00:00 <@Dune_> Merry christmas :D 00:00 <@Dune_> heinrich5991: we have a release announement, but I dind't draft it in steam 00:01 <@Dune_> the start page is a simple $ variablke 00:01 <@heinrich5991> yes, changed that already 00:01 <@heinrich5991> maybe we should put out the release announcement 00:01 <@heinrich5991> or I revert that 00:02 < Oy> hm about the win32 version 00:02 <@heinrich5991> Dune_: would you try the test branch of steam teeworlds? 00:03 < Oy> i get "running on windows-win64-unknown" 00:03 <@heinrich5991> hmmmm 00:03 < Oy> "unknown endianess" 00:03 < Oy> on startup 00:03 < Oy> it starts but thats odd 00:03 < Oy> dunno if it'll have some problem 00:03 <@heinrich5991> I reverted to 0.7.1 on the start page for now 00:04 < bridge> [teeworlds] yeah bam was having issues detecting the arch 00:04 < Oy> hm 00:04 < Oy> did u use msvc? 00:04 < bridge> [teeworlds] yeah 00:04 < Oy> that's how i build too 00:05 < Oy> u used the x86 native tool command prompt? 00:05 < bridge> [teeworlds] yes 00:05 < Oy> provide by msvc 00:05 <@heinrich5991> undetected endian defaults to little endian (the right one) 00:05 < Oy> yeah but win64 00:06 < Oy> hope there's no internal mixup 00:06 <@heinrich5991> $ file teeworlds-0.7.2-win*/teeworlds.exe 00:06 <@heinrich5991> teeworlds-0.7.2-win32/teeworlds.exe: PE32 executable (console) Intel 80386, for MS Windows 00:06 <@heinrich5991> teeworlds-0.7.2-win64/teeworlds.exe: PE32+ executable (console) x86-64, for MS Windows 00:06 <@heinrich5991> looks good 00:06 < bridge> [teeworlds] that's why I'd prefer if you did it instead 00:07 <@heinrich5991> you could rebuild if you want, oy 00:07 < Oy> then u would have to replace it again 00:07 < Oy> it seems to work 00:08 <@heinrich5991> idc 00:08 <@heinrich5991> steam and teeworlds.com would be quick to update, provided I get the builds somewhere 00:08 < Teeworlds> [teeworlds] LordSk closed pull request #1927: Default inp_grab to 1 to be consistent with previous 0.7 releases (master...fix/inp_grab_default) https://git.io/fhUgy 00:09 < Oy> ok, few min 00:17 < Oy> heinrich5991: updated on github 00:17 <@heinrich5991> win32 and win64? 00:17 < Oy> no just win32 00:17 < Oy> win64 too? 00:18 <@heinrich5991> I guess it's fine 00:18 < Oy> ok 00:19 < bridge> [teeworlds] win64 is static then? 00:20 <@heinrich5991> yes 00:21 <@heinrich5991> Dune_: could you test the steam build? 00:23 <@Dune_> heinrich5991: I can't test anything steam rn 00:23 <@heinrich5991> ok 00:24 < bridge> [teeworlds] heinrich5991 which branch? 00:24 <@heinrich5991> "test", password "testtesttest" 00:25 < bridge> [teeworlds] works fine on my end 00:26 <@heinrich5991> nice. os? windows? 00:26 < bridge> [teeworlds] win10 x64 00:26 < Oy> anyone else ever had a crash with 0.7 https://github.com/teeworlds/teeworlds/issues/1923 ? 00:27 < bridge> [teeworlds] Oy: yeah I think so 00:27 < bridge> [teeworlds] was tabbed out, came back 5 min later 00:28 < bridge> [teeworlds] teeworlds was gone 00:28 < Oy> no error message? 00:28 <@heinrich5991> linux works, too 00:28 < bridge> [teeworlds] none 00:28 < Oy> ok, odd 00:29 < bridge> [teeworlds] I never experienced it again tho 00:29 < Oy> ok 00:29 <@heinrich5991> anyone online to test the teeworlds steam version on mac? 00:30 <@heinrich5991> if not, I guess I'll just trust that I didn't fuck something up 00:30 <@heinrich5991> it worked the previous times (famous last words) 00:30 < Oy> haha :D 00:30 < bridge> [teeworlds] 😄 00:31 < Oy> don't think there's steam on the mac i build on 00:31 < Oy> and it already takes ages to build 00:31 < bridge> [teeworlds] So whats left? 00:32 <@heinrich5991> theoretically testing mac, but I don't think we have anyone who could do that 00:32 <@heinrich5991> so I guess steam and teeworlds.com downloads are ready 00:32 <@heinrich5991> push the red button with the announcement? :) 00:33 < bridge> [teeworlds] @Dune did you change the inp_grab thing in the news post? 00:37 <@heinrich5991> Dune_: what's left for release? do you want to make the release post public? 00:37 <@Dune_> yeah 00:37 <@Dune_> move downloads, port it to steam, move blog and news 00:37 <@Dune_> it's all ready? 00:38 <@Dune_> @LordSk no, thanks for the reminder 00:38 <@Dune_> I'm busy for a few mins 00:40 < Oy> someone has the rights to edit this post https://www.teeworlds.com/forum/viewtopic.php?id=12644 ? 00:43 <@heinrich5991> I do 00:44 <@heinrich5991> what needs changing? 00:44 < Oy> could you replace "- Fix resampling" with "- Fixed textures for older graphic cards" 00:45 < Oy> so in case someone didn't see textures in 0.71 he notice the hint to try again :) 00:46 < bridge> [teeworlds] Someone should give oy moderator rights 00:47 < bridge> [teeworlds] merry xmas guys 00:47 < Oy> i have, not everywhere it seems :) 00:48 < Oy> and i always have to answer the spam questions when posting in the internal forum... 00:48 < Oy> merry christmas everyone :) 00:50 < Oy> one spam question is tricky: "which weapon doesn't run out of ammo". answered gun at first :P 00:50 < bridge> [teeworlds] hammer u silly 😛 00:51 < Oy> :P 00:51 < Oy> but hammer doesn't have ammo perse :D 00:52 < bridge> [teeworlds] tricky 00:52 <@heinrich5991> so it can't run out of it ^^ 00:52 < Oy> :D 00:57 < bridge> [teeworlds] what do you guys think about this body markings 00:57 < bridge> [teeworlds] 00:57 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/526911416511234057/screenshot_2018-12-25_00-56-31.png 00:58 < Oy> btw. love the image of the release post :) 00:58 < Oy> Sonix: gives the tee an angry look :) 00:59 < bridge> [teeworlds] does it look good tho? 😛 00:59 < Oy> yeah 01:00 < bridge> [teeworlds] trying some markings that I had on my custom skins 01:00 < Oy> skin parts should really be expanded for 0.8 01:01 < bridge> [teeworlds] yeah, I agree 01:01 < bridge> [teeworlds] https://www.teeworlds.com/forum/viewtopic.php?id=11530 01:02 < Oy> some good examples 01:02 < bridge> [teeworlds] they all look amazing @Sonix 01:10 <@Dune> minus: any idea why Oy always gets spam questions in the private forum 01:10 <@Dune> I edit the release announcement and push the red button? 01:10 <@Dune> Oy: github release, go? 01:10 < Oy> sure 01:10 < Oy> done 01:10 < minus> what 01:10 < Teeworlds> [teeworlds] oy tagged 0.7.2 at master: https://git.io/fhU6y 01:11 < Oy> minus i always get spam questions when i want to post in the internal forum 01:12 < Oy> how many ammo has the grenade etc. 01:12 < minus> you mean a captcha? 01:12 < minus> hm 01:12 < minus> no idea 01:12 < Oy> ok 01:16 < Oy> minus: http://www.solidfiles.com/v/d8VWPKqeP5kzL 01:17 < bridge> [teeworlds] 5 01:18 < Oy> updated github release with the link to release post in the forum 01:19 < bridge> [teeworlds] Problem with moving posts/threads 01:19 < bridge> [teeworlds] is that u dont see the *new post* icon active 01:21 < bridge> [teeworlds] that is because you saw the post in the internal part, I believe :) 01:21 < bridge> [teeworlds] thanks Oy 01:21 < Oy> btw. i delete the binaries from 0.7.1-rc on github 01:22 < bridge> [teeworlds] good 01:22 <@Dune> Steam release time 01:22 < Oy> or delete the whole 0.7.1-rc release? don't think it's needed 01:22 < Oy> +anymore 01:23 <@Dune> you can, yeah 01:23 < Oy> ok 01:23 < bridge> [teeworlds] Nah, Since i dont have access to it 01:23 <@Dune> heinrich5991: I should write a steam news, right 01:23 < bridge> [teeworlds] i think 01:23 < Oy> Sonix u can't see temp-section? 01:24 < Teeworlds> [teeworlds] oy deleted 0.7.1-rc at a25f7e5: https://git.io/fhUit 01:24 <@heinrich5991> steam build live 01:24 < bridge> [teeworlds] @Dune perhaps mention santa hats in the news post? 01:24 < Teeworlds> [teeworlds] oy deleted 0.7-beta at 3bb6f9d: https://git.io/fpoD1 01:25 < minus> spam less, Oy 01:25 < Oy> :P 01:25 < bridge> [teeworlds] Technically you kinda did with the surprise line I guess ... 01:26 <@Dune> done @LordSk 01:26 <@Dune> better? 01:26 <@heinrich5991> homepage updated 01:26 < minus> Oy: disabled that extensions, no more questions for you 01:26 < bridge> [teeworlds] perfect 😃 01:26 < minus> let's see if spam takes overhand 01:26 < Oy> minus: thx :D 01:27 < Oy> heinrich5991: great :) 01:27 < minus> on a slightly related note: punbb hasn't received updates in years 01:27 <@heinrich5991> yes, realized that, too :( 01:27 < minus> latest release is over 3 years old 01:27 <@heinrich5991> like four years or so 01:27 <@Dune> btw [h] tags don't work in news/blog 01:28 < minus> latest minor version release was 7 years ago 01:28 < bridge> [teeworlds] time to move onto something that is fresher? perhaps 01:29 < minus> just move to mailing lists like https://lists.sr.ht 01:29 <@Dune> https://steamcommunity.com/games/380840/announcements/detail/1705074470274219260 01:29 <@heinrich5991> "Teeworlds has posted an announcement" — steam popup 01:35 <@Dune> That seems to wrap it up 01:35 <@Dune> Hope there are no broken links this time 01:35 < bridge> [teeworlds] I wish santa hats lasted longer 😦 01:36 < bridge> [teeworlds] With current speed of development, the trailer on site and o steam will be outdated soon 😄 01:36 < bridge> [teeworlds] they look so cute 01:36 <@Dune> Well, you can always wait for next year's christmas :D 01:37 < bridge> [teeworlds] next year we'll have 3D hats 01:37 < bridge> [teeworlds] and lootboxes 01:37 < Oy> open f1 and type in "cl_show_xmas_hats 2" :D 01:37 < bridge> [teeworlds] 😃 01:38 < bridge> [teeworlds] Rare skins for grenade launcher for christmas gifts (paid 2$ per box0 01:38 < bridge> [teeworlds] thank you @Dune for doing all the release stuff once again! 01:38 < Oy> yeah, thx, good job :) 01:38 < Oy> heinrich5991: too :) 01:39 < bridge> [teeworlds] heinrich5991 too of course 😃 01:40 <@Dune> Oy always does the hard issues, I just bloat the backlog :D 01:41 <@Dune> Good job everyone, 15 days of interval between releases sure is nice :) 01:42 < bridge> [teeworlds] Almost like Epic Games, with Fortnite 01:42 < bridge> [teeworlds] lol 01:44 < Oy> is that any good? 01:44 < bridge> [teeworlds] Fast releases? 01:45 < Oy> fortnite 01:46 <@Dune> probably depends on your age 01:48 < bridge> [teeworlds] teeworlds is better 01:48 <@Dune> fortnite copied LTS tbh 01:48 < bridge> [teeworlds] actually, I don't really know. Fortnite has quite big fan base, and they are growing pretty fast recently. Frequent updates, with new content and balance update, satisfy players 01:49 < bridge> [teeworlds] but they also jumped into a trand, called battleroyal 01:49 < bridge> [teeworlds] we have LTS, so! 01:50 < bridge> [teeworlds] maybe teeworlds will explode 😄 01:50 < Oy> :D 01:51 <@Dune> I would like to send special thanks to @ChillerDragon who fought with his mac to get us a fast Mac release despite thai diseases and exhaustion 01:51 < Oy> get well soon ChillerDragon :) 01:53 <@Dune> I'll go to bed now. christmas is tomorrow here :) 01:53 <@Dune> good night! 01:53 < Oy> gn8 Dune 01:53 < bridge> [teeworlds] good night 😃 Well done! 07:23 < bridge> [teeworlds] oh good morning.. sorry for sleeping -.- 07:23 < bridge> [teeworlds] I see you rebuild my mac rls xd. But if everything works i am happy c: 07:28 < bridge> [teeworlds] Oh by the way does anyone has an idea why i cant get any networking connection with my gui teeworlds clients on my macbook? 0.6 doesnt work 0.7 doesnt work. I cant get master server connections and i cant connect via ip directly. My 0.6 client without graphics is able to connect tho. 07:29 < bridge> [teeworlds] the macos steam rls launches btw 07:33 < bridge> [teeworlds] oh btw i am on almost 30 tw related discord servers and it is nice to see that different people spread the 0.7.2 rls all over the place c: 09:15 < Oy> hey 09:15 < Oy> we have to fix the release https://github.com/teeworlds/teeworlds/issues/1929 :( 09:18 < Teeworlds> [teeworlds] oy tagged 0.7.1-rc at a25f7e5: https://git.io/fpKgn 09:19 < Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fhUSH 09:19 < Teeworlds> teeworlds/master 4f7a521 oy: fixed disabling the xmas hats. closes #1929 09:19 < Teeworlds> teeworlds/master f20f509 oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds 09:41 < Teeworlds> [teeworlds] oy deleted 0.7.2 at b4101dc: https://git.io/fhU9m 09:44 < Teeworlds> [teeworlds] oy tagged 0.7.2 at master: https://git.io/fhU6y 09:48 < Teeworlds> [teeworlds] oy deleted 0.7.1-rc at a25f7e5: https://git.io/fhUit 11:13 < bridge> [teeworlds] Hey 11:15 < bridge> [teeworlds] Oy: build a fixed win/osx version, I guess 11:17 < Oy> yeah. moved the tag, so src's win and osx are fixed on github 11:18 < Oy> the linux releases on github still need fixing 11:18 < Oy> and then the copys (teeworlds.download, steam) 11:20 < Oy> always have the bear skin, so didn't notice you get it when the xmas hat isn't showing :( 11:20 < Oy> sry 11:24 < bridge> [teeworlds] Me too lol 11:26 < bridge> [teeworlds] Will this bug occur to everyone on 26/12? 11:26 < Oy> on 27th yeah 11:27 < Oy> should probably add a note to the download, that people should redownload 11:47 < bridge> [teeworlds] Link to changelog is missing under 0.7.2 in the downloads page 11:52 <@Dune> uploading linux 32/64bits to github 11:53 <@Dune> teeworlds.com downloads are already updated (they link to github for now) 11:53 <@Dune> heinrich5991 will have to do steam 11:56 < bridge> [teeworlds] Sonix is right 12:01 <@Dune> Changelog added, and a warning too 12:03 < bridge> [teeworlds] Oy skinleaks xd 12:04 < bridge> [teeworlds] lol that warning 12:07 <@heinrich5991> at some point we should maybe just throw out a new release ^^ 12:07 <@heinrich5991> teeworlds.com downloads not updated I guess? 12:18 < bridge> [teeworlds] heinrich5991: they link to github 12:19 <@heinrich5991> but we also store a copy of each release on teeworlds.com 12:19 <@heinrich5991> I'll update both 12:23 <@Dune> once teeworlds.com is updated, downloads should be edited 12:24 <@heinrich5991> should they? 12:24 <@heinrich5991> I think us using github as CDN is fine 12:24 <@heinrich5991> unless there's some UX problem with that 12:24 <@Dune> I don't know, either works 12:25 <@heinrich5991> teeworlds.com updated 12:26 <@Dune> :) 12:28 < minus> Yeah, always good to archive releases outside of github 12:30 <@heinrich5991> new steam release out 12:30 <@heinrich5991> hope I didn't mess anything up 12:32 < minus> Write a checklist how to do it 12:34 <@heinrich5991> yes. or a script 12:37 < bridge> [teeworlds] Steam players will have updated version immediately, that's cool 12:37 <@Dune> yeah 12:38 <@Dune> wrt to what minus said yesterday: bringing CI back would be nice, but I don't know who could do that 12:39 <@Dune> I don't have the skills 12:39 < bridge> [teeworlds] dune, something is wrong in this version with highdpi mouses.... 12:42 < bridge> [teeworlds] Maybe, we should add button to steam download right next to current download button? 12:42 <@heinrich5991> I don't like that idea 12:46 < bridge> [teeworlds] dune, nevermind... was my sdl version 😄 12:52 < bridge> [teeworlds] Why? I think, that updating thing is much better via steam, than manually downloading binaries 13:08 < bridge> [teeworlds] It's better to have teeworlds.com as the clear upstream 13:23 < minus> Dune: it's not hard. well, maybe windows and osx are a bit 13:31 < bridge> [teeworlds] But if we have steam version, why not to mention that on site next to standard download? :) 13:45 < Oy> btw. the default download on the front page of the website uses the teeworlds downloads 13:46 < Oy> haha that warning :D 13:47 < minus> hm, i'll play a round 13:49 < Oy> we used to have a buildbot in the past 13:49 < minus> yeah 13:49 < minus> i ran thast 13:49 < minus> but buildbot sucks 13:50 < minus> linux is pretty much a no-brainer to get going 13:50 < minus> could run those builds on https://builds.sr.ht 13:50 < minus> windows and osx... that's another story 13:50 < minus> windows may be doable with travis or circleci 13:51 < minus> i think we've had someone run a buildslave on osx in the past 13:55 < bridge> [teeworlds] 1 question, is the network stuff of 0.7.xxxxx 100% finished and it wouldnt changed again? 13:55 < bridge> [teeworlds] if yes, then i will update my mod 14:05 < bridge> [teeworlds] It won't change until 0.8 @FluffiexD 14:05 < bridge> [teeworlds] so i can wait 2 month for 0.8 release 14:05 < bridge> [teeworlds] good 14:05 < bridge> [teeworlds] 😄 14:40 < minus> :D 14:41 < minus> played for almost an hour there :o i still suck though 14:44 < bridge> [teeworlds] AppVeyor for windows CI? 14:44 < bridge> [teeworlds] and linux, probably 14:44 <@Dune> minus feeling nostalgic? :D 14:44 < bridge> [teeworlds] it's free for open-source projects, I Guess 14:45 < minus> i never played teeworlds much, Dune 14:45 <@Dune> oh, I see 14:45 <@Dune> didn't know 14:45 <@Dune> you came from soldat? 14:45 < minus> probably not even 50h total 14:45 < minus> yes 14:45 < minus> that i played *a lot* 14:45 <@Dune> never played :| 14:46 < minus> new version of that is coming out too 14:46 < minus> after years of death 14:46 < bridge> [teeworlds] 😮 Soldat Polish game, didn't know 14:46 < bridge> [teeworlds] I played it once.. a 10 years ago 15:14 < Oy> minus: bnn used to run the buildslave for osx 15:26 < bridge> [teeworlds] Bnn is still around btw 15:40 < minus> not here tho 15:40 < minus> since teeworlds dev is alive again, does that also mean he'll continue on trinitee? 15:48 < bridge> [teeworlds] are blank nicknames allowed? 15:50 <@Dune> yes. identical nicknames too 15:56 < bridge> [teeworlds] well they shouldnt be empty imo 15:56 < bridge> [teeworlds] unless u enable anti-social thing 16:01 <@Dune> well you can always have a ` nickname. I don't know why empty were allowed 16:06 < bridge> [teeworlds] if u have ids disabled 16:06 < bridge> [teeworlds] and 2 empty nicknames 16:06 < bridge> [teeworlds] it gets confusing 16:07 < bridge> [teeworlds] f.e 16:07 <@Dune> it does, but it is difficult to detect similar nicknames 16:21 < bridge> [teeworlds] i doubt it minus, he hasn't touched trinitee in years and doubt he'll pick it up again. there were talks of restarting the work though 16:36 < minus> :D 18:31 < bridge> [teeworlds] I think it is feasible to detect similar nicknames 18:34 < bridge> [teeworlds] I think so too, yeah 19:03 < bridge> [teeworlds] hey @ChillerDragon, you here? 19:03 < bridge> [teeworlds] y 19:04 < bridge> [teeworlds] cool. would you mind testing my cmake-generated mac release? 19:04 < bridge> [teeworlds] y 19:04 < bridge> [teeworlds] eh no 19:04 < bridge> [teeworlds] https://heinrich5991.de/teeworlds/temp/teeworlds-0.7.2-osx.dmg 19:04 < bridge> [teeworlds] no? 😦 19:04 < bridge> [teeworlds] no i dont mind means y i want do do it right? 19:04 <@Dune> you wouldn²t mind? 19:05 < bridge> [teeworlds] mac out of battery -.- 19:05 < bridge> [teeworlds] sec 19:07 < bridge> [teeworlds] looks empty to me 19:07 < bridge> [teeworlds] i forgot how the other cmake rlses looked like but i think they were always that empty 19:07 < bridge> [teeworlds] oh? 19:07 < bridge> [teeworlds] i think the make_release.py also adds license.txt and storage etc 19:07 < bridge> [teeworlds] the cmake only has the client and server app 19:07 < bridge> [teeworlds] just realized that 19:07 < bridge> [teeworlds] ah. I can add that as well. storage.cfg is useless though I think 19:08 < bridge> [teeworlds] agree 19:08 < bridge> [teeworlds] client launched 19:08 < bridge> [teeworlds] still cant find servers -.- 19:09 < bridge> [teeworlds] have you throwing wireshark at the problem? 19:09 < bridge> [teeworlds] server launched as well 19:09 < bridge> [teeworlds] have you tried* 19:09 < bridge> [teeworlds] no cuz i succ at wireshark 19:09 < bridge> [teeworlds] i dont expect gettign any valuable information out of it 19:09 < bridge> [teeworlds] ur rls looks pretty good to me 19:09 < bridge> [teeworlds] cool 🙂 19:09 < bridge> [teeworlds] but its my laptop 19:10 < bridge> [teeworlds] ima test it on my moms device 19:10 < bridge> [teeworlds] to make sure 19:10 < bridge> [teeworlds] nice, ty 19:10 < bridge> [teeworlds] in what way do they differ? dev/non-dev laptop? 19:10 < bridge> [teeworlds] y 19:10 < bridge> [teeworlds] it mostly fails on missing libs installed on my moms laptop 19:11 < bridge> [teeworlds] but they work on mine 19:11 < minus> just allow the same characters for nicknames irc also allows 19:12 < bridge> [teeworlds] limiting to ascii gets you mostly there in terms of distinguishability 19:12 <@heinrich5991> but you can also get further, and still support unicode :) 19:12 <@heinrich5991> ascii still has Il1, rnm 19:13 < bridge> [teeworlds] launched on my moms laptop heinrich5991 19:13 <@heinrich5991> nice :) 19:14 < bridge> [teeworlds] i realized i had brew and some compilers installed there xd 19:14 < bridge> [teeworlds] but i dont think i installed any libs there 19:14 < bridge> [teeworlds] it should be fine 19:14 < bridge> [teeworlds] 😄 19:14 < bridge> [teeworlds] ok 19:14 < bridge> [teeworlds] always spamming family members hardware with dev software xd 19:15 < bridge> [teeworlds] ^^ 19:15 < bridge> [teeworlds] I know that 🙂 19:17 < minus> that's a font problem then though, heinrich5991 19:17 <@heinrich5991> no 19:17 <@heinrich5991> it might be a font problem for programming etc. 19:17 <@heinrich5991> but not for normal fonts. lI1 are expected to look similar 19:17 <@heinrich5991> that's just the way these letters look in sans-serif fonts 19:20 < bridge> [teeworlds] ye thats why they succ 19:20 < bridge> [teeworlds] lez use andale mono instead :p 19:20 < bridge> [teeworlds] looks nicer anyways 21:45 < bridge> [teeworlds] @ChillerDragon do you know why it says "unknown repository" on your pull request? https://github.com/heinrich5991/teeworlds/pull/15 21:46 < bridge> [teeworlds] trying to get your commit, but I don't know how… 21:46 < bridge> [teeworlds] ah, good old `git fetch origin pull/15/head` worked 21:46 < bridge> [teeworlds] I wonder why that isn't on the github pull request page 21:51 <@Dune> it does? huh 21:51 <@Dune> I had given up and manually applied the changes 21:57 < bridge> [teeworlds] https://help.github.com/articles/checking-out-pull-requests-locally/ 21:57 < bridge> [teeworlds] I have sent it before 😛 You should check 21:58 < bridge> [teeworlds] but that should be on the PR page 21:58 < bridge> [teeworlds] I shouldn't have to remember that it exists and what it's called 21:58 < bridge> [teeworlds] I agree 😃