10:22 < bridge> [teeworlds] 10:22 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/627782310942474241/tw_resolution.png 10:23 < bridge> [teeworlds] big text is such a bad resolution :c is this a problem of the font? Or something we can improve somehow? 10:34 < bridge> [teeworlds] We don't have vector gfx 10:36 < bridge> [teeworlds] yea ik but enough pixels to display a font properly would be nice 10:37 < bridge> [teeworlds] what is the limiting factor here? 10:55 < bridge> [teeworlds] I guess you can always store higher font resolutions? 10:56 < bridge> [teeworlds] Maybe we should ship a higher one that fits the max size we use 11:07 < Oy> huh, what font? 11:23 < bridge> [teeworlds] The image i posted showed that for example on game end the text "Team" is a noticable bad resolution. 11:28 < Oy> ok, could you open an issue about that? 11:29 < Oy> it's not a problem with the font cause the font we use is independent of resolutions 11:29 < Oy> it depends on how we render it 11:29 < Oy> it's probably caused by some scaling 12:20 < bridge> [teeworlds] yea thats why i am asking i dont even know what the bottleneck is 12:46 < bridge> [teeworlds] Oh, didn't know :) 12:58 < Oy> if someone wants to fiddle around with it: https://github.com/teeworlds/teeworlds/blob/master/src/game/client/components/scoreboard.cpp#L712 12:58 < Oy> try some higher resolution on these 2 lines 12:58 < Oy> but following offsets, sizes have to be adjusted too :( 13:04 < bridge> [teeworlds] If i can boot my slowpc :P 13:14 < Oy> oh, you still have that? :D 13:15 < bridge> [teeworlds] slow pc in 2k19 13:15 < Oy> probably don't have a 4k screen attached to it right? 13:15 < bridge> [teeworlds] even raspi can handle 4k nowadays lol 13:21 < Oy> but not teeworlds :P 13:24 < bridge> [teeworlds] no, ofc not. Teeworlds is worse than crysis. 13:32 < bridge> [teeworlds] Oh just to makre sure. Is the 0.7 protocol more secure? 13:32 < bridge> [teeworlds] And also aimed to protect agianst master attacks? 13:36 < Oy> u mean spoofing? yeah 13:37 < Oy> or dos against the masters? no, though clients store the server list locally now and use them in case the masters are not reachable - small improvement 13:39 < bridge> [teeworlds] ah k 13:40 < bridge> [teeworlds] im working on 0.7 propüaganda try to not make too many fake new 13:40 < bridge> [teeworlds] s 13:43 < Dune> Oy: I do have a 4k screen attached to that yeah 13:44 < Oy> Dune: oh cool :D 13:44 < Dune> 800Mhz CPU tho 13:45 < Oy> ChillerDragon oh propaganda, best would be to learn from comical ali :D 13:45 < Oy> 800 ain't much 13:46 < Oy> but as long as the graphic card is decent it should work and you get enough frames :D 13:55 < Dune> The graphic card is good yes :D 13:55 < Dune> Text input lags on most apps but not on Teeworlds because GPU handles it :D 13:58 < Oy> yeah, teeworlds runs pretty good :D 15:28 < bridge> [teeworlds] any1 also having trouble with the menu maps since update? 15:28 < bridge> [teeworlds] [2019-09-29 15:27:40][datafile]: loading. filename='ui/themes/menu_day.map' 15:28 < bridge> [teeworlds] [2019-09-29 15:27:40][datafile]: could not open 'ui/themes/menu_day.map' 15:28 < bridge> [teeworlds] [2019-09-29 15:27:40][datafile]: loading. filename='ui/themes/menu.map' 15:28 < bridge> [teeworlds] [2019-09-29 15:27:40][datafile]: could not open 'ui/themes/menu.map' 15:28 < bridge> [teeworlds] [2019-09-29 15:27:40][datafile]: loading. filename='ui/themes/menu_night.map' 15:28 < bridge> [teeworlds] [2019-09-29 15:27:40][datafile]: could not open 'ui/themes/menu_night.map' 15:28 < bridge> [teeworlds] maybe the new hash check? 15:28 < bridge> [teeworlds] or is it me? 15:29 < Dune> haven't heard of this issue 15:30 < bridge> [teeworlds] try buildin form latest master 15:30 < Dune> are you on master? have you checked 0.7.3? 15:30 < Dune> brb 2min :D 15:30 < bridge> [teeworlds] master 15:30 < bridge> [teeworlds] 🙂 15:30 < bridge> [teeworlds] 2min build time rip 15:30 < Dune> yeah just checkout 0.7.3 and see if that happens I guess 15:31 < bridge> [teeworlds] well it worked before git pull ... so 15:33 < Oy> works for me 15:34 < Oy> have heavens_day 15:35 < bridge> [teeworlds] hue? :/ 15:37 < Oy> could you check where you have these menu maps? 15:37 < bridge> [teeworlds] ah nvm i broke my system 15:37 < bridge> [teeworlds] checked out 0.7.3.1 and also didnt work 15:37 < bridge> [teeworlds] in data/ui where they should be 15:37 < bridge> [teeworlds] next to the executable in build dir (using cmake) 15:38 < Oy> yeah, but the ones you mentioned use the old naming sheme, they have different names 15:38 < Dune> oh right, didn't notice 15:51 < bridge> [teeworlds] oh 15:59 < Oy> maybe you cleaned the working directory before you pulled and so the old files got removed 16:02 < bridge> [teeworlds] i did a reclone 16:02 < bridge> [teeworlds] didnt help ill look into it later 17:33 < bridge> [teeworlds] well i fixed it by updating my settings maybe some custom client messed that up 17:54 < bridge> [teeworlds] [2019-09-29 17:53:51][game]: kill killer='-2:1:' victim='0:0:ChillerDragon' weapon=3 special=0 17:54 < bridge> [teeworlds] 17:54 < bridge> [teeworlds] 17:54 < bridge> [teeworlds] will it stay like this? with the empty name for the killer 18:18 < bridge> [teeworlds] Oo is it empty every time or empty because the nickname is empty :O?