01:38 < bridge_> [teeworlds] @Dune do you think that error report is steam exclusive? 01:39 < bridge_> [teeworlds] my steem stopped working on my mac :c 01:42 < bridge_> [teeworlds] for me steam and standalone worked fine but i guess i have the libs installed systemwide anyways 01:43 < bridge_> [teeworlds] No idea @ChillerDragon 01:57 < bridge_> [teeworlds] I tried uninstalling sdl and deleting all libs from steam folder but i couldnt get tw to fail the start. I have to search a device without any dev tools or libs installed tomorrow 02:06 < bridge_> [teeworlds] would be pretty cool yeah 02:06 < bridge_> [teeworlds] we had the problem on windows too 13:10 < ChillerDragon> ok tw launched fine from command line on a new macbook 13:10 < ChillerDragon> the standalone 13:16 < ChillerDragon> $ ./teeworlds dyld: Library not loaded: @executable_path/../Frameworks/libSDL2-2.0.0.dylib Referenced from: /Users/apple/Library/Application Support/Steam/steamapps/common/Teeworlds/tw/./teeworlds Reason: image not found Abort trap: 6 13:16 < ChillerDragon> error of the steam version 13:26 < ChillerDragon> okay the fix from the guy on steam worked 13:27 < ChillerDragon> So it looks for the Frameworks folder one directory above the tw binary 13:28 < ChillerDragon> so we have to put the Frameworks folder next to the tw folder and not into the tw folder in the steam release 13:29 < ChillerDragon> who crafted the steam version? How does that even work? 14:12 < Dune> @ChillerDragon I crafted it 14:12 < Dune> so I probably fucked that up 14:12 < Dune> we can hotfix 14:19 < bridge_> [teeworlds] 14:19 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/596676424971190282/Bildschirmfoto_2019-07-05_um_14.18.51.png 14:24 < Dune> @ChillerDragon I'll make a test branch and ping you when it's ready if you don't mind 14:24 < bridge_> [teeworlds] Sure but im not in the apple store anymore :c 14:25 < bridge_> [teeworlds] maybe i can uninstall my sdl somehow .-, 14:25 < day> Dune: hi Dune :3 14:25 < Dune> ah, well okay then, that's fine. shouldn't be too hard to make sure it's the right folder tree 14:25 < Dune> day: hi day 14:26 < day> Dune: btw. did you visit this programming night event in germany? 14:27 < bridge_> [teeworlds] what when where? 14:27 < Dune> not sure which one you are talking about, but I've never been to germany so that should answer it 14:27 < bridge_> [teeworlds] xd come visit me 14:27 < day> GPN? gulasch programming night or something 14:27 < Dune> right 14:27 < day> i think heinrich5991 started talking about it a while back 14:28 < bridge_> [teeworlds] ye 19:38 < Teeworlds> [teeworlds] oy pushed 2 commits to branch master: 19:38 < Teeworlds> • ChillerDragon (6d519e3): Lower min mousesens… 19:38 < Teeworlds> • oy (325a4e2): Merge pull request #2176 from ChillerDragon/pr_low_mousesens… 19:43 < Dune> hey Oy 19:43 < Dune> @ChillerDragon investigated the mac issue at https://github.com/teeworlds/teeworlds/issues/2159 19:43 < Dune> turns out I apparently packaged steam wrong 19:43 < Dune> I will just hotfix that 19:46 < Oy> hey 19:47 < Oy> ok :) 19:48 < Oy> the mac app has some static paths, they probably don't match in the steam package 19:53 < Dune> ./tw: 19:53 < Dune> Frameworks teeworlds teeworlds_server teeworlds_srv 19:53 < Dune> so apparently this is not good 19:55 < Dune> not sure if I should write an announcement on steam. maybe there is a dev blog of some sort there 19:57 < Oy> https://github.com/teeworlds/teeworlds/blob/master/scripts/make_release.py#L177 that's how it's set 19:58 < Oy> either we change the path structure for steam or change the excutable for steam 20:02 < Dune> I fixed the structure on Steam 20:02 < Dune> @ChillerDragon could you check that the test branch has a correct structure? 22:07 <@heinrich5991> Dune: the tw subfolder exists because of the frameworks path ^^ 22:16 < Dune> I don't know what you mean, I fixed the folder structure either way 22:42 < bridge_> [teeworlds] @Dune I finally managed it to uninstall my SDL o.O so i can test it on my machine as well yay 22:42 < bridge_> [teeworlds] so is there a new steam app to test? 22:42 < bridge_> [teeworlds] i forgot how the steam beta thing worked 22:46 < bridge_> [teeworlds] hmm well not really... 22:46 < bridge_> [teeworlds] i found the test branch again. But no matter what version from the steam ui it launches fine and from the commandline i always get the lib error. 23:07 <@heinrich5991> Dune: can you show me the binary currently used in the steam build? 23:08 < Dune> heinrich5991, it's the binary from teeworlds.com