06:24 < bridge> [teeworlds] <οΌƒ6909> I still remember when there was more players than servers 09:34 < bridge> [teeworlds] pepe hands 18:07 < bridge> [teeworlds] can we make autopickup serversided? 18:18 < bridge> [teeworlds] Yes 18:19 < bridge> [teeworlds] @𝓔𝓼𝓼𝓲𝓰π“ͺ𝓾𝓽𝓸𝓢π“ͺ𝓽 `CGameContext::SendWeaponPickup`, just add SetWeapon there 18:20 < bridge> [teeworlds] I mean in vanilla teeworlds 18:20 < bridge> [teeworlds] so the client sends a flag for "AUTOPICKUP" 18:20 < bridge> [teeworlds] if(Autopickup)->SetWeapon 18:21 < bridge> [teeworlds] ? 18:22 < bridge> [teeworlds] Why 18:23 < bridge> [teeworlds] @𝓔𝓼𝓼𝓲𝓰π“ͺ𝓾𝓽𝓸𝓢π“ͺ𝓽 no, it's server side 18:25 < bridge> [teeworlds] @Dune the server sends that we pick up the weapon, but the client changes the weapon 18:41 < bridge> [teeworlds] ^this 19:51 < Oy> Dune: about the scoreboard not closing 19:51 < Oy> could you check if u get any action here https://github.com/teeworlds/teeworlds/blob/master/src/game/client/components/binds.cpp#L181 ? 19:53 <@Dune> Oy: computer refuses to start for now :( 19:59 < Oy> oh :( 20:58 < Oy> Dune: when you get it working again, could you confirm if it's fixed now? :) 21:32 <@Dune> kott o/