02:04 < bridge> [teeworlds] what happend to windows console on 0.7? how can i copy links or text from chat now :( are you gonna give use to the mouse in f1 console and make it selectable or make links clickable 02:05 < bridge> [teeworlds] you can start teeworlds with -c 02:08 < bridge> [teeworlds] why no setting for it? 02:09 < bridge> [teeworlds] because the only way would be to show it then hide it later 02:09 < bridge> [teeworlds] you can also setup a shortcut on desktop to start with -c 02:49 < bridge> [teeworlds] Thanks Dune for the tutorial 😃 02:49 < bridge> [teeworlds] Thanks @Dune for the tutorial 😃 14:14 <@Dune> hey minus 14:14 <@Dune> anyway to set up redirects for the documentation? :) 14:16 < minus> no directly, but somehow probably 14:17 <@Dune> compiling_everything should redirect to hacking. should I edit the output directly somehow and remove compiling_everything? 17:56 <@Dune_> https://github.com/Dune-jr/teeworlds/commit/190e3297804a27ad1d81edb784c019c4f3c90177#diff-9266540b75421428fa2bf1a3b55de980R567 17:56 <@Dune_> hmmm 17:57 <@Dune_> I wonder why this works so poorly (although it works 18:11 < Oy> hm, dunno if a double click is a good idea. u usually want to encourage people to provide a reason for their vote 18:12 < bridge> [teeworlds] maybe disabled in Kick players? 18:14 < Oy> yeah, might be better for player related votes (kick, spec) 18:15 < bridge> [teeworlds] i don't like double-click idea 18:20 < Teeworlds> [teeworlds] oy closed pull request #1812: dont show client id over tee if showsocial is off (master...master) https://git.io/fpSMQ 18:26 <@Dune_> still don't know why it fails :< 18:29 < laxadedi> koomi: heinrich said you were in congress ? 18:40 < Teeworlds> [teeworlds] oy closed pull request #1825: Added ctrl+arrows/backspace/delete keys for text input (master...pr-enhance-cursor-movement) https://git.io/fp9n4 18:47 < Oy> Dune_: what isn't working? 19:12 <@Dune_> Oy: feels like I have to triple/quadruple click for it to work 19:12 <@Dune_> it's somewhat inconsistent 19:21 < bridge> [teeworlds] limit fps is probably the cause 19:22 < bridge> [teeworlds] honestly I don't even know how we didn't encounter an issue earlier 19:23 < bridge> [teeworlds] input is processed even when we skip rendering a frame 19:24 < bridge> [teeworlds] so the ui doesn't get all input events 19:24 <@Dune_> limit fps is why - I disabled it and it works 19:25 < Oy> Dune_: try to remove https://github.com/Dune-jr/teeworlds/commit/190e3297804a27ad1d81edb784c019c4f3c90177#diff-9266540b75421428fa2bf1a3b55de980R568 19:25 < Oy> change that line https://github.com/Dune-jr/teeworlds/commit/190e3297804a27ad1d81edb784c019c4f3c90177#diff-9266540b75421428fa2bf1a3b55de980R573 to "Selected = UiDoListboxEnd(&s_ListBoxState, &doCallVote);" 19:30 < bridge> [teeworlds] Dune_ double click is already handled for list box items 19:30 < bridge> [teeworlds] as oy pointed out 19:31 <@Dune_> ah, dammit 19:31 < bridge> [teeworlds] Oy did you realled made this map? https://ddnet.tw/ranks/novice/#map-xyz_ddrace2 19:31 < bridge> [teeworlds] really* 19:33 < Oy> Dune_: first call invalidates the state, you don't have a doubleclick on second call 19:33 < Oy> ChillerDragon yeah. and xyz_ddrace1 19:33 <@Dune_> thanks Oy. strangely enough it worked with enough spam 19:33 <@Dune_> back when DDRace was dummy dragging :( 19:33 < bridge> [teeworlds] nice map 19:33 < bridge> [teeworlds] didnt know you made ddrace maps hehe 19:34 < bridge> [teeworlds] so your map was part of the fullest servers in the last 3 years o.O 19:34 < Oy> we had a ddrace server running in the past 19:35 < Oy> also started on a 3rd map, but never finished it 19:35 <@Dune_> I vaguely remember playing it. port it plz @ChillerDragon! =D 19:36 < bridge> [teeworlds] pff 0.7 19:36 <@Dune_> do you even need any sort of feature other than freeze? 19:36 < bridge> [teeworlds] ima work on a 0.6 map where i use parts of xyz 19:36 <@Dune_> meh 19:36 < bridge> [teeworlds] unfreeze is nice 19:36 < bridge> [teeworlds] deep and undeep aswell 19:36 < bridge> [teeworlds] the shotgun in ddrace is important as well 19:37 < Oy> think there was just freeze back then 19:37 < bridge> [teeworlds] rifle is cool 19:37 <@Dune_> I don't think those are necessary for oy's map :) 19:37 <@Dune_> with the race work done, it shouldn't be that much trouble to port that map 19:37 < bridge> [teeworlds] oh wait you are talking about porting ddrace not oys map ? xd 19:37 <@Dune_> both 19:37 < Oy> u just need freeze for that map 19:38 < bridge> [teeworlds] i think our 0.7 mod has freeze already idk 19:38 < bridge> [teeworlds] @fokkonaut did all of it i was too lazy yet to touch 0.7 19:38 <@Dune_> I'd like to see a minimalistic ddrace, that was the good time :) 19:38 <@Dune_> where is it? 19:38 < Oy> yeah 19:38 < bridge> [teeworlds] oh then i am the wrong guy 19:38 < bridge> [teeworlds] i am the main dev of ddnet++ which is bloated af 19:38 < bridge> [teeworlds] we have like 20k lines functions and stuff 19:39 <@Dune_> that sentence wasn't targetted to anyone 19:40 < bridge> [teeworlds] id like to see the wallhammer back in vanilla then a minimalistic ddrace nwould be even mor eminimalistic and easier to code 19:41 < bridge> [teeworlds] not to metion the vanilla gimprovment :p 19:42 < Teeworlds> [teeworlds] Dune-jr opened pull request #1935: Call option votes with a double click (master...feature-doubleclickvote) https://git.io/fhI4O 19:43 < Teeworlds> [teeworlds] oy closed pull request #1935: Call option votes with a double click (master...feature-doubleclickvote) https://git.io/fhI4O 19:48 < bridge> [teeworlds] Oy can you make chilli server work with 0.7.2? :) 19:48 < bridge> [teeworlds] i dont know all the stuff that got added 19:49 <@Dune_> what's chilli server? 19:49 < Oy> chilli? 20:01 < bridge> [teeworlds] https://github.com/TwChilli/chilli-server 20:02 < bridge> [teeworlds] If you will do it, just PR :) 20:02 < bridge> [teeworlds] If not, can you tell me what stuff is important to get it to work? 20:03 <@Dune_> haha I'm trying to race on a local server and am so not used to low ping I fail all the jumps :D