15:44 < bridge> [teeworlds] 15:44 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/620615592474574848/Base_Profile_Screenshot_2019.09.09_-_15.44.51.19.png 15:44 < bridge> [teeworlds] `-4 others`? @Dune 15:45 < bridge> [teeworlds] if i switch to the normal fokkonaut (the one that is in the top of the list) it says 2 others, not negative 15:58 < bridge> [teeworlds] something to see with dummies maybe? 16:01 < bridge> [teeworlds] probably not 16:01 < bridge> [teeworlds] try to identify when it happens and file an issue with what you know ^^ 16:18 < bridge> [teeworlds] it happens if you are at the bottom of the last and there are more players online than fit in the scoreboard 16:18 < bridge> [teeworlds] of the list* 16:36 < bridge> [teeworlds] dbg_dummies 63;reload 😄 16:47 < bridge> [teeworlds] I dont need dbg_dummies, i have my own ones :) 19:00 < bridge> [teeworlds] looking for come c++ help 😄 https://github.com/jxsl13/zcatch/blob/623ffd91114624a297dfea47daec1b23f9c91144/src/game/server/gamemodes/zcatch.cpp#L138 19:01 < bridge> [teeworlds] I do not understand, why the Description (reference) is not updated properly 19:03 < bridge> [teeworlds] basic flow is: register callback to handle votes, someone votes -> description is matched -> callback is executed on ClientID, Description, Command and Reason , each of there are stored values, that are intended to be mutable by the callbacks. What doesn't work is that if someone joins, that the Description is properly updated. 19:04 < bridge> [teeworlds] might be the double async server access part :/