03:56 < bridge> [teeworlds] after about 10+ hours of looking for a solution, I might as well ask in here, what's causing this to die at runtime. https://github.com/jxsl13/redis_test. 13:08 < bridge> [teeworlds] Seems like menus.h is including graphics.h and all the menu cpp files like menus_browser.cpp menus_settings.cpp include menus.h and graphics.h is this needed? Or is it to improve readability? 13:09 < bridge> [teeworlds] You could trim a lot of headers in most projects 13:09 < bridge> [teeworlds] But since menus_***.cpp need graphics and menus.h does too, meh 13:09 < bridge> [teeworlds] I'd say to leave it 13:10 < bridge> [teeworlds] so it is required to ensure compiling success? 13:12 < bridge> [teeworlds] nah you could probably remove it in the .cpp files, but I'd leave it 17:06 < bridge> [teeworlds] TeeSlayer, can you change the map of one of the block server to the "multimap"? Guess that would be the best option 22:09 < bridge> [teeworlds] reading tw code is fun i didnt know gfx_clear is a thing now 22:09 < bridge> [teeworlds] 22:09 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/605492164708794418/screenshot_2019-07-29_22-08-28.png 22:09 < bridge> [teeworlds] 22:09 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/605492173244465172/screenshot_2019-07-29_22-08-50.png 22:10 < bridge> [teeworlds] maybe that could activate automatically if there is no bg quad or hd is off and the bg quad is hd 22:10 < bridge> [teeworlds] because everybody will ragequit on those maps instead of searching this feature xd 22:10 < bridge> [teeworlds] no map should rely on gfx_clear anyway 22:10 < bridge> [teeworlds] ya true was thinking about it. Probably we shouldn encurage bad mapping styles 22:11 < bridge> [teeworlds] But good to know there is this fix if i play on a buggo map again 😃 22:53 < bridge> [teeworlds] - add option to automap maps in grass_style - like in gamer client