12:04 < bridge> [teeworlds] @heinrich5991 i think i need you to review my PR 13:39 < bridge> [teeworlds] Oy, how do I buffer the messages? 13:41 < bridge> [teeworlds] don't send them all at once, send a few in the first tick, then the same number in the next tick, etc. 13:41 < bridge> [teeworlds] [9:06 PM] BOT[quakenet] Oy: similar to map/rcon list in the server engine 18:05 <@Dune> o/ 18:06 <@Dune> for reference, @Sonix 's skins: https://www.teeworlds.com/forum/viewtopic.php?id=11530 18:07 <@Dune> @Zatline 's skins: https://www.teeworlds.com/forum/viewtopic.php?id=7820 18:07 <@Dune> both are pretty good quality. I think some of them might be slightly too much/too big for vanilla / disturbing for the aim 18:12 <@Dune> porting the old scrollbar to the new system. deleting large chunks of code is very satisfying :D 18:24 < Oy> :D 18:25 < Oy> yeah, lots of great skins 18:36 < bridge> [teeworlds] Oy, am I doing something wrong or is this the way it works; I cant seem to set a skin to a player serverside if I dont send it every tick. 18:36 < bridge> [teeworlds] I already disabled the Cl_Skinchange message and it still overwrites it with the normal skin 18:38 < Oy> should be sth wrong there, sending it once should be enough 18:40 < bridge> [teeworlds] Well, is m_Teeinfos maybe used somewhere? 18:40 < bridge> [teeworlds] Because I dont overwrite it, to keep default ykin 18:40 < bridge> [teeworlds] skin* 18:45 < bridge> [teeworlds] Okay, it works now, but other players dont get the update 18:47 < bridge> [teeworlds] fixed 18:56 < Oy> Dune: think there was a mixup. i was referring to this line https://github.com/teeworlds/teeworlds/pull/2195/files#diff-da8e51385055fcc863833513a3930b15R221 with my comment :) 19:31 < bridge> [teeworlds] I wonder if you could add a beard with eyes 23:30 < bridge> [teeworlds] I’ve ported some of my skins to the 0.7 system, I’ll post them once I’m back home in some weeks