12:16 < rand> is it esay to filter all kind of unicode empty space ? (for empty player name) 12:16 < rand> *easy 12:16 <@heinrich5991> ddnet does it (effectively) 12:17 <@heinrich5991> we could copy the code from there 12:17 < rand> neat 12:21 < rand> ddnet has also tests… 12:22 <@heinrich5991> yes :) 12:22 <@heinrich5991> not a lot though 12:27 < Oy> just have to readd the 0.6 code. listed all possible empty codes back then 12:53 <@Dune> :) 12:56 <@Dune> how is CNetBan::Ban never defined 12:59 <@Dune> Oy: I don't know much about snap, doesn't sound too good to have to add it in teeworlds itself? Flatpak does not require a modification of the teeworlds repo, it has an external config 12:59 <@Dune> Why does snap need it? 12:59 <@Dune> maybe minus knows that stuff 13:06 < minus> snap and flatpak are bad ideas 13:07 < minus> if you package a program like that: congratulations, you're now responsible to ship security updates 13:07 < minus> though it's the same on windows anyway because you have to ship deps 19:14 <@Dune> https://steamcommunity.com/app/380840/discussions/0/1680315447987473432/?tscn=1556314118 19:14 <@Dune> huh msvc redistributable doesn't help 19:28 < minus> just use mingw and ship the runtime (totally contradicting what i said above :D) 20:28 < Oy> Dune: yeah, then we should probably pass on snap 22:03 <@Dune> yeah and this freetype dll thing is messy, don't they provide stand-alone dlls? 22:09 < Oy> they link to a compiled version https://www.freetype.org/download.html https://github.com/ubawurinna/freetype-windows-binaries 22:10 < Oy> the one present in the 0.6 branch i compiled myself back then 22:11 < Oy> if that one works, i'd give it a try again