are two blinking 1px width lines on top and right of the screen, seems like rendering issue. When I try to start from TWM or just xterm, the mouse click actions doesn't work at all. 19:09 < ym> Is it known? Can't find similar reports on github nor on forum. 19:09 < Dune> hey ym 19:09 < Dune> Haven't heard of this 19:10 < bridge> [teeworlds] me neither 19:10 < bridge> [teeworlds] sounds bad :/ 19:10 < Dune> maybe that is a common SDL2 issue? 19:10 < bridge> [teeworlds] then you could try ddnet client ddnet.tw which is pretty much 0.6 but sdl2 19:10 < Dune> you're thinking of the 0.7 update, and it migrated from SDL1 to SDL2, which may be why you're having those issues 19:10 < bridge> [teeworlds] to test if its sdl2 19:11 < Dune> I bet my beard it's sdl2 :p 19:12 < ym> Aha, got it. Downloading ddnet.tw clone. 19:12 < bridge> [teeworlds] 🙂 19:13 < rand> I dont get what happens when launching from twm/xterm 19:13 < ym> Yep, DDnet version works fine! Thanks! 19:14 < Dune> so it's not sdl2 19:14 < Dune> so there's something about it in 0.7 19:14 < Dune> maybe oy would have an idea, if you open an issue 19:14 < bridge> [teeworlds] rip Dune's beard xd 19:15 < Dune> welp 19:15 < bridge> [teeworlds] ym: ddnet is sadly outdated tho so you wont reach any 0.7 servers with it :/ 20:51 < bridge> [teeworlds] Dune has a beard :o 21:08 < bridge> [teeworlds] i have a beard, too 21:08 < bridge> [teeworlds] whats the point? 21:10 < kma> no oy around? :/ 21:10 < kma> oh well, tell him thanks :D 21:10 < bridge> [teeworlds] not here 21:11 < Dune> kma, will :) 21:11 < kma> Dune: thanks man, hows stuff in teeworlds land now adays? 21:11 < Dune> I think we release pretty soon 21:11 < kma> oh really? I must say I like how everything is just keep going :D 21:12 < Dune> Oy is very regular now, it helps 21:12 < kma> yay \o/ 21:12 < Dune> Contributors activity is more sporadic but there are nice spikes :> 21:12 < Dune> I just got a reply from Landil so we're hoping to add a lot more skins :) 21:13 < kma> oh, cool! 21:13 < Dune> how old is Teeworlds, 12? 21:13 < kma> nice, I actually played a bit recently.. awww. I still really do love it 21:13 < Dune> it's a teenager now :D 21:13 < kma> Dune: depends on how you count :) 21:13 < Dune> I don't count pregnancy :) 21:13 < kma> <3 21:13 < Dune> I've been stuck for a month with almost no internet, only teeworlds runs 21:14 < kma> There as been several incarnations, but this one should be.. oh. shit.... way too old :D 21:14 < Dune> ha, gotta make you feel old to see your baby like that :D 21:14 < kma> haha, you have no idea man 21:15 < kma> almost exactly 9 years ago, I had the "oppertunity" to make teeworlds a full time job as well 21:15 < Dune> huh, really? 21:15 < kma> I don't think I've ever told this story 21:15 < Dune> I haven't heard it 21:15 < Dune> is it the s/wars/worlds story? 21:16 < kma> well, no... 21:16 < kma> that is another one 21:16 < Dune> were there any instances of monetized open sourcegames back then? 21:16 < kma> not really, not that I know of 21:28 < bridge> [teeworlds] the teewars website was online at around 2002. 21:28 < kma> jxsl13: OMG, please don't tell me stuff like that :D 21:29 < Dune> almost legal huh 21:29 < bridge> [teeworlds] check out the wayback machine or something like that. 21:51 * kma pokes heinrich5991 23:23 < bridge> [teeworlds] @Dune would it be possible to change the client command /team, as it is often used by ddrace servers. 23:24 < bridge> [teeworlds] and having to press esc before enter is kinda weird 23:24 < Dune> :/ yeah ideally proper client-server integration would be best 23:24 < bridge> [teeworlds] yes 23:25 < bridge> [teeworlds] we could do it the same way as for rcon commands 23:25 < bridge> [teeworlds] in 0.7 rcon commands actually loaf quite fast 23:25 < bridge> [teeworlds] load* 23:43 < Dune> yeah +1