10:55 < bridge> [teeworlds] oh sick thanks ill try 10:56 < bridge> [teeworlds] omg old editor is back! Ur a hero ❤ @BeaR 10:56 < bridge> [teeworlds] do u still play btw? 12:16 < bridge> [teeworlds] No only occasionally 14:55 < bridge> [teeworlds] aha "I am a big fan of zooz" 14:55 < bridge> [teeworlds] @ChillerDragon 15:00 < bridge> [teeworlds] no secret lol 15:00 < bridge> [teeworlds] meh why can a client be dropped two times in a row without connecting? 15:00 < bridge> [teeworlds] http://paste.pr0.tips/qv 15:14 < bridge> [teeworlds] @ChillerDragon perhaps there's no join message on the same level 16:09 < bridge> [teeworlds] you mean log verbosity level? 16:09 < bridge> [teeworlds] or what level are you talking about? 16:37 < rand> did the player joins a secondtime ? 16:38 < rand> -s 16:38 < rand> I suspect that the client was banned right after it connected 16:39 < rand> client drops are on server engine level 16:39 < bridge> [teeworlds] idk i only have the log and the log says he dropped twice in a row without any join message in between 16:40 < rand> I guess you can drop before beeing ingame 16:42 < bridge> [teeworlds] yea but i didnt expect a drop before this message ``[server]: player has entered the game. ClientID=1 addr=XXX`` 16:42 < bridge> [teeworlds] maybe before [game]: team_join player='1:nameless tX' team=1 16:42 < rand> It's basically what happens when pressing Enter three time when selecting a server (connect, cancel, connect) 16:42 < rand> now, you know :) 16:43 < bridge> [teeworlds] could not reproduce it this way tho 16:43 < bridge> [teeworlds] i expected at least this before a drop ``[server]: player is ready. ClientID=1 addr=XXX`` 17:07 < rand> maybe you need a slow connection 17:07 < rand> in order to be in connecting state while being banned 17:08 < bridge> [teeworlds] ya maybe 17:08 < rand> does it break some script ? 17:09 < rand> fortunately, leaving player that should not be there is easier to manage than actions from player that should not be there 17:20 < bridge> [teeworlds] 17:20 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/630061762749792271/unknown.png 17:20 < bridge> [teeworlds] my console gets spammed by this, any ideas? after server restart it was gone but its there again 17:21 < bridge> [teeworlds] only about 15 people online 17:23 < bridge> [teeworlds] it started after i updated my mod to master 17:24 < bridge> [teeworlds] it seems to happen when I kill myself 17:25 < bridge> [teeworlds] i will try to make a simple player check, before sending the message, might work 17:28 < rand> looks like the server engine tries to send to the 49 missing clients 17:29 < bridge> [teeworlds] yea, thats why i added a check now 17:29 < bridge> [teeworlds] But it worked before too, since the kill message update this comes up 17:30 < rand> it sounds like the code in CCharacter::Die is fautly then 17:31 < bridge> [teeworlds] i didnt change my code. 17:31 < bridge> [teeworlds] https://github.com/teeworlds/teeworlds/blob/master/src/game/server/entities/character.cpp#L697 17:31 < bridge> [teeworlds] also here, in vanilla, it doesnt check. wonder if this appears there too 17:31 < rand> test !Server()->ClientIngame(i) might be incomplet 17:31 < bridge> [teeworlds] ah there it is 17:31 < bridge> [teeworlds] no, i dont have this check in my mod 17:32 < bridge> [teeworlds] that was the mistake 17:32 < bridge> [teeworlds] i added it, but just didnt spot it in vanilla :D 17:34 < rand> I'm glad this was solved in no time :D 17:52 < bridge> [teeworlds] yes it broke my log script but i changed it from a error to a warning. so at least it doesnt crash anymore but now i am less strict in case my script actually messes something up :c