09:40 < bridge_> [teeworlds] Oh yea! I implemented that for ddnet and i love to use it :) Its so peacefull you can keep playing with funvoters. 09:41 < bridge_> [teeworlds] But Assa do you think it should be a admin feature? Or also a user vote? 10:36 < rand> an admin feature, as kick/ban, you can vote for :3 12:13 < bridge_> [teeworlds] yea that would mean a new tab in the vote menu. There is kick/spec/voteban/custom. Or we would allow custom votes to take player parameters o.O 12:16 < bridge_> [teeworlds] Just make a general "mute" command that disables chat and voting 13:24 < bridge_> [teeworlds] That would be very bad @Dune . Taking the ability for people ot explain them selfs after they get vote banned is mean. The nice thing about removing vote power is that it is very harmless and people can still fully enjoy the game expirience and keep talking. Especially when there is some heavy discussions and funvotes a admin wants everybody invloved to stop voting and then liste 13:25 < bridge_> [teeworlds] Some people are spammy, would be nice to have other options than kick 13:35 < Assa> Hi ^.^, 13:36 < Assa> for the MapGenerator i moved backend_sdl and graphics_threaded.* to the shared folder - now i can't compile anymore, because it doesn't find SDL.h 13:36 < Assa> any ideas what i need to do to fix it? 13:36 < Assa> This applies to both: client and server 14:28 < Assa> I needed to switch from #include "SDL.h" to #include "SDL/SDL.h" 14:28 < Assa> I don't know why, but it compiles now ... 14:31 < Assa> even SLD2/SDL.h works, i seem to have both installed on my computer 15:24 < bridge_> [teeworlds] @Dune there is mute. But no reason to combin eit with something else. 15:25 < bridge_> [teeworlds] There is mute? 15:25 < bridge_> [teeworlds] yes clientside 15:25 < bridge_> [teeworlds] would be an idea to implement it serverside too but not combined with something else pls :c 15:43 < bridge_> [teeworlds] @Dune do both: an admin mute (for player spam) and an admin ban player from voting command 15:44 < bridge_> [teeworlds] maybe having one vote tab on the client side would be better, where you can select what you vote another player for 15:46 < bridge_> [teeworlds] I'm talking about server side mute. 15:47 < bridge_> [teeworlds] Don't complexify the UI for that 16:38 < day> im still confused about the new serverlist filter ui 16:39 < day> the old one was plain better :P 16:42 < bridge_> [teeworlds] day: agree 16:56 < bridge_> [teeworlds] Assa: that likely only works on your computer 16:57 < bridge_> [teeworlds] you'd likely need to adjust some include directory handling for the server in bam.lua and CMakeLists.txt 16:58 < bridge_> [teeworlds] @Assa it's unlikely you need support for rendering in the server though, why did you move it? 17:01 < bridge_> [teeworlds] @heinrich5991 can you tell me where i need to adjust it? I already edited them a lot 17:01 < bridge_> [teeworlds] and I need them for map generation: Loading Embedded Images and saving them requires IGraphics 17:01 < bridge_> [teeworlds] As LordSK pointed out, its probably an overkill 20:27 < Teeworlds> [teeworlds] oy pushed 2 commits to branch master: 20:27 < Teeworlds> • heinrich5991 (4ea8a48): Fix -Wdeprecated-copy from GCC9… 20:27 < Teeworlds> • oy (b1a6fac): Merge pull request #2167 from heinrich5991/pr_fix_wdeprecated_copy2… 21:08 < Teeworlds> [teeworlds] oy pushed 9 commits to branch master: 21:08 < Teeworlds> • axblk (5689d1d): List all ingame players on statboard 21:08 < Teeworlds> • axblk (a6175be): Move stats-related code to the stats component 21:08 < Teeworlds> • axblk (f46232b): Reset all stats on new match 21:19 < Teeworlds> [teeworlds] oy pushed 1 commit to branch master: 21:19 < Teeworlds> • oy (32ee3b0): added "Hide scoreboard if statboard is active" by ChillerDragon 770144d8fa13524c27c2f8d745294234ff8eb26a 23:52 < bridge_> [teeworlds] ```....Projects/zcatch/src/base/hash_ctxt.h:8:10: fatal error: 'openssl/sha.h' file not found 23:52 < bridge_> [teeworlds] #include ``` 23:52 < bridge_> [teeworlds] macOS, glib-openssl, openssl installed via brew