17:19 < bridge_> [teeworlds] Uff the new editor is soo hard to get used to ._. Imo it feels like you have way less control when navigating. Why did that change? 17:19 < bridge_> [teeworlds] What new editor? 17:41 < bridge_> [teeworlds] try the ctrl thingy navigation 17:41 < bridge_> [teeworlds] press ctrl and click drag. And try not to get dizzy :c 17:42 < bridge_> [teeworlds] It adds some acceleration or something like that. In 0.6 it was more precise you navigate the speed your mouse is navigating not more. 17:42 < bridge_> [teeworlds] 17:42 < bridge_> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/590566983909507094/Unbenannt.PNG 17:42 < bridge_> [teeworlds] Also the gun bullets are offset in 0.7 17:46 < bridge_> [teeworlds] Didn't know the editor had acceleration 17:48 < bridge_> [teeworlds] ya its the worst 17:48 < bridge_> [teeworlds] did u try the difference? 17:49 < bridge_> [teeworlds] after 6+ years of mapping this is reeeaally confusing and doesn't help upgrading to 0.7 18:13 < bridge_> [teeworlds] https://i.imgur.com/B9pqise.png 18:17 < bridge_> [teeworlds] cant reporduce... i have no friends lol 18:17 < bridge_> [teeworlds] no but seriously i dont have this "Browser" tab 18:20 < bridge_> [teeworlds] yeah its a mockup 18:20 < bridge_> [teeworlds] ah looked like a bug report 18:20 < bridge_> [teeworlds] xxxd 18:21 < bridge_> [teeworlds] because of the glitchy stuff down there 18:25 < bridge_> [teeworlds] but i thought the ingame browser is already there since https://github.com/teeworlds/teeworlds/pull/1636 is merged 18:27 < bridge_> [teeworlds] its not 18:27 < bridge_> [teeworlds] merged 18:30 < bridge_> [teeworlds] ah true xd 18:30 < bridge_> [teeworlds] green is open and merge is blue^^ 18:31 < bridge_> [teeworlds] @Sonix do we even have an inivite system? 18:31 < bridge_> [teeworlds] Sounds like a struggel to me to implement that and more like a 0.8 thing 19:48 < bridge_> [teeworlds] You can't invite players, there is no p2p in teeworlds 19:50 < bridge_> [teeworlds] yeah sadly 20:24 < bridge_> [teeworlds] That would bring a bunch of problems 20:47 < bridge_> [teeworlds] Like? 20:51 < bridge_> [teeworlds] freedom and decentralization xd 20:51 < bridge_> [teeworlds] nah probably some possibility for attacks. And sounds complicated to implement o.O 20:51 < bridge_> [teeworlds] but we could use master servers for player2player communication instead of peer2peer 21:14 < bridge_> [teeworlds] @Sonix no modern games let you know your opponents' IP, for good reasons 21:14 < bridge_> [teeworlds] master servers are a weak point and should be used as little as possible imo, ideally they shouldn't even exist 21:26 < bridge_> [teeworlds] I wonder if we get youtube videos advertising "my best teeworlds server [FULL HD]" like in minecraft if we kill the masters hehe