21:27 < Teeworlds> [teeworlds] nheir opened pull request #1947: make sv_player_slots need a reload (master...fix/player_slots) https://git.io/fhYE5 21:31 < rand> it seems cmake files use ./data directory (like 0.6) instead of build/{arch}/{target}/data 21:55 < rand> i fucked up on sv_inactivekick 21:57 < rand> i wanted to be able to kick spectators… dunno why, maybe because I didn't want a server to be full of inactive spec 21:57 < rand> it's weird 22:18 < rand> > (0=move player to spectator, 1=move player to free spectator slot/kick, 2=move player to free spectator slot/kick and kick spectator, 3=kick both) 22:18 < rand> this should be better 22:20 < rand> + spec_view reseting inactivetime 22:20 < rand> *spec_player 22:39 < rand> wonder if chatting should reset activity or not, and if it depends on player or spectator 22:42 < bridge> [teeworlds] if you are inactive, then you don't chat i guess? 22:43 < rand> but, a player chatting while not playing, should he join spectator ? 22:44 < bridge> [teeworlds] I don't think, it's our responsibility. We should kick/move only real inactive players 22:44 < bridge> [teeworlds] imho 22:47 < rand> well, anyone not afk can stay on a server if he want to annoy people, i'm wrong to try to prevent it, and you are right 22:48 < bridge> [teeworlds] you see 😃 23:11 < Teeworlds> [teeworlds] nheir closed pull request #1947: make sv_player_slots need a reload (master...fix/player_slots) https://git.io/fhYE5 23:13 < bridge> [teeworlds] rand: can we still join spectators if the player slot count is lower than the actual player count? 23:16 < rand> hm, my issue totally missed the real issue >< 23:16 < rand> LordSk: no 23:18 < rand> i though this was fixed by oy elsewhere 23:20 < bridge> [teeworlds] what do you mean, missed the real issue? 23:20 < rand> what you are pointing 23:20 < bridge> [teeworlds] oh ok 23:32 < rand> what is the purpose of locking the teams ? you can't spectate unless leaving the server and nobody can join a team ? 23:56 < bridge> [teeworlds] The issue is simpler than that I think, if there is a (warning) message, the buttons are locked.