12:30 <@Dune> time to test the latest bind system :) 12:30 < Oy> there is one issue though 12:31 <@Dune> huh :c 12:31 < Oy> having an action on a composed bind and the releasing the modifier 12:31 < Oy> action is still active 12:31 <@Dune> first thing I test doesn't work :< 12:31 < Oy> ? 12:31 <@Dune> shift+1 to join a team 12:32 < Oy> cause shift is already taken 12:32 < Oy> bound 12:32 <@Dune> ahh 12:32 < Oy> to spec/emote selctor 12:32 <@Dune> unbound both shifts, still doesn't work 12:33 <@Dune> ah nvm 12:33 <@Dune> teams full this time :D 12:33 < Oy> :P 12:33 < Oy> tested it with ctrl 12:34 <@Dune> releasing the modifier shouldn't stop the action imo 12:35 < Oy> hm 12:36 < Oy> should releasing the key do it? 12:36 < Oy> right now, u have to press the modifier again and then release the key to stop it 12:36 <@Dune> releasing the key should yeah 12:37 <@Dune> when I'm in a text editor and I hold down ctrl-z, it rewinds 12:37 <@Dune> if I release ctrl, it keeps going 12:37 <@Dune> if I release z it stops 12:37 <@Dune> having to press the modifier again is an issue, yeah 12:39 < Oy> yeah, will do it that way 13:31 <@Dune> works for me :) 13:32 <@Dune> finally #1827 is out of sight :p 13:33 <@Dune> still haven't found a solution to the settings for the advanced scoreboard 13:33 <@Dune> If need be I could have it in a popup, a scrollable area, etc, but I don't see where I would put anything like that :| 13:37 < Oy> settings ->general->client 13:39 < Oy> popup might be best? 14:34 <@Dune> this general tab gets bloated :( 14:35 <@Dune> the general tab looks at the sound tab in envy :P 14:53 < rand> about instagib, it is usually with laser, but has a version with grenade also existed ? 14:53 < rand> maybe a config option 15:07 <@Dune> yeah, it was gctf 15:08 <@Dune> and the "zcatch" 0.7 servers are grenade instagib too 15:13 < rand> but, people tend to release players they killed, making this look like gDM 15:14 <@Dune> yeah 15:15 <@Dune> there were gctf servers in 0.6 back when I played there 15:15 <@Dune> I think gctf gameplay is very map independent, if the map isn't appropriate it's crappy 15:19 < rand> oh, there was a gCTF tournament few weeks ago :o 15:29 < Oy> don't need to list all the settings for advanced scoreboard there, could show that in a popup 15:29 <@Dune> right, make client two-columned then 15:29 < Oy> about the console: when there's a config for it we don't need the start params anymore right? 15:29 <@Dune> I was thinking about that 15:30 <@Dune> we might want to keep backwards compatibility 15:30 <@Dune> that's not too important 15:42 < rand> oh, gDM/gCTF do not use infinite ammo :o 15:42 <@Dune> huh, there are pickups? 15:43 < rand> no, auto reload, well it may depends on the server in fact 15:44 < rand> auto reload like pistol 15:44 < rand> I didn't play, so I don't have many reference... 16:07 < rand> wow, juste merge ginsta to 0.7, and it looks fine (with few edit) 16:14 <@Dune> rand, makes sense, grenade spam sucks 16:15 <@Dune> I wonder what that quick edit mode is btw, must have missed when it was added 16:17 <@Dune> I'll have a look into the warmup code 16:18 <@Dune> sv_warmup -1/0/x can't be too hard to implement, right 16:18 <@Dune> just need to keep it for survival 16:18 < Oy> you can mark© text from the console 16:18 <@Dune> is that a win10 thing? 16:18 <@Dune> I can copy the console on win7 just fine 16:19 < Oy> should be possible on win7 too yeah 16:41 <@Dune> okay, it's a bad idea to change the windows console background color to blue 16:42 <@Dune> it's the second time I thought I had a BSOD for a moment 16:44 < Oy> :P 17:44 < Oy> these format specifier warnings are annoying :( 17:46 <@Dune> yeah they are 17:57 < Oy> rand: can i assign u to this https://github.com/teeworlds/teeworlds/issues/1966 ? :) 18:14 <@Dune> trying to debug why the bot skin looks like https://media.discordapp.net/attachments/507109456631431168/560857838658912276/55173431-fed96c80-517b-11e9-9451-90002822f917.png 18:22 * rand starts running 18:23 < rand> I'll give time to it later (weeks/month) so you can :) 18:27 < Oy> ok, done :) 18:28 < Oy> Dune: probably have to be fixed in the file 18:28 < Oy> had similar problems with the santa hats 18:28 < Oy> when mirroring (looking left/right) 18:31 <@Dune> okay, that's what I feared. hopefully @zatline can adjust that :| 18:56 <@Dune> but it's difficult to get exact values, right? 19:58 <@Dune> Oy, sv_warmup -1 is for player-ready mode 19:58 <@Dune> do I use -2 for "no warmup"? 19:58 <@Dune> not sure if it's consistent 20:03 <@Dune> this is all very confusing :/ 20:52 < Oy> hm isn't 0 no warmup? 20:52 < Oy> Dune: 20:53 < Oy> that stuff got kinda complicated :) 20:56 <@Dune> -1 use the player ready mode when sv_player_ready_mode 1 is set 20:56 <@Dune> 0 disabled - only use the Game starts timer 20:56 <@Dune> otherwise use the Warmup timer with the given value, followed by the Game starts timer 20:57 <@Dune> so it would be best to just change 0 to display no warmups at all 20:58 < Oy> could do a seperate command for the game start timer 20:58 < Oy> like game countdown 20:59 <@Dune> hmm 20:59 <@Dune> i don't know if that's necessary though 21:00 < Oy> warmup is sth else than the game countdown 21:01 <@Dune> https://github.com/Dune-jr/teeworlds/commit/7d3f791e4ad6183f716ff6db92504dde7b888e36 would be nice already 21:03 <@Dune> it gets rid of the training phase on sv_warmup 0 21:09 < Oy> hm still useful for survival 21:15 <@Dune> those timers give me a headache 21:15 < Oy> yeah :) 21:15 <@Dune> there should be a scripting languages for automaton state programming 21:15 <@Dune> there probably is already and I just don't know about it :P 21:15 < Oy> :P 21:17 < Oy> about the ai player parts: there's probably some issue with the rendering somehow - should be looked into deeper when there's time :) 21:17 <@Dune> right :/ 21:18 < Oy> didn't feel logical when i did the santa hats back then - there was some odd pixel offset 21:19 <@Dune> alright :)