17:34 < bridge_> [teeworlds] <οΌƒ6909> That would be nice, i vote for removing masters 19:02 < bridge_> [teeworlds] aren't the master servers only used for serverlists? The only thing i can think of is Blockchain for a shared server list 19:03 < bridge_> [teeworlds] without masterservers 19:03 < bridge_> [teeworlds] That would be an overkill af 19:19 < bridge_> [teeworlds] imo masters are pretty nice and lets hope they are more stable in 0.7 πŸ˜ƒ 19:38 < bridge_> [teeworlds] never had an issue in 0.7 19:38 < bridge_> [teeworlds] atm 19:38 < bridge_> [teeworlds] i wonder how you can protect them against dos attacks 20:25 < bridge_> [teeworlds] You probably could realize this via the steam network. But I guess that dependency would be a gamestopper. 20:31 < bridge_> [teeworlds] @𝓔𝓼𝓼𝓲𝓰π“ͺ𝓾𝓽𝓸𝓢π“ͺ𝓽 the issue in 0.6 is that there is a fault that lets you do reflection attacks, and that can't be completely patched without a protocol change 22:42 < bridge_> [teeworlds] how does the steam network work? I bet it has centralized servers, too 22:43 < bridge_> [teeworlds] I just wrote bullshit