09:20 < bridge> [teeworlds] Githubs comments are way more convenient to use. You can upload pictures on the fly and markdowns syntax highlighting is king. You can link other issues easily, and and and... 09:20 < bridge> [teeworlds] On the other hand we got the pretty outdated Teeworlds Forum that feels more like a plain windows text editor. 09:20 < bridge> [teeworlds] 09:20 < bridge> [teeworlds] I wouldn't agree to split things up onto two very different websites. It doesn't add anything, imo. 09:58 < bridge> [teeworlds] yes github is bae c: 10:33 < bridge> [teeworlds] Github issue/comment quality went down tremendously throughout last few weeks 11:58 < bridge> [teeworlds] That is caused by the hype you created with the new version after such a long waiting time. It will end soon enough, pretty sure. Having all the ideas on github makes things tremendously easier. F. e. the search functionality is way better and helps avoiding to open duplicates. 14:24 < Teeworlds> [teeworlds] LordSk opened pull request #1912: Broadcast: parse new line character (master...fix/broadcast_newline) https://git.io/fhf34 18:30 < Teeworlds> [teeworlds] LordSk opened pull request #1913: Demo list marker indicator (master...feature/demolist_markers) https://git.io/fhfVi 19:02 < Oy> hey 19:02 < Oy> so we stick to the time on sunday right? 19:03 < Dune> hey 19:03 < Dune> so far so good 19:03 < Dune> heinrich5991 reported he probably won't be there much, sadly 19:03 < bridge> [teeworlds] hello 19:04 < Dune> I pinged everyone, it's probably safe to mail Landil today 19:04 < Oy> ok 19:05 < Oy> if we would postpone it by an hour it probably wouldn't be better right? 19:06 <@heinrich5991> no. I'll see if I can read the conversation on my phone 19:06 < Oy> ok. then we stick to 7pm 19:06 < bridge> [teeworlds] wait what 0.8 this sunday? or what is going on here o.O 19:07 < Dune> no ^^ 19:07 < Dune> I posted something for the gameplay issues, Oy, if that works for you 19:08 < Oy> didn't read it yet 19:08 < bridge> [teeworlds] i just glanced at the chat history so what is happening sunday? 19:08 < Dune> alright 19:09 < Dune> been trying to work with the flagstands but it's not that easy, have to somehow parse the map layers :| 19:09 < Oy> email sent 19:09 < Dune> nice, thanks 19:12 < Oy> well it's kinda tricky to draw a line there what should be in the forum and what not 19:12 < Dune> it is 19:12 < Oy> i personally don't read the forum much, except the internal stuff :P 19:12 < Dune> I'd say -anything you'd tag gameplay 19:13 < Dune> well you've been of great help on the support forum :P 19:13 < Dune> but if everyone posts a dozen of gameplay change ideas all the technical stuff is going to get drown fast 19:14 < Dune> well, I don't know what's the best thing to do 19:14 < Oy> well, yeah the github issues felt spammed lately 19:15 < Dune> I tend to redirect people to github whenever they spot a bug 19:16 < Oy> improvements should be also on github, like with the scoreboard 19:16 < Dune> I guess some saw things addressed very quickly and decided to post more stuff and expect more 19:16 < Dune> well yeah that is true 19:16 < Dune> it's difficult to make a clear ule 19:16 < Dune> rule 19:17 < Oy> yeah, but suggesting a specific new gametype shouldn't be there 19:17 < Oy> f.e. 19:17 < Dune> yeah, but where is the border :| 19:17 < Oy> these laser jumps too 19:17 < Dune> yeah 19:17 < Oy> yeah. ok i tag some with move or sth 19:18 < Dune> but there ought to be some sort of rule or more will pop 19:19 < Oy> well, lets say all gameplay changes/additions should be sorted out in the forum first 19:20 < Dune> it is usually much easier to justify closing issues when you can just quote a rule 19:21 < bridge> [teeworlds] How about large suggestions? 19:21 < Oy> what's large? :D 19:21 < bridge> [teeworlds] like let's say port teeworlds to android 19:21 < Oy> well yeah 19:22 < bridge> [teeworlds] large as in opposite to small suggestions like move this 5px up 19:22 < bridge> [teeworlds] good suggestion btw xd 19:23 < bridge> [teeworlds] I feel like github should be directly code-related 19:23 < bridge> [teeworlds] most of the issues we have are very concrete, "add a race gametype", "fix this fix that" 19:24 < bridge> [teeworlds] but some recently have been discussion based 19:25 < Oy> add a race gametype isn't very specific 19:26 <@heinrich5991> that was also my thought when you gave that example ;) 19:26 < Oy> like with survival gametype. Landil wrote up 3 pages with uml-diagram, rules descriptions etc. 19:26 < Oy> and then i implemented it that way 19:26 < bridge> [teeworlds] I mean the description of that issue felt pretty specific to me:P 19:27 < Oy> not to me 19:27 < Oy> if we take for example the current race mod. that's a single player game with an online highscore 19:27 < Oy> how should be in teeworlds, where we focus on multiplayer 19:28 < Oy> in 0.4 there used to be a race mod, where all players raced against each other 19:28 < Oy> like u know from a car race 19:28 < Oy> that feels more like multiplayer 19:28 <@heinrich5991> in 0.5 there was some sort of "loop race". each round, the slowest player was removed from the game 19:29 < Oy> ko race was it called i think, yeah 19:29 <@heinrich5991> yup 19:29 < Oy> that feels more like multiplayer too 19:29 < Oy> so what should the official one be? 19:29 < bridge> [teeworlds] yeah right 19:30 < Oy> further more do we set player collision on? 19:30 < Oy> what about weapons? 19:30 < Oy> there are so many unclear things 19:30 < Oy> should there be a saved highscore for maps - we don't have such thing yet 19:30 < bridge> [teeworlds] then maybe we should discuss it on the Development forum 19:31 < Oy> if we add it there, should we add it to the other gametypes as well? 19:31 < Oy> yeah, probably best 19:31 < bridge> [teeworlds] and yeah you're totally right there a lot to decide on still 19:32 < bridge> [teeworlds] so that was clearly a poor example on my part 😛 19:32 < Oy> :P 19:32 < Oy> that issue was originally opened by matricks on the old track, i just copied it over 19:33 < Oy> was created in 0.3 times i think 19:33 < Oy> there was also a race mod back then, but can't remember how that was like 19:40 < Oy> Dune: should i close the ones that should be discussed in the forum first? or should i just tag them? 19:40 < Oy> tag is "forum discussion" 19:49 < bridge> [teeworlds] I can close when they are ported if not done. Also lock probably 19:50 < Oy> ok 19:50 < Oy> tagged some 19:50 < bridge> [teeworlds] Thx 20:03 < Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fhfP0 20:03 < Teeworlds> teeworlds/master 50f6f5d oy: removed debug related code 20:05 < Oy> not sure about the killing spree thing "move to the forum" related 20:06 < Oy> there used to be plans for that in 0.2/0.3? times 20:06 < Oy> probably would need some sounds for it too? 20:19 < bridge> [teeworlds] I implemented UT3 sounds :p 20:50 < bridge> [teeworlds] ut3 sounds in tw lol 😄 22:03 < bridge> [teeworlds] k-k-killing spree :) 22:51 < rand> *heavy breath*