13:54 < bridge_> [teeworlds] download big map -> abort midway -> try to reconnect to the same server -> client crashes 13:55 < bridge_> [teeworlds] city map 14:07 < bridge_> [teeworlds] Interesting I think I did have the same issue but I didn’t know how to reproduce. I wonder if this was a problem in 0.6 14:13 < bridge_> [teeworlds] @jxsl13 I remember this issue a while ago, I thought it was fixed. version? 14:48 < bridge_> [teeworlds] yeah happens to me too 14:48 < bridge_> [teeworlds] latest version 15:04 < Dune> from what I remember, I could only reproduce on windows release version 15:04 < Dune> I'm trying to reproduce on linux, can't :/ 15:07 < bridge_> [teeworlds] eah, it's on windows 15:07 < bridge_> [teeworlds] yeah 16:21 < bridge_> [teeworlds] 0.7.3.1 16:54 < minus> 0.7.3.1.1 17:06 < bridge_> [teeworlds] <#6909> What makes maps take so long to download if they re just some kb? 17:14 < Dune> the protocol 17:14 < bridge_> [teeworlds] <#6909> Cant remove that? 17:14 < bridge_> [teeworlds] some custom maps arent just some kbs 17:15 < bridge_> [teeworlds] <#6909> Most maps i played are just less than 600kb 17:26 < Dune> the protocol is how the download happens, you can't "remove" a protocol 17:26 < Dune> you can improve it 17:26 < Dune> I don't know what are the constraints but I think some of the DDoS reflection nasty 0.6 stuff exploits map downloads 20:13 < bridge_> [teeworlds] the server sends a lot of data with a map download 20:13 < bridge_> [teeworlds] so it could probably kill itself with the wrong protocol and too much downloading clients 22:14 < bridge_> [teeworlds] zcatch servers are super laggy, pls stop porn downloads 22:34 < Teeworlds> [teeworlds] oy pushed 2 commits to branch master: 22:34 < Teeworlds> • ChillerDragon (b79fcba): Ignore cscope files 22:34 < Teeworlds> • oy (3b44d91): Merge pull request #2160 from ChillerDragon/pr_ignore_vim_files…