11:58 < bridge> [teeworlds] Has anyone actually tested the newly added joystick support to teeworlds? 12:11 <@Dune> day: ^ 12:17 < day> nah doesnt work for me. cursor goes apeshit in the menu :P 12:18 < day> and after i realized for the 2nd time that it's not gonna work ergonomically on an xbox360 controller i didn't pursue it 12:20 <@Dune> we need to know those things :p 12:25 < bridge> [teeworlds] I was going crazy not knowing why my cursor was moving on its own 15:33 < rand> about joystick, should it be better to use the xy information of joystick as position of the pointer ? 15:33 < rand> (i'm not used to game with joystick and pointer) 15:51 < bridge> [teeworlds] I mean navigating teeworlds menus with a joystick is going to be a nightmare to implement 15:52 < rand> right 15:52 < bridge> [teeworlds] We should probably only "support" gameplay with it 15:53 < rand> but is the mouse handle the same way for both ? (menu and ingame) 15:58 <@Dune> you can just make menus more accessible with the keyboard 15:58 <@Dune> I think @PatrykP had a proposal for that 16:20 < bridge> [teeworlds] And also rand, the current implementation moves the mouse cursor position 16:20 < bridge> [teeworlds] but I could not "click" on anything though 16:20 < bridge> [teeworlds] maybe I missed something 16:27 <@Dune> you're definitely supposed to be able to @LordSk 16:28 < rand> CControls::OnMouseMove : m_MousePos += vec2(x, y); // TODO: ugly 16:28 < rand> well 16:28 < rand> do we want a OnJoystickMove ?