06:31 < bridge> [teeworlds] How about an RFC like process for gameplay changes? An own repository just for discussing these changes via PRs, where one has to “own“ a RFC document when proposing new stuff. People can discuss aspects on a per line basis or on the whole proposal. Also having a clear changelog by merging accepted proposals into the repo helps. 09:18 < bridge> [teeworlds] Not good @cinaera read about this one article what Firefox needs to change in its mode of communication 09:54 < bridge> [teeworlds] What's the goal? Give the illusion of open development? Game design can't remain coherent if we try to please everyone 09:55 < bridge> [teeworlds] If you're interested in taking part of gameplay development bear I'm sure you are welcome, but because of your past contributions and the fact that I know you actually played the game enough and to a level advanced enough to have a meaningful voice 09:57 < bridge> [teeworlds] I find that RFC driven development leads either to everyone pushing for their pet peeves and leaving with a mess or as a fake open development model to look open 09:57 < bridge> [teeworlds] Obviously it works for more technical projects that are less opinionated and were balance matters less than games. 12:01 < Teeworlds> [teeworlds] LordSk opened pull request #1915: Fixed general menu NumOptions (master...fix/menu_general_numoptions) https://git.io/fhJYC 15:14 < bridge> [teeworlds] @guenstig werben sry, I don't know which article you are referring to 15:17 < bridge> [teeworlds] Seems like the forum is now used as medium for handling design related discussions, so this became obsolete :D 16:14 < Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fhJnZ 16:14 < Teeworlds> teeworlds/master 8266553 LordSk: Fixed NumOptions 16:14 < Teeworlds> teeworlds/master 0324e4e oy: Merge pull request #1915 from LordSk/fix/menu_general_numoptions... 18:40 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fhJlc 18:40 < Teeworlds> teeworlds/master 1586009 oy: secret santa update 18:46 < Ryozuki> secret :P 18:46 < bridge> [teeworlds] 😃 18:47 < Teeworlds> [teeworlds] oy pushed 5 new commits to master: https://git.io/fhJlu 18:47 < Teeworlds> teeworlds/master 4084242 LordSk: Fixed list item double click, + a minor optimization 18:47 < Teeworlds> teeworlds/master 6d12b4c LordSk: Green colored icon when demo has markers, display maker count in the demo info section 18:47 < Teeworlds> teeworlds/master ca41532 LordSk: Indicate "not loaded" status with a grey icon 18:49 < Oy> Sonix used the 2 versions(circle, star) for both hat types (top and side) 18:53 < Dune> I forgot, was the restart bug fixed? (no score reset) 18:57 < Oy> yeah, think i fixed it 18:57 < Oy> https://github.com/teeworlds/teeworlds/commit/b1a6d9e3f0d380a57b7ceb11729f00382fa807dd 19:08 < Dune> alright 19:10 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fhJ8l 19:10 < Teeworlds> teeworlds/master e76148c oy: added additional info in case the execution of a config failed. closes #1872 19:16 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fhJ82 19:16 < Teeworlds> teeworlds/master 09dd6e9 oy: don't render the scoreboard when the motd is active. closes #1899 21:18 < bridge> [teeworlds] oy, your secret santa update is awesome 😄 21:19 < bridge> [teeworlds] don't open your gifts before xmas, @Fisico 21:19 < bridge> [teeworlds] :) 21:33 < bridge> [teeworlds] i won't