17:25 < bridge> [teeworlds] possible potential for vacnet equivalent? 17:26 < bridge> [teeworlds] detecting bots/sending demos and having something like a teeworlds overwatch 17:26 < bridge> [teeworlds] It _would_ work, but will never happen 17:29 < bridge> [teeworlds] really big and barely useful, teeworlds does not require login/accounts 20:10 < bridge> [teeworlds] <1stDecadeTW> Gameplay stats, and maybe, "skill progress" could be saved using user accounts 20:21 < Learath2> We have a more efficient format to save every action on a ddnet server, the idea is to post process the files to detect bots and fishy runs, but no one really worked on using it yet 20:21 < Learath2> we can craft crude teeworlds demos from teehistorian files though, which helps audit runs that are reported to be fishy 20:31 < bridge> [teeworlds] Makes more sense on a more centralized network like ddnet where you can ban ppl 20:32 < Learath2> The idea is more to keep the leaderboards clean, not like we can enforce bans either 20:47 < bridge> [teeworlds] Ah I see 21:17 < bridge> [teeworlds] teehistorion is highly efficient and should be ported and maybe added to vanilla 21:18 < bridge> [teeworlds] maybe add an iotion to manually classify players as bots. 21:18 < bridge> [teeworlds] Option 21:45 < bridge> [teeworlds] What is that? 22:16 < bridge> [teeworlds] that is the user input etc. logging format of ddrace. 23:24 < bridge> [teeworlds] forum.