11:25 < Bzhu> Hi. Any thoughts on closed-source clients? I just found out that one of my admins uses such a client. I’m a little concerned that the client might leak my rcon password to its creator. I’m also concerned that my admin might be using cheat features of this client. 11:27 < minus> closed source forks are lame, but you can't do anything about it because teeworlds isn't GPL or similar 12:06 < Bzhu> I guess if I were really suspicious I could run this client in a wiresharked environment and look what happens… 12:07 < Bzhu> But I probably won’t (too much effort for a mild concern) 12:09 < rand> why do you need to run an untrusted client ? 12:09 <@Dune> it's always a security concern to run a client that you haven't built yourself 12:10 <@Dune> I don't think an rcon password leak would be *that* bad. You can see who auths on your console and I don't think there are too many exploits you can do from the rcon 12:16 < Bzhu> OK 14:10 < Bzhu> .ls 14:10 < Bzhu> .ls 14:10 < Bzhu> sorry, wrong channel 14:12 < Bzhu> Anyway thanks for the advice. I’ll just advise my admin not to run this client and explain to him why. He’s 12 but he’s smart, he may understand. 14:12 <@heinrich5991> Bzhu: which client is it? 14:12 < Bzhu> baumelein 14:12 < Bzhu> baumalein* 14:12 <@heinrich5991> pure cheat client ^^ 14:12 < Bzhu> I saw that on the webpage, yes 14:12 <@heinrich5991> but I'm not aware of any password leaking mechanic 14:13 < Bzhu> I was wondering why he would use it instead of ddnet if not for cheating 14:14 < Bzhu> But maybe he only finds it cool to use something different, I don’t want to accuse him of anything. 14:14 < Bzhu> False positives can lead to conflict too (I know it too well) 14:20 < Bzhu> Anyway, I’ll have to go, but I would have liked to chat a little about a problem I have with the DDNet client: as it stands, I can’t really use it because of keyboard layout / key handling issues 14:21 < Bzhu> But as I said, I have to go, so I’ll come back some time later. See you. 14:22 <@heinrich5991> see you 14:22 <@heinrich5991> ddnet stuff is better discussed in #ddnet ^^ 14:22 < Bzhu> OK :-) 21:00 * day demands the integration of an apm indicator 21:06 <@Dune> I think I already ported it to 0.7 but it's frankly not very useful 21:06 < day> Dune: an apm counter? 21:07 <@Dune> I'm porting teecomp, which has it 21:07 < day> wasnt sure if you maybe meant ddnet. in both cases the statement would be true :P 21:07 <@Dune> ddnet took all of teecomp, so anything teecomp has, ddnet should have it 21:07 < day> would be funny to see peoples apm in the scoreboard 21:08 <@Dune> ah, that. well apm is so meaningless in a fps like that :/ 21:09 < day> it's rather meaningless in general imho. it's simply dick wanking 21:09 <@Dune> depends on the game 21:09 < day> just look at the brainless spamming in starcraft :P 21:10 <@Dune> you can't keep it up for very long 21:10 < day> challenge accepted 21:10 <@Dune> and low apm is always meaningful ^^ 21:11 < day> a mate got to master or so with sub 100apm iirc :P 21:11 <@heinrich5991> the AIs use apm as a limiter 21:11 <@Dune> I don't doubt you can do that, Stephanator did too 21:11 <@heinrich5991> a friend of mine plays starcraft with touchpad in diamond :) 21:11 < day> haha 21:12 <@Dune> it definitely reflects in what you can play or can't though ^^ 21:13 < day> i think my fav so far is league of legendw with a racing wheel 21:13 <@heinrich5991> wat 21:13 < day> https://youtu.be/66raQRIi4LQ?t=562 wait till he pushs the NOS button xD 21:14 < day> maybe i give teecomp a try 21:27 <@Dune> teecomp is a 0.5 mod, day 21:27 <@Dune> it's been included in any client mod in existence 21:27 <@Dune> it was made for that 21:28 < day> i see. which modded client do you recommend? 21:28 <@Dune> the statboard, the customisation for tees, lasers, etc, that comes from there 21:28 <@Dune> for 0.7, I only know mine 21:28 < day> didnt know you still have one 21:28 < day> the cheat client that lets you disable textures? :P 21:28 * day restarts a 4year old argument 21:29 < day> or 8? :P 21:29 <@Dune> probably 8 21:29 <@Dune> and yeah, that one 21:29 <@Dune> it lets you automap maps differently, you can player on winter ctf4 :) 21:31 <@Dune> I'll release teecomp separately anyway for those allergic to my products :D 21:53 < rand> favorites are not shown in the default filter "teeworlds", is it a feature ? 21:54 < day> rand: are you rand() ingame? 21:54 < rand> hm, not sure in fact 21:54 < rand> I am 21:54 < day> <3 21:54 < day> i occasionally see you on ctf5 21:54 <@Dune> rand, they should not be included if they're not pure gametype? 21:55 <@Dune> having rand on the server makes it easy to win 21:55 <@Dune> just pick the same team 21:55 < rand> lol 21:55 < day> dunno the only monster ive seen so far is mario bros 21:55 < day> aka qi//magnet :P 21:55 < rand> Dune: it's a bet I'd rather not take 21:56 < rand> aaaaaaaaaaaaah 21:56 < rand> mario bros is magnet disguised 21:56 < day> pssh 21:56 < day> i legitly lost 2v1 against him. and we were both capable T_T 21:57 < rand> hm, who are you ingame ? 21:57 < day> machine 21:57 < rand> o/ 22:01 < rand> Dune: in fact, my server is filtered, w/o favorite, sharing the same ip as a modded server, that's my starting hypothesis, let's dig it 22:02 < rand> already invalidate… 22:03 < rand> erk, maybe…  22:11 < rand> the map name 22:13 < day> Dune: the pistol reloading is that purely server sided? i.e. could one host a server on which the pistol always reloads no matter if it's pulled out or not? 22:15 < rand> it is server side, so it is possible, but it should be annouced as a modded server 22:39 <@Dune> yeah 22:40 <@Dune> rand, you have tried to take down the modded server? when you mean your server, is it a local server, on the 127.0.0.1 network? 23:32 < rand> Dune: i found the issue, default filter is filtering pure map, and I didn't update that part, I was still using sur1 23:34 <@Dune> ahh I see 23:51 <@Dune> rand, https://i.imgur.com/bt82Kf2.png 23:51 <@Dune> the lack of scrollbar looks like a bug?