00:08 < rand> I can say it was definitly not me 00:09 < rand> not sure about his skills 00:09 < day> he's good 00:09 < day> not mario good though 11:54 <@Dune> Gotta discuss composed binds, UI transparency, and timer stuff 11:54 <@Dune> The timer stuff is tricky, i don't have a good idea of how it should be 11:55 <@Dune> The forced 3s warmup had negative feedback and the sv_warmup options are maybe a bit confusing 11:56 < Oy> it needs some consistency 11:56 <@Dune> I can test hidpi stuff if need be but I think some people had issues I didn't have 11:56 < Oy> should still keep it for survival games 11:56 <@Dune> Oh so different behavior? 11:56 <@Dune> Depending on the gametype? 11:57 < Oy> it's really good for survival 11:57 <@Dune> Isn't that hacky 11:57 <@Dune> Yeah 11:57 <@Dune> But how do you implement it properly 11:57 < Oy> if u notice the start one second too late it could already be over 11:57 <@Dune> right 11:58 < Oy> hm not sure 11:58 <@Dune> But it should still be possible to enable it in ctf and disable it in lms 11:58 <@Dune> sv_warmup 0 be default, -1 be never, and >0 be always? 12:28 < matricks_> Oy: that absolute path thing is a bit.. well... weird :) 12:47 < Oy> matricks_: yeah :) 12:48 < Oy> Dune: yeah that might be a good option 12:55 <@Dune> alright 12:55 <@Dune> gotta retrieve food first :p 15:30 <@Dune> heinrich5991, btw I think I'm done with the IRC bot configuration, but I can't seem to have open ports for the webhook on my machine, so maybe you'd have a way to test that somehow 15:51 < day> im pretty sure that with enough velocity delta it's possible to move through 50% of another tee, the collision detection then accelerates you even further :D 20:50 * the2048 waves 22:00 <@heinrich5991> Dune: what do you mean? you need a server to run this on? 22:16 <@Dune> ideally yeah. I tried to send the github payload via curl to test but it didn't work out 23:52 <@heinrich5991> Dune: got an ssh key so I can add a user on my server? 23:54 <@Dune> sure, sounds good