00:55 < Teeworlds> [teeworlds] nheir opened pull request #1948: sv_player_slots < num_player → player cannot spectate (master...fix/join_spec) https://git.io/fhYD6 21:41 < bridge> [teeworlds] How does the bam handle compiler flags? 21:41 <@Dune> handle? what do you mean? 21:41 < bridge> [teeworlds] I am using bam5 to compile a 0.6 mod and since the macOS update it fails to build ._. 21:42 <@Dune> with stuff like settings.cc.flags:Add("-Wall", "-fno-exceptions") 21:42 < bridge> [teeworlds] 21:42 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/530848465283186725/Bildschirmfoto_2019-01-04_um_21.42.04.png 21:43 <@Dune> you're using C++11 only features 21:44 <@Dune> (I think) 21:44 <@Dune> try settings.cc.flags:Add("--std=libc++") 21:44 < bridge> [teeworlds] the is in vanilla 0.7 as well 21:46 <@Dune> I don't know, but it seems like you're doing C++11 stuff 21:46 < bridge> [teeworlds] Where do i add it? in configure.lua? 21:47 <@Dune> bam.lua, look around 21:47 <@Dune> commonsettings or macosxsettings will do the trick for you 21:48 < bridge> [teeworlds] ah nice ty 21:49 < bridge> [teeworlds] ah i see the vanilla bam.lua has some functions that add all the flags 22:08 < Teeworlds> [teeworlds] ChillerDragon opened pull request #1949: Remove space xd (master...master) https://git.io/fhONR 22:08 < bridge> [teeworlds] made a quality commit as thanks for your help especially for u Dune :p 22:10 <@Dune> I'm sure there are substantial things you could do from https://github.com/teeworlds/teeworlds/milestone/10 22:12 < bridge> [teeworlds] ikr 22:12 < bridge> [teeworlds] 22:12 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/530856046957166593/Bildschirmfoto_2019-01-04_um_22.12.02.png 22:12 < bridge> [teeworlds] but im not sure if I can do them 22:13 < bridge> [teeworlds] that looks like an fault of apple to me xd but 0.7 works so it has to be my fault