00:03 <@Dune> merry new year 00:11 < Sajadi> Happy new year :) 00:24 < TeeSlayer> happy new teeyear 00:33 < TeeSlayer> is Muffin, the developer of conquest here? 00:34 < TeeSlayer> @MuffinMario 00:35 < TeeSlayer> I need the maps for Conquest to host it. I don't have them here neither are they being hosted anywhere on Teeworlds 00:41 < TeeSlayer> ahhh they're in the release zip 00:42 < TeeSlayer> they aren't on the repo that's why I was confused 07:16 <@heinrich5991> happy new year :) 10:43 < bridge> [teeworlds] Happy new year heinrich 16:11 <@Dune> My filters keep getting reset :( 18:47 < bridge> [teeworlds] TeeSlayer: I've updated zomb again, https://www.teeworlds.com/forum/viewtopic.php?pid=122379#p122379 18:47 < bridge> [teeworlds] also happy new year everyone 😃 19:18 < TeeSlayer> LordSk: Thanks. I just updated them. 19:20 < TeeSlayer> @LordSk: Is it possible to disable flying for zombies? Or is the pathfinding not optimized for land travel? :D 19:20 < bridge> [teeworlds] that was choice I made when I started making the mod 19:21 < bridge> [teeworlds] zombies should be able to travel all maps 19:21 < TeeSlayer> It's not a problem on the three standard maps, but other maps would seem weird 19:21 < bridge> [teeworlds] but in practice that means they indeed fly when the map is set up for it 19:22 < bridge> [teeworlds] I'll definitely choose another approach if I do a Zomb 4 someday 19:23 < bridge> [teeworlds] but for now, build better suited maps 😃 19:25 < TeeSlayer> it's alright, but if you ever enable more player slots (and more actual players as well), it will be harder to make good maps since you would want the zombies to not only come from left right, but top right, top left, bottom right, bottom left etc 19:26 < TeeSlayer> unless it's a cave :P 19:27 < bridge> [teeworlds] yeah, it would also make more sense if zombies were more grounded 19:29 < TeeSlayer> on the other hand this ensures that they can't die from falling in the abyss^^ 19:29 < bridge> [teeworlds] yeah and every map basically works 😃