14:12 < bridge> [teeworlds] Hmm how do these datasrc thingys work? Should i have access to images from code by just putting them into datasrc/editor/foo.png for example? 14:12 < bridge> [teeworlds] http://puu.sh/EfWiy/853cfd0896.png 14:13 < bridge> [teeworlds] I have no clue how to add new textures in client_data.h 14:22 < bridge> [teeworlds] check out `datasrc/content.py` 14:26 < bridge> [teeworlds] huh i have to manually add sprites and images? 14:27 <@Dune> in datasrc/content.py, you have to link files to a string for indexing, yes 14:27 < bridge> [teeworlds] i guess for sprites it makes sense to do it manually but why is the code even generated and handled by cmake and multiple python scripts if in the end i just hardcode image names? 14:28 < bridge> [teeworlds] I mean the system looks pretty complex to me so i expect some convience after its understood. What is the value of it? 14:32 < bridge> [teeworlds] I don't know if there's value in it 14:32 < bridge> [teeworlds] probably only matricks can tell you that(?) 14:33 <@Dune> makes sense to unify that with sprites? 14:36 < bridge> [teeworlds] well anyways it worked thanks @heinrich5991