19:44 < TeeSlayer> is it possible to modify the alternative broadcast position? like "wait for next round" or "game starts in" etc 19:44 < TeeSlayer> as a server 19:46 < TeeSlayer> ehm, not position, but text 19:46 < TeeSlayer> "wait for next round" doesn't really fit with my mod 20:11 < bridge> [teeworlds] the text displayed in the middle of the screen is a client-side thing that cannot be messed with (hence the separation with the lower part broadcast) 20:52 < TeeSlayer> would be cool if that was possible :> 20:55 < bridge> [teeworlds] I think the idea is to separate trustful broadcast and server-sided messages 20:57 < TeeSlayer> is not being able to modify k/d part of that trust plan?^^ 20:59 <@Dune> modify it how? 21:00 < TeeSlayer> well if people come into the game, kd is always 0 for everybody - as an example 21:01 < TeeSlayer> for the trustful broadcast: I'm using deadspec in a way that doesn't want players to wait for the next round 21:01 < TeeSlayer> rather "turn" 21:23 < day> was the collision reworked in the new version? 21:24 < day> i remember that once you crossed a certain speed you could kind of blurr through tees 21:24 < day> *something i liked* :P 21:29 < day> whats also super odd is how slow teeworlds looks in replays 21:41 <@Dune> blurr through tees? 21:41 <@Dune> you mean skip a deathtile? 21:41 < day> as in the collision wasnt registered 21:42 <@Dune> TeeSlayer, the k/d is completely unrelated to that 21:42 < day> maybe it's ping related, im playing on 20ms servers atm 21:46 < day> btw. was there ever a discussion about pistol reloading while it is stashed? I think that would be very nice 21:48 <@Dune> I think so too but I don't think the gameplay team agrees :P 21:48 < day> who is the gameplay team? 21:49 < day> *i need names, adresses and daily schedules* 21:50 < day> i can see the appeal to keep it how it is to motivate switching, but the reloading is so tedious slow, maybe the reload should be twice as fast after you havent shot for a few seconds so that you can reload it quicker 21:51 < day> aside from 1on1 it's a one shot wonder imho. empty it once and forget about it 22:07 <@Dune> yeah I agree 22:07 <@Dune> another solution is just to increase the regen speed 22:08 < day> see my 2nd last line :p 22:08 <@Dune> ah sorry :) 22:08 < day> i think it would be wrong to perma up the regen rate, that would make it too strong 22:13 < TeeSlayer> Dune: K/D is just another thing the server has no control over. 22:13 <@Dune> because it's not in the protocol 22:13 < TeeSlayer> But it should have. Just my opinion. 22:13 < TeeSlayer> yeah 22:35 <@Dune> well, it would have been done if someone did it :P 22:44 < rand> I'm not sure why K/D is this relevant. Usually, I check the score of the opponent to get an idea about how strong he is 22:45 < rand> and if I join a game, it's fine to compare to other players on K/D on the same time span 23:28 <@Dune> K/D is more relevant than score when you join in-between