00:08 < bridge> [teeworlds] skins are lightweight, we can afford to increase 🙂 01:16 < bridge> [teeworlds] been trying to nail that leopard / jaguar thing 01:16 < bridge> [teeworlds] https://gyazo.com/a9e0ded919d0e876493e46bc19248a7a 01:21 < bridge> [teeworlds] looks like some sea animal's scales 01:24 < bridge> [teeworlds] that's not what I was goin for 😄 01:24 < bridge> [teeworlds] hmmm 01:31 < bridge> [teeworlds] jaguar pattern. 11:28 < bridge> [teeworlds] I would really love to see such development sketches in the main menu of Teeworlds and Steam as news. 👍 12:19 < bridge> [teeworlds] We can do a dev blog post once we settle on them, but this might be a bit premature :) 12:46 < bridge> [teeworlds] https://github.com/jxsl13/zcatch/blob/83021c70db7e1b3cb88a7c9ecc8d7250dafe9fe2/src/game/server/gamemodes/zcatch/voteoptionserver.cpp#L68 could someone tell me, why when I try to send the ClearVote message, that was previously put into the vector causes the ```[2019-09-02 12:21:58][netclient]: chunk payload too big. 134203422(this number changes each time). dropping chunk``` . cou 12:46 < bridge> [teeworlds] this* 14:54 < bridge> [teeworlds] @jxsl13 I'd suggest making your code single threaded and see if you can reproduce the error. 15:17 < bridge> [teeworlds] somehow getting a negative Size value passed Oo 15:34 < bridge> [teeworlds] hm, found the problem 😄 `CMsgPacker` has no real copy constructor, thus using garbage values. 15:41 < bridge> [teeworlds] as end & current pointers 15:48 < bridge> [teeworlds] thanks for the advice, @LordSk 15:49 < bridge> [teeworlds] np 17:07 < bridge> [teeworlds] Its so funny that on my old sound system the menu and scoreboard makes a sound xxD 17:07 < bridge> [teeworlds] 17:07 < bridge> [teeworlds] when i launch i get a montone beep in the background and it changes depending on what is displayed. So it hear when the scoreboard is open or different menu pages xxxD 17:42 < bridge> [teeworlds] for the blind teeworlds players (Y) 19:23 < bridge> [teeworlds] lol @Dune i just noticed you improved logs for external parsing. I was able to get the teams in 0.6 already. The only problem was that shuffle teams was silent in the logs. 19:23 < bridge> [teeworlds] Just keep track on join what id joins what team no need for printing it out every kill imo. 19:24 < bridge> [teeworlds] https://github.com/teeworlds/teeworlds/pull/2207 19:24 < bridge> [teeworlds] I would rather show in the logs who joined what team after team shuffle than put teams everywhere 19:26 < bridge> [teeworlds] @ChillerDragon chillhuh did I ever touch logs 19:28 < bridge> [teeworlds] xd 19:29 < bridge> [teeworlds] ah sowwy 19:29 < bridge> [teeworlds] idk why i thought it is u 19:29 < bridge> [teeworlds] who is allanlegalstart 19:30 < bridge> [teeworlds] http://puu.sh/EcAtz/ad72df1519.png 19:30 < bridge> [teeworlds] saw this thought its u 19:44 < bridge> [teeworlds] I agree