09:36 < bridge> [teeworlds] From the server? Yeah 17:18 < rand> about dummies, either remove dummies when a player need a slot or make the engine know about dummies... what sounds the best ? 17:19 < rand> (my bot mod does both) 17:19 < rand> (dummies could be a dummy bot AI and be made that way) 17:43 < rand> what is the difference between PredictedInput and DirectInput ? 18:17 < Dune> rand: you need to rebase with the latest commit for CI to work 18:19 < rand> pfff 18:29 < Dune> rand: my server crashes when I do ./teeworlds_srv "dbg_dummies 30" 18:29 < Dune> (on your branch) 18:32 < Dune> [5cc08f51][assert]: src/game/server/gamecontext.cpp(675): invalid clientID 18:35 < rand> well, that's somewhat an improvment 18:35 < Dune> yeah 18:37 < dune_test> test 18:39 < rand> I add clamp for dbg_dummies :) 18:48 < Dune> works :) 18:55 < rand> note that dummies can't be seen as spectators in scoreboard 18:55 < rand> i think I will make another solution with server engine 18:58 < Dune> oh, right 18:58 < Dune> dummies are just a quick hack :p 19:01 < rand> dummies could become dummy AIs 19:09 < Dune> minus: I think you set a ban range for external messages to this chan, correct? since #teeworlds is not +n 19:28 < minus> ¯\_(ツ)_/¯ 19:41 < MuLTIII> Hi @TeeSlayer? 19:41 * MuLTIII slaps TeeSlayer around a bit with a large fishbot 20:00 < MuLTIII> TeeSlayer can u come pls zCatch Grenade?