01:10 < kma> Congrats on the new release :D 01:10 < kma> I played a bit, man it was great! :D 08:45 < kma> oh nice, the dilate / tileset border fix stuff came in :D 08:45 < kma> <3 10:11 < minus> still haven't played because my WM doesn't support mouse locking :/ 10:47 < kma> oh rly? 10:49 < matricks> anyway, new version == great! 10:50 < matricks> which reminds me, I should pay for the domain :D 11:03 < minus> oh, it was matricks in disguise 11:03 < matricks> SPOOKY! :D 11:04 < matricks> looking at the code makes me a bit nostalgic :D 11:25 < matricks> the client update loop is pretty tight 11:30 < matricks> same with the engine update loop 11:30 < matricks> I've forgotten how easy the teeworlds code is 11:34 < reitw> matricks, easier than doom's code :v) 11:34 < matricks> which doom? :) 11:35 < reitw> 2016, the one you worked on 11:35 < matricks> oh, yeah :) 11:42 < Dune> o/ 11:42 < Dune> that's a nice early christmas gift 11:55 < Dune> still into OOP-light code like Teeworlds', matricks? 11:55 < Dune> or your tastes changed 11:56 < matricks> not really, there is a couple of things I would have changed now but those I would have changed back then as well if I had the time 11:57 < matricks> looking through the code, there is a couple of peice in there I don't like 11:57 < matricks> like the CEntity::TickPaused() function should get removed 11:57 < matricks> clearer ownership of systems 11:57 <@heinrich5991> and it should actually pause the tick? :) 11:58 < matricks> well, should have two different ticks 11:58 < matricks> ServerTick and .. erh.. PlayTick? 11:59 < matricks> I do like how simplistic everything is tho :) 12:00 < Dune> yeah, Teeworlds is easy to understand :) 12:00 < matricks> I like how the threaded graphics and everything turned out actually 12:01 < matricks> that core loop becomes quite clean with that approach 12:01 < matricks> next step would be to remove the IGraphics interface and let the command buffers be the actual interface 12:01 < matricks> would reduce virtual calls a lot 12:05 < Dune> Oy planned a roadmap meeting at 7 btw, dunno if you heard. Maybe Ubu summoned you :) 12:06 < matricks> Ubu emailed me, I've answered his email and my plane leaves at 7:50 sooooo... 12:06 < matricks> There was a lot of talk about design etc 12:07 < matricks> I layed out the designing rules that guided me when I did the design way back 12:07 < matricks> many of the new stuff goes against those rules, but in the end, after quake 1 there was 2, 3, 4 and champions etc 12:08 < matricks> I'm sure he will share the email with everyone 12:08 < matricks> also, I personally don't have much todo with teeworlds anymore and it's up to you guys to decide what todo with it 12:08 < matricks> I only pay for the domain :) 12:11 < Dune> well, you still have guru status :) 12:12 < matricks> A guru is just an old dude sitting on a top of a mountain talking weird for a couple of years 12:12 < Dune> haha :D 16:27 < Teeworlds> [teeworlds] msiglreith opened pull request #1919: Fix build for msvc (master...msvc_build) https://git.io/fhJHa 16:58 < matricks> I need to optimize teeworlds some more.. only have 800-1200 fps, it needs a vulkan renderer :D 16:59 < matricks> shit, I almost got 1 frame per scanline :D 17:18 < teetow> sup 17:18 < matricks> nut much 17:19 < teetow> just got my ass kicked, but then I realized the hammer is still awesome 17:19 < teetow> so 17:19 < teetow> all good 17:19 < teetow> nice release, guys. Like the new UI. 17:21 < matricks> Time to go! 17:21 < matricks> cya guys 17:22 < teetow> safe travels! 17:37 < Dune> 17:21 < matricks> cya guys 17:37 < Dune> 17:21 -!- matricks [~kma@84.216.127.109] has quit [Signed off] 17:37 < Dune> 17:22 < teetow> safe travels! 17:37 < Dune> 17:25 -!- Oy [webchat@Oy.users.quakenet.org] has joined #teeworlds 17:37 < Dune> you missed matricks by a few mins, Oy :) 17:37 < Oy> oh 18:59 < Oy> hey matricks :) 19:02 <@matricks> hey! 19:02 <@matricks> nice work on the new release! 19:02 < Oy> how are u? 19:02 < Oy> thx :) 19:02 <@matricks> played some today 19:03 < Oy> was lots of wotk with lots of inactivity times :D 19:03 < Oy> kept the spirit i think :) 19:03 <@matricks> yeah, I like it 19:03 < Oy> great :) 19:49 < minus> hm, technically i could boot X11 and play too 22:28 < bridge> [teeworlds] 22:28 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/526511528032075798/unknown.png 22:29 < bridge> [teeworlds] omagad 😃