09:44 <@Dune> This should at least be put in a "known issues" FAQ or something (that no dbus-launch causes issues) 10:43 <@Dune> Does anyone know what kind of compression mode I should use when running the convert script for teeworlds gfx? https://imagemagick.org/script/command-line-options.php#compress 17:40 < TeeSlayer> so does anybody know if it's possible to change the colors ingame without destroying the character? 17:51 < rand> src/game/client/gameclient.cpp:645 looks like a no 17:52 < TeeSlayer> :( 17:53 < rand> maybe you can send two consecutive packet, Sv_ClientDrop and Sv_ClientInfo 17:54 < rand> without destroying the character on server side 17:54 < TeeSlayer> I basically need this for zCatch, and maybe Catch16 later 17:54 < TeeSlayer> I'll look into that, thanks 17:54 <@Dune> you can change other characters but not the local character afaik 17:54 < rand> erf 17:54 <@Dune> can't you build the mod in a way that doesn't rely so heavily on colors? 17:55 < TeeSlayer> catch16 is pretty much impossible without color change, and it's nice to have for zcatch 17:56 <@Dune> is the color change needed for the local character? zomb changes other characters when they become low on life 17:56 < TeeSlayer> what do you mean by local char? 17:56 <@Dune> the character the player is playing? 17:57 < TeeSlayer> yes, no bots 17:57 < TeeSlayer> it's server-side only 17:57 <@Dune> I'm not talking about bots 17:57 < rand> the client don't care about the server info about himself 17:57 <@Dune> ^ 17:58 < TeeSlayer> hm, true.. now I remember the color change on ZOMB, too 17:58 <@Dune> but you can destroy and remake other characters as you like 17:58 < TeeSlayer> I'll look into the code 17:58 <@Dune> do you understand? 17:59 < TeeSlayer> I think^^ 17:59 < rand> is zcatch the mod where you start from blue and changing color for every kill you accumulate until you die ? 17:59 < TeeSlayer> yes 17:59 < TeeSlayer> I'm hosting two instances with laser and grenade on 0.7 right now 18:00 < rand> ok, then, sith the current client, you have too figure out a different way to know how many kills you got :c 18:00 <@Dune> Slayer did it with the armor count iirc 18:00 < rand> but, you can use the color scheme for other tees 18:00 < TeeSlayer> armor count was just for anticamper 18:02 < TeeSlayer> but I do count the kills/deaths separately 18:10 < TeeSlayer> Dune: I use deadspeccam now, too 18:13 < rand> btw, when I leave speccam to freecam, every tees (also pickups?) disappear for a second, can anyone reproduce it ? 19:03 < TeeSlayer> I might have encountered it I think, but can't reproduce it rn 19:03 < TeeSlayer> is K/D calculated by the client? 20:35 <@heinrich5991> TeeSlayer: yes it is 20:37 <@heinrich5991> rand: probably related to the "max camera movement speed while in spec" thing 21:05 < TeeSlayer> heinrich5991: huh, so it shouldn't be possible that somebody joins the game with a K/D? 21:05 <@heinrich5991> no 21:05 < TeeSlayer> or is it being saved if somebody rejoins? 21:06 < TeeSlayer> because that occured on one of my servers 21:06 <@heinrich5991> unless there's a bug where it's not reset 21:06 < TeeSlayer> on the server-side? 21:08 <@heinrich5991> on the client-side 21:08 <@heinrich5991> the entire K/D calculation happens client-side as far as I know 21:09 <@heinrich5991> (this is going to get fixed, there's an issue about this) 21:10 < TeeSlayer> okay 21:10 < TeeSlayer> thanks for the info 21:12 < TeeSlayer> heinrich5991: deadspecmode works quite nice btw 21:12 <@heinrich5991> great :) 21:12 < TeeSlayer> I like it a lot more than how it used to be on 0.6 21:12 <@heinrich5991> well, it's kinda designed for it ^^ 23:06 < bridge> [teeworlds] Would be nice to have a way to override client K/Ds with the one calculated on the server since you can never trust clients 😃 23:07 < bridge> [teeworlds] Would be nice to have a way to override client K/Ds with the one calculated on the server since you can never trust clients 23:09 < bridge> [teeworlds] huh, I don't think the client sends the K/D to the server 23:10 < bridge> [teeworlds] My bad then. I missunderstood TeeSlayers question about the clients having K/D stats when joining the server 23:10 < bridge> [teeworlds] all good then