13:32 < bridge> [teeworlds] Perhaps? I'm not sure what the right implementation should be. 13:33 < bridge> [teeworlds] Do people even want to play on a controller? 13:37 < bridge> [teeworlds] I'd consider it 13:37 < bridge> [teeworlds] I mean it's a quite good fit, don't you think? (apart from the menus) 13:44 < bridge> [teeworlds] I mean yeah, but is it a requested feature? 14:07 < day> heinrich5991: i dont think it works. like imagine playing on an xbox360 controller. where do you put the actions? 14:08 < day> left stick movement, right stick aim. now where do you put the weapons? you cant put them on the 4 buttons, because you need your right thumb for them and thats occupied 14:09 < day> shooting on the analog right pointerfinger trigger isnt good either, because its not a binary switch 14:10 < bridge> [teeworlds] switch weapons with start like in those old games :D 14:10 < day> aiming on an analog stick is probably awesome though :| 14:10 < day> :D 14:10 < bridge> [teeworlds] teeworlds should implement vocal recognition so you can just say the weapons 14:10 < day> judge dredd style 14:11 < day> HIGH EX 14:12 < day> on that note. teeworlds needs a napalm thrower <3 14:13 < bridge> [teeworlds] for all those maps made with 1x1 unhookables? 14:15 < day> flag carriers will love them <3 14:16 < bridge> [teeworlds] more seriously, left stick movement, right stick aim, TL shoot, TR hook and use the aim finger or the shoot finger to switch weapons? 14:21 < bridge> [teeworlds] left stick hook, right stick fire, keypad move, buttons weapons? 14:23 < bridge> [teeworlds] > left stick hook, right stick fire 14:23 < bridge> [teeworlds] but there is only one aim 14:28 < day> teeworlds 0.8 changelog: Introducing Dualwield 14:29 < day> Dune: what is TL TR? 14:29 < day> the xbox360 buttons on the rear of the controller? 14:30 < bridge> [teeworlds] top left, top right, with the third finger? 14:30 < bridge> [teeworlds] I only ever used @LordSk's controller and it had a bunch of buttons on the rear 14:30 < day> thing is you cant use the pointer finger to access the 4 buttons on the right side. its painful at best ^^ 14:31 < day> using the right index finger for weapon switching isnt viable imo. because the stick would snap to the center messing up your aim 14:31 < day> right thumb* 14:31 < bridge> [teeworlds] ah :/ 14:32 < day> the same is true for the left thumb, if you stop pressing the direction you lose all your momentum :/ 14:32 < bridge> [teeworlds] I guess you need more than two buttons at the rear 14:32 < day> yeah, or something that your pinkies can press 14:33 < bridge> [teeworlds] or pedals 14:34 < day> yeah for left and right :D thought the same 14:34 < bridge> [teeworlds] could use a gear box for weapons :D 14:35 < day> but tees only have 5gears q.q 14:35 < day> i want 9speed dsg 14:35 < bridge> [teeworlds] rear is for aimbot 14:36 < day> not kidding i bet a steering wheel would actually work for aim :X 14:37 < day> put a knob on it and it would feel like a farming sim kek 14:37 < bridge> [teeworlds] teeworlds is already a farming sim for mario bros 14:38 < day> sec france is calling ^.^ 14:59 < day> back 18:57 <@Dune> hm, I'd like to force bot countryflags to a certain value, that's probably better than changing the display of the countryflag 18:58 <@Dune> there doesn't seem to be any mention of countryflags in src/engine/client/serverbrowser.cpp tho :| 18:58 <@Dune> I guess it only builds the list of addresses? 19:00 <@Dune> I wonder if I should modify the CServerInfo :| 19:21 <@Dune> oh nvm, seems like we don't even know which are bots :D 19:26 < rand> ? 19:27 < rand> you should know in serverbrowser 19:27 < rand> I support the idea of a bot country 19:28 < rand> (and I though it was the initial topic in the issue #1390 19:30 <@Dune> rand: I think you only know the number of bots in the server browser, but I could be wrong 19:34 < rand> the server do not send this information, it send the status of each player, and that is used to count the number of player/bot 19:34 < rand> btw the filter remove bots from serverlist :) 19:40 <@Dune> ah okay, thanks :)