00:24 < day> why does a 'grep -r "m_aWeapons" not reveal anything about this presumable struct? I only find it in server/entities/character.cpp and there it is only being used but not initiated o0 00:46 < day> Dune: you there? *not gonna pesker you with coding questions* :p 00:46 <@Dune> ig 00:47 < day> just some teeworlds idea i have in mind 00:47 < day> i think one of the issues teeworlds has is that everyone can just use a random nick, you cant do ladder boards, build a community or do anything that requires fixed user accounts 00:49 <@Dune> i havent seen this being much of a problem 00:49 < day> well because noone is playing which in itself is a problem :P 00:49 <@Dune> I don't think that's it. people recognize each other just fine 00:49 < day> theres at best one public ctf server running 00:50 < day> im trying to come up with ideas to get the user count up 00:50 <@Dune> implement them :P 00:50 < day> because the status quo is just sad lol 00:50 <@Dune> then be a content creator 00:51 < day> most successful multiplayer games have some kind of reward loop 00:51 < day> ladder boards or similar 00:51 <@Dune> then program one 00:52 < day> i was merely curious what your thought on this was 00:52 <@Dune> everyone says what they think should be done and no one does anything ^^ 00:53 < day> :D 00:53 < day> i didn mean to tell you what to do 00:59 <@Dune> right now we need someone to produce gfx, that's the biggest problem 00:59 < day> what kind of gfx? 00:59 <@Dune> huh, well ingame stuff? 01:00 <@Dune> icons and what not 01:00 < day> map tiles, tee styles ? something specific? 01:00 < day> or just 'everything'? 01:00 <@Dune> just have an artist 01:00 < day> i dont feel like the art stuff is limiting the game :/ 01:01 <@Dune> it's limiting the development at least 01:01 <@Dune> the 0.7.3 milestone needs a few gfx issues fixed 01:01 < day> ah i see. i thought you were simply aiming for 'more variety' 01:35 < day> is there a scenario where a weapon aside from WEAPON_GUN reloads? 01:36 < day> e.g. is there a server setting that allows you to have reload on other guns? 11:44 <@Dune> not on pure teeworlds, day 11:45 <@Dune> to your earlier question, grep -r m_aWeapons gives this: 11:46 <@Dune> } m_aWeapons[NUM_WEAPONS]; 11:46 <@Dune> so it's a struct defined on the fly 11:46 <@Dune> src/game/server/entities/character.h- int m_Ammo; 11:46 <@Dune> src/game/server/entities/character.h- bool m_Got; 11:46 <@Dune> src/game/server/entities/character.h- 11:46 <@Dune> src/game/server/entities/character.h: } m_aWeapons[NUM_WEAPONS];